Sup Posted February 6, 2007 Share Posted February 6, 2007 LATEST: Learning to normal map; seems easy enough. Model's still wip. ================= Doing some early scribbling in Silo2 for my Dominance War entry. Representing polycount. http://i5.tinypic.com/3zuqbdt.jpg This probably isn't my final design, and definitely isn't part of my final model. Just getting some sculpting practice (my third time with the software) and some rough ideas together. My next image ought to stretch the forum a little less; I'll change this to a link whenever I get something up. Quote Link to comment Share on other sites More sharing options...
El_Davido Posted February 6, 2007 Share Posted February 6, 2007 Looks like a Cauliflower. Quote Link to comment Share on other sites More sharing options...
le Tigre Posted February 6, 2007 Share Posted February 6, 2007 Looks like a Cauliflower. LOL, kinda like Jurassic Park meets Veggie tales. Quote Link to comment Share on other sites More sharing options...
Sup Posted February 8, 2007 Author Share Posted February 8, 2007 http://i5.tinypic.com/2chs87m.gif Made a quick lowpoly, pushing the forms around. Trying to get some shapes I like. -edit: too spikey and lame, update below and in first post. Quote Link to comment Share on other sites More sharing options...
Sup Posted February 8, 2007 Author Share Posted February 8, 2007 That's better. Not concerning myself with the spikes yet, I'll work them (and the front view) out later. Quote Link to comment Share on other sites More sharing options...
Sup Posted February 9, 2007 Author Share Posted February 9, 2007 -Head update in first post Hit a bit of a speedbump -- gotta model myself a full, quads only base mesh, and since I don't have one already, starting with a generic male, which I'll later convert into the basic form for my entry's highpoly sculpt. Day and a half in, about. Almost done. Not used to quads at all, though, so it's going pretty slowly. Quote Link to comment Share on other sites More sharing options...
Sup Posted February 10, 2007 Author Share Posted February 10, 2007 liking #2 and #5, myself. Quote Link to comment Share on other sites More sharing options...
Sup Posted February 11, 2007 Author Share Posted February 11, 2007 Rethinking my design a bit, trying out a distinctly un-lizardlike torso: http://i10.tinypic.com/47jzogl.jpg really wip and sketchy, gonna refine stuff later. Quote Link to comment Share on other sites More sharing options...
El_Davido Posted February 13, 2007 Share Posted February 13, 2007 The problem with this sup, (I meant to say on MSN the other nite) is I know your doing it for the fun of it rather than winning, but if your sort of modeling with these new "Mudbox" type modelling process, you have to show a target of what your trying to achieve, a concept or a definate plan, you could easily look at your last pic and say, that looks like someones testing with the poly bump tool there or whatever. I personally think it looks pretty good, but Im no organic modeller, and always with something purly from your brain you run the risk of having it look random. I think if your model has elements of Lizard/Dinosaur in it, so you should build on that, using your textures to really show that it was a planned development. My 2 Pence worth! Quote Link to comment Share on other sites More sharing options...
Sup Posted February 14, 2007 Author Share Posted February 14, 2007 You have an excellent point, Chems, but in this case I don't have a solid plan. This is as much concept art as it is highpoly modeling. I'm moving away from the lizard idea a bit, but, at the moment, I'm just improvising. Around the end of the month things should start to tighten up a bit, but right now I can afford to take a little time and make sure I can come up with a design I like. However, in a week or two I'll definitely have something more definitive and clear. Quote Link to comment Share on other sites More sharing options...
Sup Posted February 26, 2007 Author Share Posted February 26, 2007 Egh, very wip: http://i16.tinypic.com/2cx9lwh.gif update: http://i12.tinypic.com/2ur07f7.gif Havng to resculpt the body, and blocking in the first layer of armor. Hands will be polymodeled, armor isn't complete, needs a head, back is rough, arms are really early wip. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 6, 2007 Author Share Posted March 6, 2007 Quote Link to comment Share on other sites More sharing options...
le Tigre Posted March 6, 2007 Share Posted March 6, 2007 Coming along nicely! Quote Link to comment Share on other sites More sharing options...
pz3 Posted March 6, 2007 Share Posted March 6, 2007 need to make his trousers bigger.... if not his package is either really hurting or very small. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 7, 2007 Author Share Posted March 7, 2007 Only had a couple hours to work, getting a rough start on the armor. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 11, 2007 Author Share Posted March 11, 2007 update. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 12, 2007 Author Share Posted March 12, 2007 More fun with normals: Think I've got the idea down. Quote Link to comment Share on other sites More sharing options...
pz3 Posted March 15, 2007 Share Posted March 15, 2007 (edited) keep at it sup... BTW I just bought a book on drawing ... (complete guide to drawing) has excellent references in it to human anatomy and some. check it out at a book store if you get a chance. You really see in some of the techniques used in drawing how they compare to creating models. Like blocking out shapes then defining them etc. Edited March 15, 2007 by pz3 Quote Link to comment Share on other sites More sharing options...
Sup Posted March 22, 2007 Author Share Posted March 22, 2007 very early. Quote Link to comment Share on other sites More sharing options...
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