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agentkay

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Everything posted by agentkay

  1. They look like dust particles to me, caused by the dive/slide, but maybe I´m wrong. ← No you are correct. Its dust getting stuck on your googles when youre doing a slide. Only lasts a couple of seconds, for those of you that are worried ← I like it! Its a nice detail. I hope you guys are having a nice weekend!
  2. In the one cross-com scene towards the end when one of the Ghosts brings down the Tango, I really liked the death animation. In general I´m not a big fan of death animations because if they aren´t done well, they look stiff and scripted (Call Of Duty 2) and thats why I prefer ragdolls. However, I was impressed how natural that animation in the trailer looked like. Two thumbs up from me! One thing I´m curious about, the glass surfaces on cars seem to use a really cool effect, transparency which changes into light reflections depending on what angle the sun and camera is. Is the same effect happening on windows of houses and structures? I checked the trailer and there seem to be something, like that, but I can´t tell for sure.
  3. They look like dust particles to me, caused by the dive/slide, but maybe I´m wrong.
  4. The sound is extremely important. Graphics and sound go hand in hand to increase a games immersion. I´m sure we all know FPS where poor weapon sounds made you feel like "what the hell am I shooting with here". GRiN_desmond22, where you ever at a point where you had to decide that a "realistic" weapon sound sounded too weak and you had to spice it up, or did you do that with enviroment filters. After all a gun shot sounds very different when its fired in a forest compared to an urban/city scene, where a sound of a gunshot is reflected several times? I watched the trailer maybe a 50 times now and shootout sequence reminds me so much of the Black Hawk Down movie, you can hear the bullets flying, and it "feels" dangerous, and it really shows how much you need to your teammates to lay cover fire for instance.
  5. Seriously guys, that was AMAZING! I loved the video! All you guys at GRIN have done a fantastic job. Thank you!
  6. They played a single player mission, probably the first even. I like parachuting if I get to pick the height where I pull the chute out. A nice little risky HALO jump while enjoying the view over MC.
  7. At least we don´t have a jump key, so *thank god* no dolphin divin in GRAW.
  8. I voted video because I don´t want to spoil myself with a demo. I don´t want a demo, I want the full game.
  9. I don´t think the PPU was available to the devs at the time when they finished that build (last summer). I read somewhere that they received it around last autumn/winter. I like the video a lot, especially the movement and weapon animation. The immersion into the "body" of the virutal soldier is one of the best I have ever seen in any game so far. It feels like you are really there, or maybe the killer headache that I have right now makes me feel this way. lol
  10. ppu 512 version? you are joking! hes talking about the vid.card! w ← 512MB video card of the latest generation + Ageias PPU + 2GB Ram + 3,4Ghz CPU (or higher) = GRAW maxed out and giving sex to you. lol
  11. That were medium settings. There are high settings and THEN Ageia PPU settings.
  12. The PPU mode is for grahic wh0res and cinematic fans. The realism fans will be happy wtih the "high" setting. I like both, so I´ll play with both. Can´t wait.
  13. The Ageia PPU offers more physics and effects, but it doesn´t mean that you can use the highest settings with an outdated video card. You´ll need a good video card to use the Ageia highest settings as well. It´s the same like with vram. You might be able to enable the highest/best texture settings with a 128MB vram card, but it will run like sh!t because this setting is actually meant for video cards with 512MB vram. Some games let you force these crazy settings even on old hardware and others don´t, they detect 128MB and simply don´t let you switch to higher textures. No idea how GRAW will handle this one.
  14. I never said that GRAW will have simple AI, but IN GENERAL, the less tasks are associated with the AI, the lesser the chances that it messes up, BUT then its boring ´90s AI. There is a BIG difference in how hard it is to make boring AI, and really GOOD AI that does not cheat, acts human-like, but most of all, if FUN to play against. Nothing is more frustating than AI which acts dumb (LD) or AI which you can tell that it cheats (Joint Ops).
  15. The weapons in GRAW PC look like they have more than 1500 polys alone.
  16. Wow, drop that Microsoft propaganda pipe, it might affect your brain functions.
  17. CS AI is a waypoint AI in VERY SMALL levels. GRAW AI have a much harder task, not only the levels are much harder, but there are far more "ways" the AI can go. I´m not sure if the AI even has waypoints or scans the enviroment and pick the approaches and retreats based on the AI routine or pre-set waypoints. I said it before, making really good AI is extremely difficult especially if they can do more than stand still and just shoot a rifle. If they are able to "see" cover, to "see" the different paths, if they interact with other AI characters, part the squad, one part surpresses, the other flanks, and all this in a much larger and variable enviroment. If they are able to "hear" and prepare an attack even before the player has direct contact with the AI., etc. I think one reason why we might have not gotten any videos yet is because we might be nitpicking the devs to death about little things. Not directed again anyone particular. Let the devs finish the game, minor things can always be solved by a patch or two. My 2 cents.
  18. ^^^^Thats not a distortion, thats a camelback/armor plate on the soldiers back. Check the first screenshot to see it even better.
  19. Read an interesting post regarding this topic at another site: Nvidia just this week announced its competitor to Ageia PhysX. It's Nvidia/Havoc SLI Physics. The idea is to use a second graphics card (GPU) in SLI mode for physics when possible, and for graphics when not. I think this is an awesome approach to hardware-based physics. A modern GPU has a very similar architecture to the Ageia PhysX chip. This makes sense because the math for doing newtonian physics in a 3D world is very similar to the math for doing 3D graphics. The Geforce 7900 GTX is actually a beefier chip than the PhysX. I wouldn't be surprised if it's a lot faster at physics than PhysX is. The Geforce 7600 GT is probably also as fast as PhysX for $199. Also, there are some other things I like better about the Nvidia/Havoc solution than the PhysX solution: 1) Not every game has or needs physics acceleration, but all games have and need graphics acceleration. In a non-hardware-physics game, the 2nd Nvidia card can be used to boost your rendering speed, whereas the PhysX chip just sits there sucking power. 2) On Nvidia SLI setups there is a fast interconnect between the two cards. This means that once physical simulation results are computed on one GPU they can be transferred quickly to the other for rendering. The PhysX chip has no such interconnect. They have to send the data back over the old PCI or PCIE bus to the main memory, and from there to the GPU. I was at a talk given by the CEO of Ageia, and he said they really need a dedicated link to the GPU. But they don't have one. 3) Nvidia has over a thousand engineers constantly cranking out faster and better graphics chips. Ageia has probably 30 or so engineers. They're not likely to be able to improve their product line very quickly, whereas with Nvidia chips you can get better ones all the time, and they will improve both your graphics and your physics. I agree that it's a great idea for Nvidia and ATI to get into this scene, and that they should eat Ageia's lunch. It's a much better value proposition to have a chip that can do both graphics and physics than a chip that can only do one or the other. And here is another point AGAINST Nvidia/ Havok FX: Not a expert on the subject, but the PPU is better adapted for its task, as the GPU is better for its task.. Imagine using the GPU by only allowing it to work with 1 pixel at a time, a 7900GTX is beefy indeed, but its not working optimally if only one pipeline is acctually working.. its acctually a huge waste.. Plus GPU assisted Physics does supposedly have to be mapped to Direct3d calls, and it doesnt seem to be as functional as a dedicated PPU. In this article they mentioned one example, you cant write back to the GPU pipeline.. http://www.pcper.com/article.php?aid=225&type=expert&pid=1 So the PPU is prolly both cheaper to make, and better suited for the task, IE faster, while perhaps not more powerful on paper, depending on what theoretical numbers you choose to look at..
  20. The report seems to be online now, but its in danish. Can someone who knows danish make a quick summery of that review? THanks!
  21. Hmmm last weeks plan to sent a covert operative into your offices and find info on GRAW would have failed so badly when you guys have such equipment. lol
  22. ^^^^ Completely true! Funny how successful ATI was with the myth that NV can´t do HDR+AA. lol
  23. Yes the 7900GTX and X1900XTX are the last "high-end" directx9 cards. DX10 cards will come around Q3-Q4 this year, even with Vista being pushed to January 2007. Bo said you will be able to run on high (texture) settings if you have a 512MB card. No idea what type of HDR is used in GRAW. There are types of HDR where EVERY PS2.0 card supports HDR+AA, and others where only ATI supports HDR+AA (Serious Sam 2). However, if they used the same type of HDR like in ES4-Oblivion, then NO card will use HDR+AA, unlikely because the new screenshots have clearly AA enabled. The game will be at the E3, Ageia will be there, Ubi will be there, so that should be pretty much a given.
  24. I LOVE Danish people!! Thank you for your quick review!!! Can´t wait! :drolls: BTW, thanks go to UBI as well, for making it happen.
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