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Zoog

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Everything posted by Zoog

  1. Nice interview. Interview was done by WhiteKnight Also, as announced today, they've got an AI guy on board to help develop the AI framework for Ground Branch and the Unreal Engine.
  2. A roadmap has been posted online, giving an idea what they want to implement for the Early Access Steam build. You can view it here: https://trello.com/b/Th9370Gy/ground-branch-roadmap It's still being tweaked and changed where needed, it's not a list of everything, but the global goals and features they want to have for the EA build should be in there.
  3. I must admit GR is starting to be a go to game within my collection atm. Haven't played it for a long time, but it still is a great classic and doesn't get old, especially with all the custom content I never touched. Love the SP missions as well, so maybe I'll just play all the mods mentioned in this thread for the upcoming years or two combined with regular co-op sessions with Tangodown members. Still so much valuable content available to enjoy. Didn't expect, after all these years, that GR would still be so enjoyable
  4. Tactical community, http://www.tangodown.nl Currently we play mostly Arma, but I like to bring back some classics like oGR
  5. Sounds good! We will be playing our first mission next week, at least that's the plan. Can't wait! After browsing the download section and playing with GR a bit I'm really pumped Mind you, I never played GR in co-op or MP. I always played stock SP, I never knew there was this whole modding scene going on (until 2006 or so). And I also never really "saw" this Multiplayer button in the main menu lol. But never got back into the game, so never got into this MP and customization thing with GR.
  6. I'm currently checking the suggestions above. Just to be sure, for CENTCOM, there are several patches on the download page. http://www.ghostrecon.net/files2/index.php?act=view&id=538 There is a patch 1 "v3.0" and a patch 2 "no version number". BUT in the description there is also a patch, "v3.0". Should I just apply the v3.0 patch, even though it's "patch 1", or do I need to do something with patch 2 as well (which has no version number)?
  7. Awesome, so many goodies. Thanks for the suggestions!
  8. Awesome, sounds good! Thanks for the recommendations. Will look into it right away
  9. Hey guys, I always played GR without any mods. Now I want to organize a weekly coop session to play one of the many available custom campaigns over at Tangodown and I'm looking how to create the best experience. As in, what are the top must have mods if you were playing this game for the last time? I'm looking for a great custom campaign and maybe some additional mods graphics wise or weapons wise. Any veteran tips greatly appreciated! I might try to see if I can get the lightspeed 2007 tournament stuff maybe? Sounds good and I like the setting
  10. KS Update: "WE ARE ADDING SP/CO-OP FREE TO BACKERS We have heard the message loud and clear and are happy to announce that we are going to offer ALL of our Kickstarter backers that pledged from the minimum $15 reward up, the Singleplayer/Co-Op portion (with advanced AI) of GROUND BRANCH for FREE. Every copy of the game gets this; So for example, if you get a FIRETEAM EDITION then all 4 copies will be eligible for the additional release. This will be available some time after the initial release that will include full multiplayer (objective-based TvT, PvP) and core single player/co-operation gameplay (e.g. terrorist hunt against bots) from the start. Let the world know so that we can all enjoy GROUND BRANCH!"
  11. Developer walkthrough with commentary:
  12. Yes, let's get this thing funded! This is what we've been waiting for all those years. This is what we've been pleading for at Ubisoft to no avail. This is your chance to bring back the Ghost Recon experience and so much more!
  13. IIRC you will be able to use Track IR. And also Freetrack/FaceTrack I believe
  14. Backed as well. Unfortunately not a lot of cash right now, so went for the $125 tier. Hope to have some more available when the campaign is almost over. MUST-HAVE-THIS-GAME. Have been waiting for something like this for years, and once I have it, it will save me lots of $$ because I don't have to buy all kinds of crap titles any more. Ground Branch all the way
  15. Since last week I simply make sure that I'm always in offline mode, unless I need to do something online with Steam, after which I go to offline mode again. Don't feel like waiting 45 minutes again just to play Epsiode 2..... Offlinemode FTW!
  16. I have TS and I'm available on most weekends. Don't have experience with hosting GRAW2 though
  17. Nope, I haven't heard anything from the others so nothing has really happened yet.
  18. I shot the first one with my Zeus and I took the second one down one time with an AI team members using it's Zeus and one time with regular gunfire. As long as you shoot enough bullets in the thing. I always tried to hit the pilot, don't know if that works or not. Basicly I ordered all of my men inside the tower while I shot down the first chopper. After that I ordered one of my guys with a Zeus in the middle of the damn and told him to attack the chopper. If he has clear range he will take the chopper down (if everything works okay). While he was trying to take the chopper down I was getting it's attention and shooting it with my Primary. Good Luck!
  19. I second that I think many modders were disappointed with the game. Or it might be the lack of support from the community (compared to [GR])? And if I'm correct there is no SDK released either, dunno if that's a reason or if it even was released with [GR]?..
  20. I must say I liked GRAW2 pretty well. But I never wanted to compare it with the [Ghost Recon], I just considered it as a different game: Ghost Recon Advanced Warfighter 2. The first thing I did was install the realism hud mod, the no comm mod and pulled the music volume down to zero. Being the first tactical game I played since Raven Shield it was sort of a relief for me. All in all I liked the single player campaign (story aside). Beautiful maps, nice weapon arsenal and mods, outstanding sounds and a great command system. The replay value might be low, but if you compare the replay value with other games nowadays it's still pretty good. You can use different weapons, different approaches, use your team differently etc. Thanks GRIN, for the good experience I had with your game!
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