JohnTC02 Posted June 24, 2009 Share Posted June 24, 2009 (edited) Ok, it's finally finished so I hope you all enjoy playing it as much as I did creating the mission. There are a few changes for the final version. 1. Added music for the extraction. 2. Changed the size of several location triggers. 3. Some of the snipers are now spawned at the mission start where before they were spawned just over the bridge. 4. Added more shanty fencing as flooring in the tower so the sniper there won't shoot through the wall. 5. Changed some of the AI placements. There are four missions in the bundle, day and night multiplayer missions and day and night lone wolf missions. I would like to thank Viper for testing over and over on his dedicated server while we sorted the issues at extraction. Link for the Bundle, Screenshot included in the zip file: Fort Horizon V3 Mission Author: JohnTC02 File Size: 7.1 Mb Version: 3 Description: FORT HORIZON Your mission at Ghost Town was almost a complete success except for one thing, a General and a VIP escaped. Intel has located them held up a a heavily guarded Fort nearby and is believed to be crawling with Rebels, General Keating is worried that they are recruiting more scientists to start producing more chemicals so they must be stopped. Ghost's, you need to go in hard and fast, your mission is to locate the General and VIP once found they must be eliminated we will take no prisoners here!! There is also some heavy armour so you must deal with these as well, located near the main objectives is a control panel, destroy this to stop the General calling for reinforcements. Your Mission: 1. Eliminate the General. 2. Eliminate the VIP. 3. Destroy Adat A 4. Destroy Adat B. 5. Takeout the MG Nest. 6. Destroy the Control Panel. 7. Destroy the Blackhawk Wreck. 8. Destroy the Supply Unit. 9. Extract. There are four missions included in the bundle, a day and night multiplayer mission and day and night lone wolf version, as usual the lone wolf version has "sp" (single player) in the name of the mission. I would like to thank Viper for all his hard work testing the mission several times to sort out the issues with dedicated server play. Thanks go to all the Beta Testers: Viper and his team @ AGB (agbgaming.com), Rahnman, Bogie, TAWGoose, TripleX, Porter, =PL=Winters, Zero_G and Sightreader Edited June 27, 2009 by JohnTC02 Quote Link to comment Share on other sites More sharing options...
porterslug Posted June 24, 2009 Share Posted June 24, 2009 Well done, ghosts... Well done, John... Just played the mission lone wolf with "god" activated for a short "run through" for frames testings... Had no problems with it... Found at least one "issue" - one of the AI is runnin up the "hill" and gets stuck a while at the fences... God damn i shot him before i can make a shot/video of it but heres a screeny after i killed him... direct link for high res Its the way up to ADAT B - must be a guy from the team in the fenced area... I made a video from the extraction with the 3 blackhawks that come in under firing the area from above.. http://www.youtube.com/watch?v=j0v-RxmFWLA.swf Did i forgot some AI or is it "theatralic"? And - i couldnt hear any ending music... Is it in "Lone Wolf" not active? Overall well done again... Porter Quote Link to comment Share on other sites More sharing options...
sightreader Posted June 25, 2009 Share Posted June 25, 2009 Great level, but once again we're still getting a crash. We're not sure what causes it, but I have a theory: Crash in application version: 30899.3048 Unhandled exception - privileged instruction C STACK: graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\ai\soldier\smovelogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded From the start zone, we split up once we get to the castle. In all 3 instances, one or both of us are closing in on the ADATs on our respective sides. If there is a special spot, it's probably more likely on the right (the stonier side rather than the grassier one) as guys are spawning and rushing out from behind the ADAT. It has crashed, though, every time at the same place. We are not using a dedicated server. Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted June 25, 2009 Author Share Posted June 25, 2009 Thanks for the help Sightreader, I have removed the download link until I can sort the problem out. At the moment I am at a loss as to why you are getting the crash as you are the only one that has reported this issue. I will look into it. Sorry for releasing it with the error John Quote Link to comment Share on other sites More sharing options...
Viper714 Posted June 25, 2009 Share Posted June 25, 2009 That is strange. After multiple testing we never got a AI hive brain issue. Never tested the release map though. I think Davros Wiki may have something on the "aihive brain" Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted June 25, 2009 Author Share Posted June 25, 2009 Lets try this again, I called this version 2.1 to stop any confusion, this bundle only has one mission the multiplayer day version and has my usual password. I checked the AI placement and found one bot spawning in the middle of the wooden fence near Adat B to the right of the map. He would spawn then hover of the ground with half his body on one side of the fence and half on the other, then he seems to pop into play on the wrong side of the fence, this is what Porter saw in the screenshot he posted. I have also spawned the MG Nest AI later in the mission, so if you get the crash later on then maybe it's those AI that are causing the problems as they were spawned just over the bridge, I have heard of problems with the MG's but I think it just relates to humans using them. I also found one AI falling of the map at the VIP/General objective, he has been moved but I can't see how this would effect Sightreader's problem as he wasn't near that part of the map. I would appreciate it if Sightreader could give this version a test as he is the only one having this issue so far. Sightreader, this may be a dumb question but I have to ask did any of your team try to use any of the MG's, this will cause the game to crash and was the only way I could replicate your crash with the same error message. I have also changed when the music starts so this should solve the problem that Porter found. Thanks, John Link to v2.1: Fort Horizon v2.1 Quote Link to comment Share on other sites More sharing options...
sightreader Posted June 25, 2009 Share Posted June 25, 2009 I would appreciate it if Sightreader could give this version a test as he is the only one having this issue so far. We'll definitely give it a try; I'll give my friend a holler tomorrow night (we can't play tonight)! I'm so sorry that we're such a pain... hopefully it's something easy to fix, otherwise don't worry about it. Sightreader, this may be a dumb question but I have to ask did any of your team try to use any of the MG's, this will cause the game to crash and was the only way I could replicate your crash with the same error message. Really? I didn't know that. Anyway, no: that hadn't occurred to us in this map (I actually don't recall seeing a .50 cal anywhere...) Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted June 25, 2009 Author Share Posted June 25, 2009 Hi Sightreader, I got your PM thanks, I tested the mission almost all day (online and Lan) and was unable to reproduce the error you had, I did find the issues in my post above, maybe the AI in the fence caused the crash as the error message you had can be related to the AI. There are a few MG's on tripods doted around the map, I did use one of these when testing (getting desperate!! ) and it crashed the game with the same error message you had, in testing this was the only way I could cause a crash. Your not a pain, I just want to get the mission as stable as i can. Looking forward to your findings. Thanks, John Quote Link to comment Share on other sites More sharing options...
TAW_Zero Posted June 25, 2009 Share Posted June 25, 2009 me and eb has gotten this crash on the previous version a couple of times but not on the latest version i thought that crash was casue ai were fallen thru the map or the ai couldnt find the ai graph (like they go to a part that doesnt have the graph) Quote Link to comment Share on other sites More sharing options...
sightreader Posted June 27, 2009 Share Posted June 27, 2009 (edited) I tested the mission almost all day (online and Lan) and was unable to reproduce the error you had, I did find the issues in my post above, maybe the AI in the fence caused the crash as the error message you had can be related to the AI. Yay, I think you got it! We finally finished the map, after trying it twice (with both of us switching sides). Based on how reliably it was happening before, I think it's a good bet it was that fence guy. Enemies are extremely reactive, indicating that the bot placement is very sophisticated, and that was a great idea to place that little fence up in that high spawn point. I was still a little bummed more high snipers didn't spawn to shoot Ghosts from behind going after ADAT B, allowing us to massacre the guys running about on the ground. A lot of fun dealing with those courtyard 50s, and awesome defenses set up around that Blackhawk (although I found myself wondering how - or why - they dragged it in there!) Thanks a ton! Great stuff! Edited June 27, 2009 by sightreader Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted June 27, 2009 Author Share Posted June 27, 2009 Thanks Sightreader, I hoped it was the bod in the fence, I do like this map so I wanted to get it as stable as possible, I was pleased you had the crash in one way as others would probably have the same issue. I didn't notice until after I released the mission that the Blackhawk wreck is bigger than the doors, I reckon they dismantled it and rebuilt it in there!! I will get the lone wolf and night versions updated and release it, then I can update my first post with the new download link. I think it will be best if I release it as version 3 as there are a few v2 missions out there, this would cause problems online. Thanks for retesting Sightreader. John Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted June 27, 2009 Author Share Posted June 27, 2009 Finally got this mission completed. Thanks again to Sightreader for his help retesting the mission after he had the crash when using the game. Release version is v3, I have updated the download link on my original public release post. Thanks, John New version 3: Fort Horizon V3 Quote Link to comment Share on other sites More sharing options...
Rocky Posted June 30, 2009 Share Posted June 30, 2009 VERSION 3 DOWNLOAD ENTRY Quote Link to comment Share on other sites More sharing options...
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