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The Bushmasters Revenge, Ready For the Public


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Some small changes have been made before release:

1. Added a Night environment.

2. Some AI patrols and sniper locations differ to the day map.

Link for Bundle DOWNLOAD

Mission Author: JohnTC02

File Size: 3.2 Mb

Version 2

Description:

THE BUSHMASTERS REVENGE

Following Your amazing success at the VIP's retreat one of the Laptop's retrieved there had some information regarding a planned Rebel invasion on U.S soil across a Bridge on the Mexico/U.S border.

The Rebels have dug in at the Mexican side of the bridge and are ready to invade U.S soil, they have anti air placements located near the border there is also reports of heavy armour and a large fuel supply.

Ghost's, You must go in fast and stop the Rebels in their tracks, the Rebels must be stopped from crossing into the U.S.

The Zone is to hot to be inserted at the Bridge so You will be dropped by Helicopter nearby, there will be vehicles waiting there to take You into battle.

Your Mission:

1. Take out 3 Adats.

2. Destroy the Howitzer.

3. Take out the Fuel Supplies.

4. Destroy the Hemtt.

5. Extract.

There is a Day and Night mission in this bundle, the night mission has slightly different AI placements.

Special thanks to all the Beta testers who helped make this mission a success:

Rocky @ Ghostrecon.net, Bogie, Viper and his team @ AGB (agbgaming.com), Rahnman, Triplex, Porter & Twix from the Army of Lion Guinea Pigs, Zero_G and Sightreader.

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  • 2 weeks later...

This is now one of our most played maps. A real treat. Getting across the bridge is a ^%$, but in a fun way. A real teamwork map.

Those snipers have us pinned every time...even though we roughly know where they are by now. Good to have a map that makes you work for your kills.

I like the way the bridge acts as a natural choke point concentrating the firefight and then we get a rest and options as we finally get across into the mexican side. Nice change of pace.

Thanks mate.

Dav

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Hi All,

Thanks for all your kind comments. :thumbsup:

I was just wondering what the general opinion is on reusing stock maps. Some of these maps have been used a few times so do you think it is worth my while redoing some of the present coop missions with my own style.

If you like the idea maybe some of you could post your favourite maps here so I can get an idea of what's popular.

John

Edited by JohnTC02
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I'm more partial to the multiplayer maps versus the mission stock maps. The stock maps that I haven't seen used too much are:

- Fort

- Calavera

- Mission #2: Quarry

- Mission #5: (The one with Bull Arena)

- Arroyo - there is a new one out now!!

Just like some of the stock maps that we have already used, just have to start the mission in an alternative location then take it to a new direction.

One of my ideas, which didn't pan out, was to merge two maps together. Like use the Fort or The Cut maps, then add an additional clean landscape and blend them together. Would be a lot more prop adding, but still may add an additional spin.

Later,

Bogie

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I was just wondering what the general opinion is on reusing stock maps.

I, for one, am a huge fan of reusing maps, and I don't believe you have to replace the map to do something new. To me, using a different map doesn't automatically give you a different experience, just as adding more AI doesn't automatically give you a better fight. Thus, I think it's a test of our creative elegance to try to create totally new experiences by simply altering deployments and taking better advantage of terrain in familiar surroundings.

Just my opinion, though... my aesthetic leans towards the "more with less" school, obviously...

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