Uk.Cobra Posted May 5, 2006 Share Posted May 5, 2006 (edited) Requested by Samurai Recon could not find topic this is the retail ver of Highsettings if you dont get the high settings tabs will enable every thing and make every setting as high as possable your welcome again.Just copy and paste del the old stuff leave the stuff thats up top.Path is C:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter\Data\settings\. Just edit the XML with this. /> <render_settings> <variable name="aspect_ratio" value="0"/> <variable name="brightness" value="1"/> <variable name="dynamic_lights" value="true"/> <variable name="effect_quality" value="high"/> <variable name="max_anisotropy" value="16"/> <variable name="post_effect_quality" value="high"/> <variable name="shadow_quality" value="high"/> <variable name="texture_managed_backdrop" value="true"/> <variable name="texture_managed_buildings" value="true"/> <variable name="texture_managed_buildings_low" value="true"/> <variable name="texture_managed_characters" value="true"/> <variable name="texture_managed_default" value="true"/> <variable name="texture_managed_effects" value="true"/> <variable name="texture_managed_ground" value="true"/> <variable name="texture_managed_lightmaps" value="true"/> <variable name="texture_managed_no_lod" value="true"/> <variable name="texture_managed_plants" value="true"/> <variable name="texture_managed_player_vehicles" value="true"/> <variable name="texture_managed_props" value="true"/> <variable name="texture_managed_props_bump" value="true"/> <variable name="texture_managed_props_high" value="true"/> <variable name="texture_managed_silhouettes" value="true"/> <variable name="texture_managed_sky" value="true"/> <variable name="texture_managed_vehicles" value="true"/> <variable name="texture_managed_weapons" value="true"/> <variable name="texture_managed_weapons_third" value="true"/> <variable name="texture_quality" value="high"/> <variable name="texture_quality_backdrop" value="high"/> <variable name="texture_quality_buildings" value="high"/> <variable name="texture_quality_buildings_low" value="high"/> <variable name="texture_quality_characters" value="high"/> <variable name="texture_quality_default" value="high"/> <variable name="texture_quality_effects" value="high"/> <variable name="texture_quality_ground" value="high"/> <variable name="texture_quality_lightmaps" value="high"/> <variable name="texture_quality_no_lod" value="high"/> <variable name="texture_quality_plants" value="high"/> <variable name="texture_quality_player_vehicles" value="high"/> <variable name="texture_quality_props" value="high"/> <variable name="texture_quality_props_bump" value="high"/> <variable name="texture_quality_props_high" value="high"/> <variable name="texture_quality_silhouettes" value="high"/> <variable name="texture_quality_sky" value="high"/> <variable name="texture_quality_vehicles" value="high"/> <variable name="texture_quality_weapons" value="high"/> <variable name="texture_quality_weapons_third" value="high"/> </render_settings> </render_config> Your welcome Smaurai and every one else Edited May 5, 2006 by Uk.Cobra Quote Link to comment Share on other sites More sharing options...
Brainman2k Posted May 5, 2006 Share Posted May 5, 2006 tried that, but didnt notice any effect whatsoever. no obvious increase/decrease in fps, no noticable quality-difference. so either its because my gfx-card has got only 256megs of vram or the difference, as seen on elitebastards.com, is only marginal...... Quote Link to comment Share on other sites More sharing options...
Uk.Cobra Posted May 5, 2006 Author Share Posted May 5, 2006 i got a 256mb card i see a big dif looks way better Quote Link to comment Share on other sites More sharing options...
Samurai Recon Posted May 5, 2006 Share Posted May 5, 2006 (edited) Thanks Cobra. There IS a very noticible difference in the textures around the gameworld, expecially on your fellow ghosts ( the skull logo is sharper for instance) Edited May 5, 2006 by Samurai Recon Quote Link to comment Share on other sites More sharing options...
Silent Shark Posted May 5, 2006 Share Posted May 5, 2006 (edited) I've not been able to find what spec PC you need to unlock high textures. I'm very lucky it seems, in that I have GRAW running very well on my PC, but I want to see if high textures has a major adversal effect on the performance of the game. What hardware is needed, and is there a way to force them on? BTW, great game GRIN. Exactly what I wanted (I'm not into online gaming much, so I'm not bothered about the issues there, I'm just loving the SP campaign at the moment). [Merged into existing thread - Please check before posting] Edited May 5, 2006 by Pave Low Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted May 5, 2006 Share Posted May 5, 2006 (edited) Correct me if I'm wrong, aren't the high textures enabled through editing a value in one of GRAW's .xml files? Well that's for 128/256 MB graphics cards.... If you have a 512MB graphics card, the high textures should be a selectable option. Edited May 5, 2006 by WytchDokta Quote Link to comment Share on other sites More sharing options...
chilly-willy Posted May 5, 2006 Share Posted May 5, 2006 From what I've seen you need a 512 meg video card or better to have the option in game. Anyone with a 256 card has to edit the XML file. Quote Link to comment Share on other sites More sharing options...
AlphaModel Posted May 5, 2006 Share Posted May 5, 2006 You can enable high textures for 256MB cards by editing this file: <your-installation-folder>\Ghost Recon Advanced Warfighter\Data\settings\renderer_settings.xml If you have 2GB of ram I recommend that you put some of the textures in managed mode which loads them in system mem and might give you a performance boost which I got. I have all the textures in mem and I get great performance at 1680x1050 res with a GTX 7800. High textures on building and ground slows me down the most so I've got those on medium. My settings below. <render_config> <d3d_device  adapter = "NVIDIA GeForce 7800 GTX "  driver = "nv4_disp.dll"  resolution = "1680 1050"  windowed = "false"  refresh_rate = "60" /> <render_settings>  <variable name="aspect_ratio" value="0"/>  <variable name="brightness" value="1"/>  <variable name="dynamic_lights" value="true"/>  <variable name="effect_quality" value="high"/>  <variable name="max_anisotropy" value="8"/>  <variable name="post_effect_quality" value="high"/>  <variable name="shadow_quality" value="high"/>  <variable name="texture_managed_backdrop" value="true"/>  <variable name="texture_managed_buildings" value="true"/>  <variable name="texture_managed_buildings_low" value="true"/>  <variable name="texture_managed_characters" value="true"/>  <variable name="texture_managed_default" value="true"/>  <variable name="texture_managed_effects" value="true"/>  <variable name="texture_managed_ground" value="true"/>  <variable name="texture_managed_lightmaps" value="true"/>  <variable name="texture_managed_no_lod" value="true"/>  <variable name="texture_managed_plants" value="true"/>  <variable name="texture_managed_player_vehicles" value="true"/>  <variable name="texture_managed_props" value="true"/>  <variable name="texture_managed_props_bump" value="true"/>  <variable name="texture_managed_props_high" value="true"/>  <variable name="texture_managed_silhouettes" value="true"/>  <variable name="texture_managed_sky" value="true"/>  <variable name="texture_managed_vehicles" value="true"/>  <variable name="texture_managed_weapons" value="true"/>  <variable name="texture_managed_weapons_third" value="true"/>  <variable name="texture_quality" value="high"/>  <variable name="texture_quality_backdrop" value="high"/>  <variable name="texture_quality_buildings" value="medium"/>  <variable name="texture_quality_buildings_low" value="high"/>  <variable name="texture_quality_characters" value="high"/>  <variable name="texture_quality_default" value="medium"/>  <variable name="texture_quality_effects" value="high"/>  <variable name="texture_quality_ground" value="medium"/>  <variable name="texture_quality_lightmaps" value="high"/>  <variable name="texture_quality_no_lod" value="high"/>  <variable name="texture_quality_plants" value="medium"/>  <variable name="texture_quality_player_vehicles" value="high"/>  <variable name="texture_quality_props" value="high"/>  <variable name="texture_quality_props_bump" value="medium"/>  <variable name="texture_quality_props_high" value="medium"/>  <variable name="texture_quality_silhouettes" value="medium"/>  <variable name="texture_quality_sky" value="high"/>  <variable name="texture_quality_vehicles" value="medium"/>  <variable name="texture_quality_weapons" value="high"/>  <variable name="texture_quality_weapons_third" value="high"/> </render_settings> </render_config> Quote Link to comment Share on other sites More sharing options...
Uk.Cobra Posted May 5, 2006 Author Share Posted May 5, 2006 i all ready made 2 topics on this and its in a sticky topic dear god can you search at all Quote Link to comment Share on other sites More sharing options...
Uk.Cobra Posted May 6, 2006 Author Share Posted May 6, 2006 All right this topic is not merged and to get high setting is all so sticked in Identified Issues / Solutions / FAQ thank ya Quote Link to comment Share on other sites More sharing options...
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