Zeealex Posted March 3, 2013 Share Posted March 3, 2013 Well, i'm kind of missing the Novo days, as it was nearing completion last time I worked on it, I've got to re-install Photoshop i have a lot of skin work to catch up on, but i'm willing, if you guys are interested, to Convert the Stock maps to Different environments. read on if you are unsure of what I mean... Basically this will be a brand new heavily planned out project, code named Project Convoco What will happen in Convoco, is simple. Desert Maps will be converted to Grass/Woodland and Jungle Where Possible Woodland Maps will be converted To desert and Jungle maps Where Possible Jungle Maps will Be converted to Grass/Woodland and Desert Where Possible Any Possible maps Converted to Snow Maps Still looking at me as if i'm strange? Well, it's not a conversion done in the environment editor, I don't mean it like that. I mean like this: D08_tank Converted to grassland map. you may recognize this conversion. Convoco Maps will be available for use as a mod resource, free for anyone to use with creds. It may aid in mission creation as the changes will mean much more versatility of usage of the stock maps. All stock maps will be tested for their possible conversion outcome, written down and re texturing will start once this is done. some maps may have several outcomes. some may have no outcomes (unlikely) so if you feel you would like a certain map's conversion to be prioritized drop a comment and lemme know! Convoco Will use mid-high Resolution Textures. What do you guys think? Quote Link to comment Share on other sites More sharing options...
teppe Posted March 3, 2013 Share Posted March 3, 2013 (edited) Well, i'm kind of missing the Novo days, as it was nearing completion last time I worked on it, I've got to re-install Photoshop i have a lot of skin work to catch up on, but i'm willing, if you guys are interested, to Convert the Stock maps to Different environments. read on if you are unsure of what I mean... Basically this will be a brand new heavily planned out project, code named Project Convoco What will happen in Convoco, is simple. Desert Maps will be converted to Grass/Woodland and Jungle Where Possible Woodland Maps will be converted To desert and Jungle maps Where Possible Jungle Maps will Be converted to Grass/Woodland and Desert Where Possible Any Possible maps Converted to Snow Maps Still looking at me as if i'm strange? Well, it's not a conversion done in the environment editor, I don't mean it like that. I mean like this: D08_tank Converted to grassland map. you may recognize this conversion. Convoco Maps will be available for use as a mod resource, free for anyone to use with creds. It may aid in mission creation as the changes will mean much more versatility of usage of the stock maps. All stock maps will be tested for their possible conversion outcome, written down and re texturing will start once this is done. some maps may have several outcomes. some may have no outcomes (unlikely) so if you feel you would like a certain map's conversion to be prioritized drop a comment and lemme know! Convoco Will use mid-high Resolution Textures. What do you guys think? I am, I am!! Sorry, couldn't resist. Yeah man, it sounds pretty neat, I would be interested. EDIT - Quote Edited March 3, 2013 by teppe Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 3, 2013 Author Share Posted March 3, 2013 awesome to hear teppe! any maps you wish to prioritize? Quote Link to comment Share on other sites More sharing options...
teppe Posted March 3, 2013 Share Posted March 3, 2013 Hmm, good question.. No not really. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted March 3, 2013 Share Posted March 3, 2013 This would be great. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 3, 2013 Author Share Posted March 3, 2013 awesome, I'll begin planning tomorrow, it will be Late May/Early June before development fully begins. and they will be developed in modules, with a new mod file structure too so textures will be easier to locate. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted March 3, 2013 Share Posted March 3, 2013 So, tireless Alex is busy again. Very good! I assume this will be a map pack rather than replacing the originals, right? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 3, 2013 Author Share Posted March 3, 2013 (edited) haha, you know me Apex. yep they won't tinker with the originals, and will feature filenames based on their environment. as some maps may have several variations. Edited March 3, 2013 by Zeealex Quote Link to comment Share on other sites More sharing options...
ApexMods Posted March 3, 2013 Share Posted March 3, 2013 Nice! I call dibs to use some maps in GRHU! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 4, 2013 Author Share Posted March 4, 2013 feel free, as soon as each module is up they'll be going on sharing is caring! Quote Link to comment Share on other sites More sharing options...
Tinker Posted March 6, 2013 Share Posted March 6, 2013 You want to open them all in the lighting tool and find some real nice results also. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 6, 2013 Author Share Posted March 6, 2013 Awesome, i'll do that. thanks Tinker Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 10, 2013 Author Share Posted March 10, 2013 (edited) Okay so environment analysis has begun so far I have the following: M01: Snow- Jungle- Rain M02: Snow- Jungle- Night M03: Snow- Desert-Jungle M04: Snow- Desert- Jungle M05: Snow- Exempt (might possibly make it a night map with Rain) M06: Snow- Jungle Possibility of Desert M07: Snow- Jungle M08: Snow- Desert More to come later, you will notice a pattern of Snow and jungles emerging from the original missions, there is the possibility of making them all desert as well, but its the feasibility of it all. M01 will be done up later to see what the woodland-jungle conversion looks like Edited March 10, 2013 by Zeealex Quote Link to comment Share on other sites More sharing options...
teppe Posted March 10, 2013 Share Posted March 10, 2013 I think the M09 (swamp) would be AWESOME in jungle and maybe some clean water if you get me. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 10, 2013 Author Share Posted March 10, 2013 (edited) yep! definitely! heavy forestry and water presence makes it perfect for a jungle map! Edited March 10, 2013 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 10, 2013 Author Share Posted March 10, 2013 having a problem with the low pine trees at the moment, the model's cutting off the texture, and it still looks like a pine tree. so i might see if i can get around that in ways that i wouldn't normally try. but i digress:‹ got a fair bit to go, but it's looking jungle-ish Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 14, 2013 Author Share Posted March 14, 2013 debating whether or not to show you M14 in desert or not, yay or nay? Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted March 14, 2013 Share Posted March 14, 2013 Looks great I would like to see M14 in desert. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 14, 2013 Author Share Posted March 14, 2013 thanks. M14? hmmm... okay, just gimmie a sec to change the sky and the fog settings. Quote Link to comment Share on other sites More sharing options...
teppe Posted March 14, 2013 Share Posted March 14, 2013 Nice job, but I would like to see some more grass/vegetation if possible. Yes, M14 Desert vers would be awesome. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 14, 2013 Author Share Posted March 14, 2013 it's not possible to add more grass or vegetation trough re-texturing unfortunately, i would like to if i could, however i can make the existing grass a weenie bit more tropical looking Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 14, 2013 Author Share Posted March 14, 2013 Desert M14: Still got to suss out how to make the pine tress not look like pine trees, but you sort of get the jist, it's a very animate desert map Quote Link to comment Share on other sites More sharing options...
teppe Posted March 14, 2013 Share Posted March 14, 2013 WOW AWESOME Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted March 14, 2013 Share Posted March 14, 2013 What he said. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 14, 2013 Author Share Posted March 14, 2013 thanks glad you guys like it Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.