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# Arma 2 - version 1.08 highlights

* Numerous stability and functionality fixes and improvements

* Added many new scripting commands and event-handlers

* Various visual optimizations

* AI behaviour related fixes and improvements

# Arma 2: Operation Arrowhead - version 1.55 highlights

* Numerous stability and functionality fixes and improvements

* Reworked MP SP/MP Mission Selector

* Various visual optimizations and fidelity additions

* Added many new scripting commands and event-handlers

* AI behaviour related fixes and improvements

# Arma 2: British Armed Forces - version 1.01 highlights

* Brand new grenade launcher optics

* Doubled quality of BAF-Lite experience

* Broad range of fixes and tweaks

STEAM users should use STEAM to update their game (when the updates are available on STEAM).

Edit: *** Turns out that the "Operation Arrowhead 1.55 patch" will also update your ARMA 2 to 1.08 and BAF to 1.01.

So if you have A2 and OA and BAF, you only need to download and run the OA 1.55 patch. ***

1.08 patch for ArmA 2 (323 MB):

http://www.atomicgamer.com/files/88713/arma-2-patch-1-0x-to-1-08

http://www.patches-scrolls.de/armed_assault_2.php#108

1.55 patch for Arma 2: Operation Arrowhead (254 MB):

http://www.atomicgamer.com/files/88712/arma-2-operation-arrowhead-patch-1-5x-to-1-55

http://www.patches-scrolls.de/armed_assault_2_operation_arrowhead.php#155

http://www.multiupload.com/Y7CGEC05Q8

http://69.175.13.106/patch/ARMA2OA_Patch_1_50_to_1_55.zip

1.01 patch for Arma 2: British Armed Forces (3 MB):

http://www.atomicgamer.com/files/88714/arma-2-british-armed-forces-patch-1-01

http://www.patches-scrolls.de/armed_assault_2_british_armed_forces.php#101

http://solidfiles.com/d/17b0/

http://www.multiupload.com/WG2Y41KTYZ

http://69.175.13.106/patch/ARMA2BAF_Patch_1_01.zip

A2

---------------------------

Engine 1.07-1.08 Changelog

---------------------------

* New: Free camera can be locked to plain objects like trees.

* New: New MP UI for Create Game (both host and remote).

* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)

* New: -skipintro command line option to disable loading menu cutscenes.

* Optimized: File cache memory handling is now faster.

* Changed: foreach variable _index renamed to _forEachIndex

* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)

* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)

* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)

* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.

* New: Scripting command HostMission.

* FIX: Engine crash with diag_log versus %

* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.

* New: VSync config option

* New: GetResolution script function

* New: forEach: variable _index added to retrieve the position of _x within the Array

* New: getVariable: default value can be defined

* Changed: Preprocessor error no longer terminates the game.

* New: getTerrainHeightASL script function

* Fixed: Reduced z-fight in scopes.

* New: event handler "fired" returns magazine name and object of projectile.

* Fixed: Slow animation step on some buildings (doors on LHD,..)

* Fixed: Alpha blend in fog.

* New: mergeConfigFile script function

* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)

* Fixed: Fired EH (http://dev-heaven.net/issues/13971)

* Fixed: Person - helicopter collision not causing helicopter damage, (http://dev-heaven.net/issues/12107)

* New: setSimpleTaskTarget script function

* Fixed: SetIdentity (relate to 73319)

* Fixed: Ammo created with createvehicle inflicts no "hit" damage

* Fixed: My own shots no longer causing stress.

* New: WeaponAssembled, WeaponDisassembled events

* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.

* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.

* Improved: Animation interpolation no longer shortening hands.

* Fixed: Relative formation command (advance/fallback/flank) now working as expected.

* Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.

* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.

When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.

* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal

* Improved: Improved helicopter AI formation flying and collision avoidance.

* Fixed: MPEvents were not synchronized to clients after respawn.

* Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)

* Changed: Event handlers evaluation, EH are now processed after simulation.

* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)

* New: addBackpackCargo script function

* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.

* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)

* New: Multiplayer Event Handlers MPKilled and MPHit.

Their event handlers are synchronized over network to be the same on all clients.

Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner.

Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.

* Fixed: Join group changes unit's side

* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config

* Fixed: execVM with a zero sized file has frozen the game.

* Fixed: Switching vision mode with fire mode

* Fixed: AI equipped with TI see through smokes

* Fixed: Commanding units with aiming deadzone

* Fixed: crash on server when loading ban.txt

* Fixed: crash in Ka52 while player as gunner

* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.

* Improved: changed tank AI driver behaviour

* New: Better clients bad CDKey checking on server.

* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)

* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.

* Fixed: Airplanes HUDs projected into infinity.

* Improved: Tracers visible in all directions.

* Fixed: Unable to connect to servers with equalModRequired.

* Fixed: AI stuck while in combat/stealth mode

* New: Explosive shells penetrate bushes;

* Fixed: FireAtPosition aimpoint

* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.

* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).

* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.

* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.

* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)

* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands

* Experimental: TCMalloc used as a memory allocator.

* New: Aircraft now auto-trims at high speed to prevent climbing.

* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.

* Fixed: Transport waited for dead unit to get out.

* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)

* Fixed: Decreased tank sliding.

* Fixed: Sonic Cracks and Tracers not working in multiplayer

* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.

* Fixed: crew getting killed in vehicles driving from hill/slope

* Fixed: Audio unsupported sample frequency error

* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)

* Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)

* Fixed: Unit in vehicle could not open gear in map.

* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)

* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)

* Fixed: Dead player bodies disappeared after respawn.

* New: Repair vehicle and deactivate satchel charge action for engineer.

* Fixed: EEIncomingMissile event parameter

* New: Added scripting function disableTIEquipment.

* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command

* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)

* Fixed: AI vision was not affected by light sources.

* Fixed: Birds were heard inside of a closed vehicle.

* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)

* Fixed: TI was red instead of B/W with some settings and graphics cards.

* Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.

* Fixed: Disabled debugging message "Added texture headers from file"

* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)

* Fixed: Fog and sky colors did not match when dark.

* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)

* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)

* Fixed: Improved game stability with a small page file.

* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)

* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

OA

---------------------------

Version 1.54-1.55 Changelog

---------------------------

Engine

------

* Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.

* Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).

* Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).

* Fixed: Possible player desync after DeleteVehicle command when player is a gunner.

* Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.

* Improved: Tree LOD blending is now smoother in many situations.

* New: Free camera can be locked to plain objects like trees.

* New: New MP UI for Create Game (both host and remote).

* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)

* New: -skipintro command line option to disable loading menu cutscenes.

* Optimized: File cache memory handling is now faster.

* Changed: foreach variable _index renamed to _forEachIndex

* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)

* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)

* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)

* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.

* New: Scripting command HostMission.

* FIX: Engine crash with diag_log versus %

* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.

* New: VSync config option

* New: GetResolution script function

* New: forEach: variable _index added to retrieve the position of _x within the Array

* New: getVariable: default value can be defined

* Changed: Preprocessor error no longer terminates the game.

* New: getTerrainHeightASL script function

* Fixed: Reduced z-fight in scopes.

* New: event handler "fired" returns magazine name and object of projectile.

* Fixed: Slow animation step on some buildings (doors on LHD,..)

* Fixed: Alpha blend in fog.

* New: mergeConfigFile script function

* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)

* Fixed: Fired EH (http://dev-heaven.net/issues/13971)

* Fixed: Person - helicopter collision not causing heli damage, (http://dev-heaven.net/issues/12107)

* New: setSimpleTaskTarget script function

* Fixed: SetIdentity (relate to 73319)

* Fixed: Ammo created with createvehicle inflicts no "hit" damage

* Fixed: My own shots no longer causing stress.

* New: WeaponAssembled, WeaponDisassembled events

* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.

* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.

* Improved: Animation interpolation no longer shortening hands.

* Fixed: Relative formation command (advance/fallback/flank) now working as expected.

* Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.

* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.

When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.

* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal

* Improved: Improved helicopter AI formation flying and collision avoidance.

* Fixed: MPEvents were not synchronized to clients after respawn.

* Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)

* Changed: Event handlers evaluation, EH are now processed after simulation.

* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)

* New: addBackpackCargo script function

* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.

* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)

* New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients.

Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner.

Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.

* Fixed: Join group changes unit's side

* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config

* Fixed: execVM with a zero sized file has frozen the game.

* Fixed: Switching vision mode with fire mode

* Fixed: AI equipped with TI see through smokes

* Fixed: Commanding units with aiming deadzone

* Fixed: crash on server when loading ban.txt

* Fixed: crash in Ka52 while player as gunner

* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.

* Improved: changed tank AI driver behaviour

* New: Better clients bad CDKey checking on server.

* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)

* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.

* Fixed: Airplanes HUDs projected into infinity.

* Improved: Tracers visible in all directions.

* Fixed: Unable to connect to servers with equalModRequired.

* Fixed: AI stuck while in combat/stealth mode

* New: Explosive shells penetrate bushes;

* Fixed: FireAtPosition aimpoint

* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.

Data

----

* Tweaked envelope and landing speed of L39.

* Fixed respawn weapons for some TK soldiers

* Renamed faction CZ - > ACR.

* Tweaked airplanes radars.

* Parallax airplane HUD projection.

BAF

---------------------------

BAF changelog 1.00-1.01

---------------------------

* Fixed: Tripod bags bug preventing BAF static weapon completion

* Fixed: SUSAT GL has working alternative optic

* Fixed: Reverse faces on FV-510 driver hatch

* Fixed: Permanent muzzle flash on Chinook door gunner

* Fixed: Chinook left-gunner-chief position is rotate-able

* New: Auto-registration of BAF addons (preLoadAddons)

* Fixed: Wrong proxy position of pilot in BAF models

* Fixed: Missing proxy of Jackal GMG's crew shadow LOD

* Fixed: gunnerCanSee was broken by BAF for static weapons

* Fixed: non-working GL rangefinder

* Fixed: cfgMod correction

* Fixed: IED deactivation issues

* New: New addon config parameter isLite for BAF-Lite

* Fixed: DR.Haladik is not mystified with world directions anymore

* Fixed: invisible bag bug

* Fixed: IEDs have their proper names and actions

* Fixed: Adjusted FV-150 cannon strength

* Bonus: Texture quality for BAF-Lite doubled

* Bonus: Sound quality for BAF-Lite doubled

* Bonus: Brand new grenade launcher optics to fit ballistic trajectory

The BIS website seems to have folded under the pressure

http://www.arma2.com/latest-news/arma-2-titles-enlarged-by-new-pack-of-patches_en.html

Database Error: Unable to connect to the database:Could not connect to MySQL

But the BIS forums are still up

[Edit] The BIS website is back up (mostly)

*keep checking back - I'm adding mirrors and other stuff as we get it

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OK some hot info I just started updating and it turns out that the "Operation Arrowhead 1.55 patch"

will also update your ARMA 2 to 1.08 and BAF to 1.01.

So if you have A2 and OA and BAF you only need to download and run the OA 1.55 patch.

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A few little annoyances fixed there, like accidentally suppressing yourself when you shoot a corner, and 40mm grenades exploding in bushes. The AI does seem a bit better at moving during a fight now as well. The 'bonus' BAF 40mm optic seems to have been slapped on at the last minute though, it's just a black silhouette like Flashpoint. Guess it's better than nothing though.

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Apparently the original BAF 1.01 patch (Both the standalone one and the one included in the 1.55 patch) didn’t include a correct signature file that is necessary for when a BAF (Full) user plays on a server that only has BAF (Lite)

If you have BAF (Full) and are getting error messages about wrong signature you should re-download the BAF 1.01 patch*

*as BIS just hotfixed the signature file and re-uploaded the patch but they didn’t change the version number (which would have been good software control to go to 1.02 or even just 1.01a to avoid confusion)

It’s probably a good idea for all BAF (Full) users to download and install the stand alone BAF 1.01 patch again now just to be 100% certain they have the fixed signature file (given that BIS didn’t change the version # ) and it’s not clear when exactly the “updated” file was put on the server (so you could work out if you had the old or the fixed file already).

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  • 1 month later...

I have Combined Operations and have not patched it.

My current version is 1.50.70996.

Can I simply install 1.55 patch for Arma 2: Operation Arrowhead (254 MB):

Or do I need to install the intervening patches?

Edit: Found this bit at .atomicgamer.com,

This patch will update ARMA 2: Operation Arrowhead from version 1.50 through 1.54 to version 1.55.

patches-scrolls.de has a 1.56 and 1.57 patch listed. Any news or info on those?

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patches-scrolls.de has a 1.56 and 1.57 patch listed.

Any news or info on those?

Yes, There was already a thread for Patch 1.56 in this forum (It's the thread above this one, a Pinned thread)

Patch 1.57 was just released a couple of days ago, I'll start a new thread on it

So you should only need to get 1.57 as it will patch A2 from 1.05 and OA from 1.50

you didn't say if you had any DLC but 1.57 should do them too

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