seiken05 Posted October 20, 2009 Share Posted October 20, 2009 i made some changes in weapons. i put aimpoint on saw ( i use bretzies weapons pack 2.05b). to regular ghosts work fine, but for other units crash. i put saw-aimpoint to bravo team units (group manager.xml), but don't work. crash: Crash in application version: 30899.3048 data\lib\managers\groupmanager.dsf(-1): No soldier template named "bravo_team_support_02" SCRIPT STACK: data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded what is wrong? Quote Link to comment Share on other sites More sharing options...
rahnman Posted November 18, 2009 Share Posted November 18, 2009 Seiken05, I have gotten that kind of crash when I improperly edited the code in the xml file. Check your alterations and make sure that your code is correct. I didn't know that the aimpoint would work on the saw at all since the "saw" doesn't have any mods listed (sights, silencers, etc) in the "weapons_data.xml" folder. I'll give it a try and see if it works. Hope this helps, Rahn (TAW_Rahnman) Quote Link to comment Share on other sites More sharing options...
CJo1964 Posted November 18, 2009 Share Posted November 18, 2009 An aimpoint on a saw ? Now thats funny !!! Quote Link to comment Share on other sites More sharing options...
rahnman Posted November 28, 2009 Share Posted November 28, 2009 Actually, I think they do have holographic sights for the SAW nowdays. Rahn Quote Link to comment Share on other sites More sharing options...
Brettzies Posted November 29, 2009 Share Posted November 29, 2009 I don't think it's uncommon to have some kind of optic on a SAW. You could always add it in GRAW but I never really use it so I didn't think about making the zoom work. Spent a few hours retargetting some anims and got it pretty close. Actually should have taken even less time, but I ran into some weird problem where the reloads wouldn't close the saw properly after the bullets were in. Not sure why it was doing that but I just went back and redid a few files till I found the culprit and it worked. Some clipping, but it's useable. Check out the vids to see it in action: Videos: bp saw w/aimpoint Videos: bp saw w/aimpoint Quote Link to comment Share on other sites More sharing options...
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