bBurn Posted April 11, 2009 Share Posted April 11, 2009 (edited) *Note, adding another plane into HAWX will probably screw up your Profile, so do a backup or if like me you don't really care about the XP/Ranking just carry on (challenges aren't affected) Required ====== http://www.mediafire.com/?jnyg5mnomuj http://www.mediafire.com/?4nymjjjgzmy 7-Zip or some other Zip tool rF4hfGe1PfrzGe3IbaRtWsIn (password for pak files) Microsoft .Net 3.5 for the toolkit I will use Impala_88 EDI Mod as the basis for the guide. http://files.filefront.com/EDI+UCAV+hawx+M...;/fileinfo.html The latest Mod already includes the plane, this is how I got it in the game ?Why is it called dem_EurofighteZ_Typhoon_player to save time when hex editing open up plane2skins.lua and add the following lines in (add them into the function) isPlaneWithTwoSkinsName() .. if id == "dem_EurofighteZ_Typhoon_player" then return true end .. end function isNewModdedPlane ( plane ) .. if plane == "dem_EurofighteZ_Typhoon_player" then return true end .. end function getNewModdedPlaneCaption ( plane ) .. if plane == "dem_EurofighteZ_Typhoon_player" then return "EDI Stealth" end .. end function isExtraPlayablePlane( plane ) .. if plane == "dem_EurofighteZ_Typhoon_player" then return true end if plane == "dem_EurofighteZ_Typhoon_skin2_player" then return true end .. end getNewModdedPlaneCaption, this sets the name to display for the plane in the hangar This makes the EDI Stealth unlocked, displays EDI Stealth in the hangar and allows the plane to use 2 skins open up default_planes.lua add the following to the end of the file { Name = "EDI", Pack = "MainMenu", Model = "dem_EurofighteZ_Typhoon_player", Dat = "Data/Models/plane_playable/menu_Eurofighter-200Z_Typhoon.dat", Skin2 = 1, Skin2Model="dem_EurofighteZ_Typhoon_skin2_player", Skin2Dat="Data/models/plane_playable/menu_skin2_Eurofighter-200Z_Typhoon.dat", Country = 2, Level = 0, Speed = 5, Maneuverability = 9, Resistance = 6, AARating = 9, AGRating = 7, Role = 3, Stealth = 0, Carrier = 0, EW = 0, SuperCannon = 0, Drift = 1, StallRecovery = 1, Stability = 1, Avionics = 3, WeaponCharge = 1, SPPacks = { {"wpm_BM-MM-FL",140,40,0,5}, {"wpm_BM-MM-FFB-FL",140,20,60,5}, {"wpm_BM-AM-RL-FL",140,50,140,5}, }, MPPacks = { {"wpm_BM-MM-FL_mp",40,20,0,3}, {"wpm_BM-MM-FFB-FL_mp",40,16,20,3}, {"wpm_BM-AM-RL-FL_mp",40,10,60,3}, }, Pic = {"Data\\Textures\\Menus2\\PlaneIcons.dds",0.7,0.5,0.8,0.625} }, Go to where you extracted the EDI Stealth Model data\models\plane_playable Eurofighter-2000_Typhoon.dat rename to Eurofighter-200Z_Typhoon.dat menu_Eurofighter-2000_Typhoon.dat rename to menu_Eurofighter-200Z_Typhoon.dat copy Eurofighter-200Z_Typhoon.dat to skin2_Eurofighter-200Z_Typhoon.dat copy menu_Eurofighter-200Z_Typhoon.dat to menu_skin2_Eurofighter-200Z_Typhoon.dat data\textures\geom Eurofighter-2000_Typhoon_N.dds rename to Eurofighter-200Z_Typhoon_N.dds Eurofighter-2000_Typhoon_P01.dds rename to Eurofighter-200Z_Typhoon_P01.dds Eurofighter-200Z_Typhoon_P01.dds copy to Eurofighter-200Z_Typhoon_P02.dds Eurofighter-2000_Typhoon_S.dds rename to Eurofighter-200Z_Typhoon_S.dds open up Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx>.dds with EuroFighter-200Z_Typhoon_<xx>.dds (4 occurences) open up menu_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx>.dds with EuroFighter-200Z_Typhoon_<xx>.dds (4 occurences) open up skin2_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx> with EuroFighter-200Z_Typhoon_<xx> (4 occurences) open up menu_skin2_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx> with EuroFighter-200Z_Typhoon_<xx> (4 occurences) <xx>; Value are P01, _N or _S Go to 'entities_recompiler\tests\unknown' dem_Eurofighter_Typhoon_player.bin copy to dem_EurofighteZ_Typhoon_player.bin dem_Eurofighter_Typhoon_player_Expert.bin copy to dem_EurofighteZ_Typhoon_player_Expert.bin dem_Eurofighter_Typhoon_skin2_player.bin copy to dem_EurofighteZ_Typhoon_skin2_player.bin dem_Eurofighter_Typhoon_skin2_player_Expert.bin copy to dem_EurofighteZ_Typhoon_skin2_player_Expert.bin open up dem_EurofighteZ_Typhoon_player.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up dem_EurofighteZ_Typhoon_player_Expert.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up dem_EurofighteZ_Typhoon_skin2_player.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up dem_EurofighteZ_Typhoon_skin2_player_Expert.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up entities_ordered.txt add the following to the bottom of the file dem_EurofighteZ_Typhoon_player dem_EurofighteZ_Typhoon_skin2_player dem_EurofighteZ_Typhoon_player_Expert dem_EurofighteZ_Typhoon_skin2_player_Expert open up entities_unknown3.txt add the following to the bottom of the file dem_EurofighteZ_Typhoon_player.bin,814 dem_EurofighteZ_Typhoon_skin2_player.bin,826 dem_EurofighteZ_Typhoon_player_Expert.bin,834 dem_EurofighteZ_Typhoon_skin2_player_Expert.bin,846 run 'Entities Recompiler.exe', this will output entities_mod.mdl .. rename this to entities.mdl and drop into data\missions\common folder go to the extracted \inicache\data\scripts folder eurofighter-2000_typhoon.ini copy to eurofighter-200Z_typhoon.ini menu_eurofighter-2000_typhoon.ini copy to menu_eurofighter-200Z_typhoon.ini eurofighter-200Z_typhoon.ini copy to skin2_eurofighter-200Z_typhoon.ini menu_eurofighter-200Z_typhoon.ini copy to menu_skin2_eurofighter-200Z_typhoon.ini go to the inicache folder, select all files and folders ( config, data, config.ini, test.ini ) create a Zip file, password for the file is rF4hfGe1PfrzGe3IbaRtWsIn, call it DataInis.pak That's about it.... Textures go in data\textures\geom Models go in data\models\plane_playable Scripts go in data\menus2\ Entities.mdl goes in data\mission\common\ DataInis.pak goes in main Hawx Program Folder Edited May 2, 2009 by bBurn Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted April 13, 2009 Share Posted April 13, 2009 (edited) I've seen a B2 skin and model inside the game's directory but it's a non-player model. I wonder if it would be possible to add it as playable model to the hangar basically convert it and use hardpoints of another model. Edited April 13, 2009 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 13, 2009 Author Share Posted April 13, 2009 modder over at the Ubisoft forum is finishing the B-52 now http://forums.ubi.com/eve/forums/a/tpc/f/3...3881006347/p/32 Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted April 13, 2009 Share Posted April 13, 2009 (edited) Nice. Hopefully the AWACS and the B2 are the next ones. The B2 shouldn't be that difficult, as he could basically use all the data from the A-12 and the AWACS could use the same file as the B-52 (only without bombs and rockets of course). Edited April 13, 2009 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 13, 2009 Share Posted April 13, 2009 hmmm.... a dogfighting awacs. Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 15, 2009 Share Posted April 15, 2009 BBurn, how do we find what number goes after the entry in the unknown3.txt? depending on the length of the entry there needs to be number after after it, how do we find it? Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 15, 2009 Author Share Posted April 15, 2009 dem_EurofighteZ_Typhoon_player.bin,814 dem_EurofighteZ_Typhoon_skin2_player.bin,826 dem_EurofighteZ_Typhoon_player_Expert.bin,834 dem_EurofighteZ_Typhoon_skin2_player_Expert.bin,846 as I am not exactly sure what the values relate to , I incremented them by 12 for the 2nd skins, as looking at all the other 2nd skin entries they are all +12 so for example, dem_Eurofighter_Typhoon_player.bin,814 is the value for the original EuroFighter mod, I copied that value for the EDI Model and for the 2nd Skin added 12 to the value dem_Eurofighter_Typhoon_player.bin,814 dem_Eurofighter_Typhoon_skin2_player.bin,826 dem_Eurofighter_Typhoon_player_Expert.bin,834 dem_Eurofighter_Typhoon_skin2_player_Expert.bin,846 Quote Link to comment Share on other sites More sharing options...
Mig-29 Posted April 18, 2009 Share Posted April 18, 2009 So how can you change the display name? Quote Link to comment Share on other sites More sharing options...
bBurn Posted April 18, 2009 Author Share Posted April 18, 2009 look @ function getNewModdedPlaneCaption() in plane2skins.lua Quote Link to comment Share on other sites More sharing options...
cools0812 Posted April 22, 2009 Share Posted April 22, 2009 well i konw this question is stupid but.....where is plane2skins.lua?>.< Quote Link to comment Share on other sites More sharing options...
Dr.Thrax123 Posted July 21, 2010 Share Posted July 21, 2010 (edited) I Don't get this whole part open up Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx>.dds with EuroFighter-200Z_Typhoon_<xx>.dds (4 occurences) open up menu_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx>.dds with EuroFighter-200Z_Typhoon_<xx>.dds (4 occurences) open up skin2_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx> with EuroFighter-200Z_Typhoon_<xx> (4 occurences) open up menu_skin2_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx> with EuroFighter-200Z_Typhoon_<xx> (4 occurences) <xx>; Value are P01, _N or _S Go to 'entities_recompiler\tests\unknown' dem_Eurofighter_Typhoon_player.bin copy to dem_EurofighteZ_Typhoon_player.bin dem_Eurofighter_Typhoon_player_Expert.bin copy to dem_EurofighteZ_Typhoon_player_Expert.bin dem_Eurofighter_Typhoon_skin2_player.bin copy to dem_EurofighteZ_Typhoon_skin2_player.bin dem_Eurofighter_Typhoon_skin2_player_Expert.bin copy to dem_EurofighteZ_Typhoon_skin2_player_Expert.bin open up dem_EurofighteZ_Typhoon_player.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up dem_EurofighteZ_Typhoon_player_Expert.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up dem_EurofighteZ_Typhoon_skin2_player.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up dem_EurofighteZ_Typhoon_skin2_player_Expert.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up entities_ordered.txt add the following to the bottom of the file dem_EurofighteZ_Typhoon_player dem_EurofighteZ_Typhoon_skin2_player dem_EurofighteZ_Typhoon_player_Expert dem_EurofighteZ_Typhoon_skin2_player_Expert open up entities_unknown3.txt add the following to the bottom of the file dem_EurofighteZ_Typhoon_player.bin,814 dem_EurofighteZ_Typhoon_skin2_player.bin,826 dem_EurofighteZ_Typhoon_player_Expert.bin,834 dem_EurofighteZ_Typhoon_skin2_player_Expert.bin,846 run 'Entities Recompiler.exe', this will output entities_mod.mdl .. rename this to entities.mdl and drop into data\missions\common folder go to the extracted \inicache\data\scripts folder eurofighter-2000_typhoon.ini copy to eurofighter-200Z_typhoon.ini menu_eurofighter-2000_typhoon.ini copy to menu_eurofighter-200Z_typhoon.ini eurofighter-200Z_typhoon.ini copy to skin2_eurofighter-200Z_typhoon.ini menu_eurofighter-200Z_typhoon.ini copy to menu_skin2_eurofighter-200Z_typhoon.ini How do u replace any file another? i am trying to add the B-1B Lancer so far i have the model in the hanger, the name, the weapons and the skin Edited July 22, 2010 by Dr.Thrax123 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.