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bBurn

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Recruit - 2nd Class

Recruit - 2nd Class (3/13)

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  1. use xvi32 to open .dat files, you have to use a text editor for them
  2. look @ function getNewModdedPlaneCaption() in plane2skins.lua
  3. http://www.mediafire.com/?yzmmwdmaojn updated plane2skins.lua 2nd Skin support added for the following (have 2nd skin, but un-used for some reason) A-10A Thunderbolt II AV-8B Harrier II Eurofighter Typhoon F-117 Nighthawk F-14A Tomcat F-22 Raptor FA-18C Hornet Rafale M YF-23 Black Widow II
  4. http://www.mediafire.com/download.php?wvwzlntyltt Updated Mod by kaisa226, includes B-52H and Awacs ..will update links etc after getting permission from kaisa226
  5. they just need to release some form of editor and order will be restored
  6. dem_EurofighteZ_Typhoon_player.bin,814 dem_EurofighteZ_Typhoon_skin2_player.bin,826 dem_EurofighteZ_Typhoon_player_Expert.bin,834 dem_EurofighteZ_Typhoon_skin2_player_Expert.bin,846 as I am not exactly sure what the values relate to , I incremented them by 12 for the 2nd skins, as looking at all the other 2nd skin entries they are all +12 so for example, dem_Eurofighter_Typhoon_player.bin,814 is the value for the original EuroFighter mod, I copied that value for the EDI Model and for the 2nd Skin added 12 to the value dem_Eurofighter_Typhoon_player.bin,814 dem_Eurofighter_Typhoon_skin2_player.bin,826 dem_Eurofighter_Typhoon_player_Expert.bin,834 dem_Eurofighter_Typhoon_skin2_player_Expert.bin,846
  7. if you want to use the extra unlock planes use http://www.mediafire.com/?z2iztwljekq as this shouldn't affect your profile (back it up first in case) the 2 new planes download will probably screw up your profile, no matter when you start it can give it a try though
  8. modder over at the Ubisoft forum is finishing the B-52 now http://forums.ubi.com/eve/forums/a/tpc/f/3...3881006347/p/32
  9. you could probably modify the UnlockInfo.ini file to add them as an unlock at a certain level
  10. that make is a lot easier .. good work
  11. nice!, yeah extracting it won't delete anything only update the 2 files
  12. Mod updated to include J-10 and EDI Stealth
  13. *Note, adding another plane into HAWX will probably screw up your Profile, so do a backup or if like me you don't really care about the XP/Ranking just carry on (challenges aren't affected) Required ====== http://www.mediafire.com/?jnyg5mnomuj http://www.mediafire.com/?4nymjjjgzmy 7-Zip or some other Zip tool rF4hfGe1PfrzGe3IbaRtWsIn (password for pak files) Microsoft .Net 3.5 for the toolkit I will use Impala_88 EDI Mod as the basis for the guide. http://files.filefront.com/EDI+UCAV+hawx+M...;/fileinfo.html The latest Mod already includes the plane, this is how I got it in the game ?Why is it called dem_EurofighteZ_Typhoon_player to save time when hex editing open up plane2skins.lua and add the following lines in (add them into the function) isPlaneWithTwoSkinsName() .. if id == "dem_EurofighteZ_Typhoon_player" then return true end .. end function isNewModdedPlane ( plane ) .. if plane == "dem_EurofighteZ_Typhoon_player" then return true end .. end function getNewModdedPlaneCaption ( plane ) .. if plane == "dem_EurofighteZ_Typhoon_player" then return "EDI Stealth" end .. end function isExtraPlayablePlane( plane ) .. if plane == "dem_EurofighteZ_Typhoon_player" then return true end if plane == "dem_EurofighteZ_Typhoon_skin2_player" then return true end .. end getNewModdedPlaneCaption, this sets the name to display for the plane in the hangar This makes the EDI Stealth unlocked, displays EDI Stealth in the hangar and allows the plane to use 2 skins open up default_planes.lua add the following to the end of the file { Name = "EDI", Pack = "MainMenu", Model = "dem_EurofighteZ_Typhoon_player", Dat = "Data/Models/plane_playable/menu_Eurofighter-200Z_Typhoon.dat", Skin2 = 1, Skin2Model="dem_EurofighteZ_Typhoon_skin2_player", Skin2Dat="Data/models/plane_playable/menu_skin2_Eurofighter-200Z_Typhoon.dat", Country = 2, Level = 0, Speed = 5, Maneuverability = 9, Resistance = 6, AARating = 9, AGRating = 7, Role = 3, Stealth = 0, Carrier = 0, EW = 0, SuperCannon = 0, Drift = 1, StallRecovery = 1, Stability = 1, Avionics = 3, WeaponCharge = 1, SPPacks = { {"wpm_BM-MM-FL",140,40,0,5}, {"wpm_BM-MM-FFB-FL",140,20,60,5}, {"wpm_BM-AM-RL-FL",140,50,140,5}, }, MPPacks = { {"wpm_BM-MM-FL_mp",40,20,0,3}, {"wpm_BM-MM-FFB-FL_mp",40,16,20,3}, {"wpm_BM-AM-RL-FL_mp",40,10,60,3}, }, Pic = {"Data\\Textures\\Menus2\\PlaneIcons.dds",0.7,0.5,0.8,0.625} }, Go to where you extracted the EDI Stealth Model data\models\plane_playable Eurofighter-2000_Typhoon.dat rename to Eurofighter-200Z_Typhoon.dat menu_Eurofighter-2000_Typhoon.dat rename to menu_Eurofighter-200Z_Typhoon.dat copy Eurofighter-200Z_Typhoon.dat to skin2_Eurofighter-200Z_Typhoon.dat copy menu_Eurofighter-200Z_Typhoon.dat to menu_skin2_Eurofighter-200Z_Typhoon.dat data\textures\geom Eurofighter-2000_Typhoon_N.dds rename to Eurofighter-200Z_Typhoon_N.dds Eurofighter-2000_Typhoon_P01.dds rename to Eurofighter-200Z_Typhoon_P01.dds Eurofighter-200Z_Typhoon_P01.dds copy to Eurofighter-200Z_Typhoon_P02.dds Eurofighter-2000_Typhoon_S.dds rename to Eurofighter-200Z_Typhoon_S.dds open up Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx>.dds with EuroFighter-200Z_Typhoon_<xx>.dds (4 occurences) open up menu_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx>.dds with EuroFighter-200Z_Typhoon_<xx>.dds (4 occurences) open up skin2_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx> with EuroFighter-200Z_Typhoon_<xx> (4 occurences) open up menu_skin2_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior replace EuroFighter-2000_Typhoon_<xx> with EuroFighter-200Z_Typhoon_<xx> (4 occurences) <xx>; Value are P01, _N or _S Go to 'entities_recompiler\tests\unknown' dem_Eurofighter_Typhoon_player.bin copy to dem_EurofighteZ_Typhoon_player.bin dem_Eurofighter_Typhoon_player_Expert.bin copy to dem_EurofighteZ_Typhoon_player_Expert.bin dem_Eurofighter_Typhoon_skin2_player.bin copy to dem_EurofighteZ_Typhoon_skin2_player.bin dem_Eurofighter_Typhoon_skin2_player_Expert.bin copy to dem_EurofighteZ_Typhoon_skin2_player_Expert.bin open up dem_EurofighteZ_Typhoon_player.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up dem_EurofighteZ_Typhoon_player_Expert.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up dem_EurofighteZ_Typhoon_skin2_player.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up dem_EurofighteZ_Typhoon_skin2_player_Expert.bin in xvi32 Hex Edtior replace EuroFighter-2000 with EuroFighter-200Z (1 occurence) open up entities_ordered.txt add the following to the bottom of the file dem_EurofighteZ_Typhoon_player dem_EurofighteZ_Typhoon_skin2_player dem_EurofighteZ_Typhoon_player_Expert dem_EurofighteZ_Typhoon_skin2_player_Expert open up entities_unknown3.txt add the following to the bottom of the file dem_EurofighteZ_Typhoon_player.bin,814 dem_EurofighteZ_Typhoon_skin2_player.bin,826 dem_EurofighteZ_Typhoon_player_Expert.bin,834 dem_EurofighteZ_Typhoon_skin2_player_Expert.bin,846 run 'Entities Recompiler.exe', this will output entities_mod.mdl .. rename this to entities.mdl and drop into data\missions\common folder go to the extracted \inicache\data\scripts folder eurofighter-2000_typhoon.ini copy to eurofighter-200Z_typhoon.ini menu_eurofighter-2000_typhoon.ini copy to menu_eurofighter-200Z_typhoon.ini eurofighter-200Z_typhoon.ini copy to skin2_eurofighter-200Z_typhoon.ini menu_eurofighter-200Z_typhoon.ini copy to menu_skin2_eurofighter-200Z_typhoon.ini go to the inicache folder, select all files and folders ( config, data, config.ini, test.ini ) create a Zip file, password for the file is rF4hfGe1PfrzGe3IbaRtWsIn, call it DataInis.pak That's about it.... Textures go in data\textures\geom Models go in data\models\plane_playable Scripts go in data\menus2\ Entities.mdl goes in data\mission\common\ DataInis.pak goes in main Hawx Program Folder
  14. Quick Fix has been added to the top post to resolve an issue when using the extra planes in TDM
  15. ..to start with I searched for anything releating to plane/lock/unlock etc to find out where stuff gets called from .. I do a fair bit of programming so I can follow most of what is in the LUA files
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