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Everything posted by Mig-29

  1. There seems to be problem with the extra plane mod, When I reached level 28 while using this mod nothing was unlocked for some reason. Could be an error on my behalf. I'll do some more testing. EDIT::: Well i started a new game and got past level 1 and I unlocked the Mig-25 while using your mod. So everything seems to be in order.
  2. Seriously why did Ubi leave them out? Really what a waste. I hope they at least patch the DLC planes in in their next update.
  3. BBurn, how do we find what number goes after the entry in the unknown3.txt? depending on the length of the entry there needs to be number after after it, how do we find it?
  4. So what exactly is causing the DLC planes to be hidden? Are they disabled in the entities file? Does the HAWX.exe have some coding in it which causes these planes to be disabled?
  5. So you just guessed the script? I just want to be sure, how did you learn these scripts? I don't think I understood
  6. ok i tried your mod. what scripts did u use to enable the extra planes? which file did you place them in? i saw an entry in the mainmenu.lua file. how did you figure them out. your like way ahead of me. lol
  7. So basically you're creating simple to use template for those who want an extra skin on their fighter?
  8. The skin is FA-18C_Hornet_P02.dds Its in data2>textures>geoms So you're just adding second skin entry for every fighter in the game in the entities file? Make sure you are using the same naming patterns thats the fighter's with skins use. Ex: if you are adding another entry to the harv make sure its like this" dem_F-18_HARV_skin2_player
  9. I'm trying to add the usused FA18C skin to the YF-17 Cobra (It was originally meant for the Yf-17). I don't know how to add an entry to the entities.mdl file.
  10. What hex editor are you using?
  11. I just need to be 100% sure, here. Are you certain that the stock INI files are unmodified?
  12. Should have a Mod out for this later on, I have all the planes listed now, just got to get rid of the lock on them #Update; will be able to filter out the DLC/VIP planes to sort out the locking etc What files did you edit in order to get this? Also did use a hex editor to edit the entities files or did u recompile it?
  13. Hmm, maybe there are settings in the mainmenu lua file which keeps the hidden planes like the FB-22 or Saab-35 Hidden? Maybe we can make them appear in the hangar?
  14. I just tested your mod and I think you came to the same conclusion that I did. The INIs need to be modded. Also the recommended plane does work. I think you just haven't unlocked the F/A-18 yet. You might have the Super Hornet or the Recon Hornet but not the C variant. Ill host my version later after some more testing. We need to make a unofficial patch that fixes other problems with the game.
  15. One thing we should take note of. I tested the menu lua file with the changes i made but without using a modded inicache. I used the stock inichache.bin file. I tried the 1st mission. The unlocked weapon packs for the "imposed plane" for that mission (in this case the F/A-18C) were selectable while the weapon packs for the other planes were not.
  16. Ok, I first made these changes like you did. function DifficultyPage_NextPage() UpdateClientStatusStr(eStatus_ControlsPage, nil) if (currentMissionIdx == 0) and (SelectMissionMode ~= SM_FREE_FLIGHT)then Menu_OpenWait("Splash01", "", true) elseif (GetImposedPlaneModel() ~= "") and (SelectMissionMode ~= SM_FREE_FLIGHT) then Menu_Open("PlaneSelect", "") else Menu_Open("PlaneSelect", "") end end I then made an CTRL+F search for "Splash01" and I found this line which I then made changes too. function Splash01_OnOk(object) if Item_IsVisible("Splash01_AContinue") then --SetupForImposedPlane() --StartGame(object) Menu_CloseWait("Splash01", true) Menu_Open("PlaneSelect", "") end end EDIT: I think we should find a way to enable all planes for every mission without making any changes to the inichache. What we need to do, is find a way to keep locked weapon packs unusable. We will probably need to make changes to the RefreshPlaneSelectList line.
  17. Ok i made a version that allows you to choose which plane you want but restricts locked weapon packs. It also keeps the splash screen. The problem im facing now is that the recommended plane for the mission isn't set as default in the hanger. note:this involves editing both the mainmenu.lua and the missioninfo_pc files. EDIT:Nvr mind the recommended plane is set. I swapped planes in the default_planes.lua file a long time ago but forgot to swap it back. but now it works. ill do some more testing b4 i host anything. note i was referring to the 1st mission only.
  18. For some reason, people from Ubi forums end up here. Welcome to the forums Mig-29. Hey there!, I've seen you before also. btw It was bBurn who redirected me here. Thanks I'll check this out right now. btw, Can you host an unaltered version of the mod files. We need a stock version hosted. Edit:do we still need to remove the "missionimposedplane" line from the missioninfo_pc file? When we use this mod? Edit2:Can you make a version that keeps locked weapon packs unusable?
  19. Hey there, Bburn! Nice progress, you're making ill check the hosted mod soon. edit:when removing the plane restriction from the 1st mission, it causes the game to crash when loading that mission. i think its hardcoded.
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