Papa6 Posted June 19, 2006 Share Posted June 19, 2006 Ok, there's been alot of discussion about enterable buildings. I was thinking for this to be a feasible feature in GRAW, there has to be door animations whether linear or what ever. I know there ARE door animations as when one blows up the various cars/vans, you see the doors swing open. so doors are possible, but how to incorporate them into fan based maps? I ask and challenge Grin to release plugins for 3dsmax and put door creation "how to's" into the guide to allow for users to make buildings with working doors. I would be doubly happy to learn this so we can add multi-level buildings with windows to shoot from. Quote Link to comment Share on other sites More sharing options...
ER(+)SER Posted June 19, 2006 Share Posted June 19, 2006 Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 20, 2006 Share Posted June 20, 2006 Quote Link to comment Share on other sites More sharing options...
talkinBEERmug Posted June 22, 2006 Share Posted June 22, 2006 Good call on the car doors, but the problem I see with doors opening, is there is no use key in graw. Every thing is all proximity based. You mite get this to work tho, but you have to shoot the doors open. If you cant get this to work just put a fence for a door and blow it up to open it. Just a thought. Quote Link to comment Share on other sites More sharing options...
larocket Posted June 22, 2006 Share Posted June 22, 2006 Actually, there is a use key. Default x, I believe. Used to get in/out of vehicles, set c4, etc. Quote Link to comment Share on other sites More sharing options...
silent_op Posted June 22, 2006 Share Posted June 22, 2006 (edited) Actually, there is a use key. Default x, I believe. Used to get in/out of vehicles, set c4, etc. Yes, why couldn't you use the "X" key? Maybe GRIN can give us a little something to use the mouse wheel as well. silent_op Edited June 22, 2006 by silent_op Quote Link to comment Share on other sites More sharing options...
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