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Zeko

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Everything posted by Zeko

  1. Hammer maybe previous render didn't show well what I did. Here is new one rendered from top of the stairs that will lead down to lower level. And yeah, it's there for a reason that I hope I will realize In render tanks might look a bit distorted because I used a ultra wide angel lens on a camera to render the scene out. Those coming from photography fields will know what I'm talking about
  2. Like I said teppe, I will decide that when all buildings are modeled. Trees will come last Ok so I textured those big tanks. I'm not 100% with the texture so I might tweak it a bit. I placed the tanks a bit lower into ground just to break the overall ground because flat is not fun
  3. @teppe, Riley: it can be done with stairs to get to the tank but making and tagging all that shermans is a PITA . I will consider it though. Also good point about Refinary from DS. There are oil refineries all around the world, not just in desert. Check link http://www.bloomberg.com/image/iCOZByJ64A6M.jpg and Google will give you even more @H-Hour: that was exactly my plan. Thats why I made that base so big. We can both agree that shermans are very user unfriendly hehe.
  4. Thanks H-Hour 1. I'm not that worried about polycount yet. That ladder ain't that poly hungry but it's a good idea with alpha texture. I deleted the side polys so it's optimized. I made those rungs so I can get detail for texture. I'm baking ambient occlusion map for every model to get those nice shadows so the model looks better. Will see it soon. 2. I'm having different plan with those tanks which I will show in today's render but I might change the plan. I was thinking if I turn those platforms on tanks to the standing platforms so enemy could be placed there for sniping Thanks for feedback.
  5. @Hammer: thanks, it's still awesome game compared to the stuff they release these days. Too bad we can't just get updated engine. This might be my last project for GR beside Sabotage. Never say never though @Riley: will PM you when I have more stuff done. @Operative: thanks. I just felt the need for it @Alex: thanks. I could do both but like I said, it will depend on polycount. If it's low, I'll rather go for woodland version as I like that scenario more. Trees and bushes that you can use to hide or sneak were always my soft spot . Variations might come with patch. Thanks for the feedback so far
  6. Deep Drill Co.(company) is a new map I started for the "Labor of love" competition. It's a industrial style map that will focus around oil drilling structures. I'm still debating in my head if should I put it in desert or woodland environment. I guess I'll decide that when I see final polygon count There will be at least one big building that will have interiors for the mission scripting folks. I'll also try to put a decent amount of objects that can be used for mission objectives. I doubt I will be making mission for it because I'm no good at it and I also doubt if there will be time left for it. Maybe in patch... Right now I have just a few objects to show but that will change. The big tank in render still needs texture but the hard part with unwrapping in 3dsm is done. At the moment I'm planning only one level on this map but if time won't be against me, it's a slim chance that I will add underground level to it. Time will tell... I have a concept for this map in my head but if you have some ideas, i might put it into Zeko
  7. Time limit was too short for me. I can make a bad looking map in 3 days but i rather dont enter with some crap just for the prizes...
  8. Nice tut Biro Instead of using polyboost you can create mesh for terrain inside max like that with "conform" under "compound objects". That way you can conform high poly plane over ripped OGR terrain. Just make sure you do that in top view. But polyboost is a great set of tools so both methods will do the work. What is poly count on your terrain Biro? You said you must chop it to 4 pieces. Why so high poly? If engine can handle it, it's fine but IMHO you wont even notice all that details in-game. I loved the backdrop and if you can plz explain how did you set it for graw. Not the creation part, just xml stuff. Thx
  9. Nice one Papa. I like the reflection and composition. Only crit would be burned out sky. Nice fall atmosphere
  10. http://www.liveleak.com/view?i=ef7_1350270285 some footage from his camera. Hats off to Felix :notworthy:
  11. Is this caves map? Did you increase viewing distance? Skybox is very nice
  12. Well Apex i'll try to do new level but that takes a lot of time. I dunno if i'll even find time to finish but i'll try. Does that count? Also, are the three top prizes available worldwide?
  13. Kewl Another quick one, a gas tank or someting. Working on new stuff as i type....
  14. It's not about the camera, it's about the person behind the camera Lens reversing for macro is a cheap way for over 1:1 macro. It's the focus that gives you the trouble. Also with fast moving insects it doubles the fun. I tried it but you really need good nerves and steady hand. This guy mastered it
  15. Found some time today to do some moddeling and made a doppler radar. Texture is 90% done. This one is big so next stuff will be smaller Sorry i didnt post anything so far but time is against me
  16. Very nice work so far pz3 I'm very tempted to get back to GR modding but with small baby and my job, my spare time is very limited Drop me a line and i'll see if i can help...
  17. Will get some time to get familiar with it. I'm not too crazy on colors though. IMHO one theme is too bright and other too dark. I guess i'm getting old
  18. Zeko

    Photo Corner

    Do you get overexposed pictures with ice? Ice is very reflective so i would try with polarising filter to cut some reflections out. Also you might want to experiment with light source position. I would try to illuminate ice from side. And maybe try with white background first? It should end up nice if you have something with well saturated colors frozen inside.
  19. Zeko

    Photo Corner

    Killer shots Hammer! Looks like you perfected the splash photography. Nice work! :thumbsup:
  20. Zeko

    Photo Corner

    Amazing Hammer! First one is looking very pro! Good contrast and good framing. Here are some pictures of my little angel Stella. I went in B&W on these 3 shots. Sometimes pictures are way better when you remove color IMHO.
  21. http://www.youtube.com/watch?v=316AzLYfAzw.swf
  22. Thx a lot for best wishes all Yeah I'll start with 3dsm in a few weeks John because you just cant have enough maps for GR series
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