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  1. When Ubisoft tossed out Ghost Recon Frontline yesterday and had the nerve to include it as part of the Ghost Recon 20th anniversary celebrations, I just couldn't take it anymore. https://www.ghostrecon.net/frontline/ghost-recon-frontline/
    3 points
  2. This is what bewilders me, I have been vocally banging that drum for years, I even delivered that message right to the devs when I sat in the same room as them in Paris. You only have to read a handful of comments deep into any Ghost Recon YouTube video these days and you will see the same sentiment over and over.
    2 points
  3. They don't seem to realise that literally all they have to do is remaster GR1 and GR2 for the 20th anniversary and fans will be satisfied. They keep talking about 'going back to it's roots' but every time it's just a mention here and there that the old games happened. With all the effort and most likely money they spend trying to shimmy references in last minute, they could literally just remaster the games. There's a part of me that hopes Frontline is one of a few announcements to be made over the next few days. It looks like a quick throw-together project based on the breakpoint
    2 points
  4. The game has a basic model for sounds losing volume over distance. Suppressed shots become completely silent at shorter distances than unsuppressed shots. It's "loud" because you're up close and hearing the full volume of it.
    2 points
  5. You're most welcome, glad it worked for you. Better, is that you could tune it to suit yourself. Now you can apply this to any mission file: o As always, work on a [renamed] copy o Change the mission name [as it appears in GR] select Edit > Mission ... and amend the Mission Name field o Confirm that there is a Company tagged as Allied (otherwise add under Misc [left-middle], double-click on Company to add, then check the Allied box o Add the Cinematic_Reset timer [under Tags...] o Add the two blocks o Test, and post if there are any problems. (Word of
    2 points
  6. I tried five Objectives, and GR stopped working when launching the mission. Went back to four Objectives and created another Objective [under Tags, the only way I can see to create extra objectives, noting you cannot add descriptive text there], then wrote the script to remove one of the original four [thinking a limitation maybe only having a maximum of four 'live' objectives], and replace with the extra 'Tag created' Objective. As soon as the script called that extra Objective, GR stopped working. Combining multiple requirements to satisfy one Objective is straightforward to code (ca
    2 points
  7. It's actually worse than that, they didn't ask Delta Force members for their thoughts about Frontline at all - they went ahead with this gametype without engaging with anyone in the GR community. Your posts are perfect English, don't worry!
    1 point
  8. So nothing changed at Ubi. Guys, you might want to check Zero Hour instead. Nice to be home again btw. Ultimate website!
    1 point
  9. Today I was reading about the issue of DELTA COMPANY, and it seems that there is a lot of criticism of this program, because in addition to not selecting people who are really part of the "Ghost Recon community", Ubisoft simply did not listen to the comments of the community itself. I think they should schedule a new meeting with us, tell the fans that they messed up and that they are developing a new GR, in the mold of the classic games we love so much! How about a GR in the Middle East in a "fictional country" (to avoid any problems, as there was with Bolivia) . Let's go ahead!
    1 point
  10. Yeah, not a great showing for the 20th anniversary of the franchise. I wouldn't declare it the death knell of the series, however. It's pretty clearly a project developed by one of Ubisoft's B-teams, given the liberal reuse of Breakpoint assets (with little in the way of modification!). I imagine we'll see a proper mainline title down the line. As to whether the next main entry will be worthy of the title of Ghost Recon... well... we'll have to see. Despite how oversaturated the genre is, Ubisoft's greatest strength is in creating open world shooters. It's one of the things I'd actually s
    1 point
  11. last weekend we had a great event 15-16 players had fun
    1 point
  12. Hey all hope you are keeping well, been a while since I was on here. Sorry but my main game on here was GR:AW2 which I made all the mods for, I have played GR:AW but never modded it. It's been quite a few years since I've played or modded these games so I have forgotten how it all works. Sorry I can't help you but I hope you find a solution to your problem 👍
    1 point
  13. Wow you really enjoying those mods huh? 😂 Youre best hope is that JohnTC02 turns up he’s the GRAW genius.
    1 point
  14. Yeah I don't really understand this. If they make a good game it will literally print money, even if they make a good game and add all kinds of MTX to it, it would still sell well and fans would likely still be happy and it would make them big money. I don't see their plan here, it seems very misguided.
    1 point
  15. I always watch my own replays rather than share them, so having the mods shouldn't be a problem. Out of curiosity, I copy pasted my existing replays until I had over 1200 and it looks like I can view them all in-game so that's pretty cool. There's a high limit for replays if there is one.
    1 point
  16. Tried a few above level 60 and even above 100. Still CTD I thought it was odd that it mentioned the campaign save in the ike but most of the tech stuff goes above my head anyway! I'll try reinstalling when I can face it lol, for now I'll just keep at the campaigns. Cheers again for all the help suggestions, I'll let you know if I make any progress!
    1 point
  17. If it had SP or co-op play I might be slightly interested. The UbiSoft PR campaign is very energetic but also very typical. To be fair they have rolled out some new games like Wildlands and the Division that were met with a lot of derision but they stuck with them and patched them into good games. 20 years on I still play OGR co-op on Sundays with friends. I keep thinking, this has to get old at some point but it hasn't yet. A testament to a good game that has supplied some great mods to keep it going.
    1 point
  18. Definitely typical suppressed sounds in HU. No harm in asking though. 👍
    1 point
  19. https://drive.google.com/file/d/1yWRhcT8kUJ_rMBplMTG1a3Ctq1S1jwlw/view?usp=sharing First tidbit for peeps to use, I'd rather not hold it up while I fix the original character models Includes blank "Tactical barbie dolls" which you can set up how you want before porting into the game. Includes male and female versions file formats compatible with most modern 3D modelling programs (.obj) will need porting into GR to work.
    1 point
  20. Thank you very much for your work, after trying your Mission, and then I modified it myself according to what you modified. I think Cinematic Reset Time Set=3 is very good for me, and the 2 you set still shakes a little. After you modified it, I think it’s much better than before, and everything else is acceptable. Only the shaking of the death animation makes me nauseous. Thank you very much for your work. I really don’t know what to do without you. Maybe just accept it. But after you showed up, you showed me hope, thank you very much.🤩
    1 point
  21. The download problem is solved, thank you very much
    1 point
  22. Weird, it downloads fine for me when I click it. Here's a link to mediafire for this file https://www.mediafire.com/file/lo589b4twq7q3o7/m01_caves_OneDay_v1_no_death_animation.zip/file
    1 point
  23. Sorry for that, My changes > actors from "Serpantine Dream Theory", Heroes are "originals" ,Guns are mostly from different mods (no original guns) but reworked on the RSB file ,sound , gun file, personals reticles or modified from differents sources ...Hud and interface is personal work from "Decenium" etc...Perhaps , too much changes for a replay on a standard G.R. i try myself (my own GR is a mod ) to use it on my clean install of GR and see what is on ...
    1 point
  24. Here are my defenitive (!) version of M14 mission with improved paths and steps for allied soldiers . they can help you in final assault ,even if the bradleys are destroyed . Good Game. m14_mountain_p_v3.mis
    1 point
  25. Heuhhh, i don't see that for now , today , i improve the path of the allied soldier and play it several times but i have not this result ...thanks to try again 😉 I try myself to reproduce the issue but, no way for now ...if you have won the mission ,perhaps it's one of the tank (or us soldiers) who survive the AT and lead the final assault alone ? I verify the script and you need really to kill the camp soldiers to achieve the mission...If you have the "replay" of the mission , can you join it here to see what 's happen ??? I go also to make an another post for the problem of the pa
    1 point
  26. For me the better , it's to take the hill before to send the bradley to the house , shoot the 3 soldiers above and wait for the rpg who arrive as the tank is on the house...for south , climb above south pass , you arrive with the soldier and a rpg , easy to take off , after you have time for the sniper . i join my own replay but i don't know if it's working with an other configuration ? willow bow_p.rpf
    1 point
  27. Here we go again ,i post today my defenitive (!) version of M14 mission: - i keep RussiaGhost path at the house , but do more Bradley paths and triggers . - I replace the AT4 of AT soldiers by RPG7 (more normal for russians) - i add two more AT ,one for South Pass and one for North , in fact , i recover the two soldiers who do nothing with "sneak action" , they are a little difficult to take off ,so,after the two pass taken ,proceed cautiously to the camp (final assault). - As the US soldiers who follow Bradley's do nothing if they are destroyed , add two path ( after the
    1 point
  28. Not at the moment SKIP. Been busy working on an environment for a company. The little free time I get I've been doing blender tutorials which you can check out here. PzThree - YouTube
    1 point
  29. WOW it's great to see that people are still playing my old GR:AW2 mods but unfortunately I no longer do any modding nor do I have any of my old mods or even have the game, I think it's safe to say that they are now out of warranty. Sorry I can't help you as I wouldn't know where to start with modding the game anymore, in fact I didn't know anyone was still playing it.
    1 point
  30. Didn't see any posts regarding this, so I figured I'd bring it up. I recently came back to Wildlands, hadn't played it in almost a year. I'd gotten a new TV since then, and when I booted the game up, I thought to myself "Wow, the mini map seems huge..." I'd gotten used to playing Witcher 3 the past few weeks, and you can make the HUD smaller in that (which I prefer, looks cleaner to me). So I turned off the map, and I wish I'd done it sooner. Everything feels more real. Every action has higher stakes. No enemy info, besides what you scout and mark yourself. Missed a small group of g
    1 point
  31. Yeah, turning everything off helped me, too. In fact, I turned off the entire game, launched good old Ghost Recon from 2001, and never looked back. What a blast! Sorry, couldn’t help myself. 🤣
    1 point
  32. Turning off just about everything possible makes all games more fun and challenging for me. When I watch other people play games on YouTube that have every option turned on I can hardly tell what's going on with so many icons plastered all over the screen. Then it comes to a point in the game where there's no icon or pop up telling the player what to do next and they get all bent out of shape cussing and ranting about it. Guess they don't want to strain the grey matter in their skull by thinking a little.
    1 point
  33. I'm going to talk about this from a PC and Xbox 360 perspective, as I owned it on both systems. For me the biggest problem with GRFS was the lack of modding capability, as a modder for GR, GRAW and the Arma series, making a game my own 'flavour' if you will is as important to me as the game itself being good. I personally feel modding contributes to the replay factor of these games as much as any feature, most of the multiplayer features in arma are built onto mods, 'Life' servers for instance use several mods and addons. some multiplayer game modes themselves are in fact made by the communi
    1 point
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