Rocky Posted February 2, 2011 Share Posted February 2, 2011 I'm not saying Predator for the PSP was recieved with universal acclaim when it was released, but while I was preparing a review of this version of Ghost Recon, I did come across a couple of interesting features. First of all, lot's of gamers (like me) really missed civilians, non combatants, in GRAW1/2. In Ghost Recon they really added to the gameplay and realism. Sadly missed in AW. But, they are back in Predator. Also, GRAW did introduce something new, selectable insertion points, which was a nice touch, tactically. This is also in Predator. That's two unique and best features from earlier games, that both appear in Predator. I'm trying my best not to say something like "if only the same approach could be taken with Future Soldier", because that's for another sub-forum, but I thought I'd through it out there, as most folks probably didn't know this. Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 2, 2011 Share Posted February 2, 2011 That's two unique and best features from earlier games Yes definitely. Civilians are great for keeping you on your toes with fire control. The option to select an insertion in AW was a very good implementation indeed. Quote Link to comment Share on other sites More sharing options...
Operative Posted February 3, 2011 Share Posted February 3, 2011 Those features are in SWAT 3, 12 years old now Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 3, 2011 Author Share Posted February 3, 2011 Exactly, there's another feature rich game that today's designers should be looking at. Quote Link to comment Share on other sites More sharing options...
Operative Posted February 3, 2011 Share Posted February 3, 2011 Although SWAT3 was not reallistic (well, at least when you go from Stealth to Dynamic, then back to Stealth, compromising the life of hostages then going slow as if nothing happened), it was really immersive. You really was afraid of being shot. Also, there were no Save/Load game: If you died in the middle of the mission, you would have to do it all again. With the Tactical Game of the Year award a decade ago, a expansion pack was released. It allowed the use of two elements (5 members in each one). The engine allowed first person view and, with some good models, it should do, but mostly it was never upgraded. There is some initiative to upgrade SWAT 3, like allowing higher resolutions in textures and for the screen. God, I remember how moding SWAT 3 was easy. You needed paint, wordpad and, at most, the GSMSkinHacker. It was very fun... Good old times. Now, after some acclaimed titles in the tactical genre, some how it died. After Rainbow Six, Rainbow Six: Rogue Spear, Ghost Recon and SWAT 3 the things were not the same anymore. It's good to see (at least some of) the features of these classic games being recycled in newer titles, but they are few, very few. I still remember: "As an element..." - "Stack up..." - "Open the door..." - "Mirror for threats..." - "Deploy CS and clear..." and so on. This is what I miss: issuing orders to your teammates. Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 3, 2011 Author Share Posted February 3, 2011 Ha, sounds like you were right into SWAT. DId you used to go to Pie's website, delta something wasn't it? Quote Link to comment Share on other sites More sharing options...
Operative Posted February 4, 2011 Share Posted February 4, 2011 hmm, I don't remember that one. i do remember the BBE Squad website, the furrycat and the furryclan website (all still online), 10-david and hot-swat-mods (not online anymore). There's also swat3lastresort. Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 4, 2011 Author Share Posted February 4, 2011 10 David, that was it. I never got onto that game, I was more R6, but I remember how popular 10-David was. Quote Link to comment Share on other sites More sharing options...
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