Ghost Recon.net Forums: Campaign Kit Won't Show Up - Ghost Recon.net Forums

Jump to content

Buy Ghost Recon Future Soldier Pre-Order

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Campaign Kit Won't Show Up

#1 User is offline   Yrahcaz411 Icon Post icon  Posted 24 January 2010 - 09:48 PM

  • Recruit - 3rd Class
  • Pip
  • Group: Members
  • Posts: 27
  • Joined: 29-November 09
Hello everyone, I need a little help.

I'm making a sniper campaign and there will be a custom-made specialist in it. This specialist has a custom-made sniper kit.

I know I've got everything set up correctly, because the custom kit I made works perfectly in multiplayer. I just don't know how to make it show up in the screen where you choose your team and weapons in campaign. What needs to be done for it to show up??
"Ghost Recon modding is rather forgiving, if you do something wrong you get a CTD. Modding other things incorrectly usually ruins the system."

#2 User is offline   Twiller Icon Posted 24 January 2010 - 10:36 PM

  • Recruit - 2nd Class
  • Pip
  • View blog
  • Group: Members
  • Posts: 110
  • Joined: 02-April 05
  • Location:Berlin
In which folder is your .kit-file located?

#3 User is offline   Yrahcaz411 Icon Posted 24 January 2010 - 11:43 PM

  • Recruit - 3rd Class
  • Pip
  • Group: Members
  • Posts: 27
  • Joined: 29-November 09
I have my kit in the equip folder of my mod folder.
"Ghost Recon modding is rather forgiving, if you do something wrong you get a CTD. Modding other things incorrectly usually ruins the system."

#4 User is offline   Twiller Icon Posted 25 January 2010 - 11:37 AM

  • Recruit - 2nd Class
  • Pip
  • View blog
  • Group: Members
  • Posts: 110
  • Joined: 02-April 05
  • Location:Berlin
That's the problem! To show up in campaign mode your custom kit must be in one of the four standard kit folders of your mod folder:

demolitions
heavy-weapons
rifleman
sniper

In your case it would be the sniper folder. Then your new kit will appear besides all the standard sniper rifles.

The other solution would be you're creating a new order like "custom-sniper" but then you have to rename ALL the actor files. I don't recommend that.

This post has been edited by Twiller: 25 January 2010 - 11:39 AM


#5 User is offline   wombat50 Icon Posted 25 January 2010 - 01:24 PM

  • Pointman - 1st Class
  • Icon
  • Group: GR.net Supporter
  • Posts: 1,454
  • Joined: 19-January 03
  • Gender:Male
Twiller is on the right track. However if you are trying to assign a kit to a specialist the kit you are assigning should be in : \your mod\Kits\hero folder and then in the subfolder of your hero's name

Also, the specialist's actor file must have the kit path line showing the correct location.
For example:
Specialist Actor file in:\your mod\Actor\hero folder
<FolderName>specialist</FolderName> Points at character folder.
<ActorName>Jack Stone</ActorName> you can change this to what you like
<KitPath>hero\jack_stone</KitPath> points at kit folder

It is my experience you must use the name of RSE specialist file to get a custom specialist in game.
Just curious, is your specialist appearing in the platoon setup screen?

#6 User is offline   Twiller Icon Posted 25 January 2010 - 03:42 PM

  • Recruit - 2nd Class
  • Pip
  • View blog
  • Group: Members
  • Posts: 110
  • Joined: 02-April 05
  • Location:Berlin
Yes, wombat50's reply refers more to your demand for a specialist's weapons-kit. My method just brings the kit for all "normal" soldiers.

And of course don't forget to unlock your hero in the mission file. Otherwise the hero and so the kit will not show up.

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users