JohnTC02 Posted June 16, 2009 Share Posted June 16, 2009 (edited) Ghost Town [v3] is ready for the public. In this final version I have raised the hover height for the Blackhawk at the extraction point. I have tested version 2 several times using an online and lan server, I did not see any lag and had reasonable frame rate. There is now four missions in the bundle, a day and night multiplayer version and a day and night lone wolf version. Mission Author: JohnTC02 Map Author: Sg.Nly Papo File Size: 9.9 Mb Version 3 DOWNLOAD ENTRY - Version 3 UPDATED Description: GHOST TOWN Word has come from General Keating that a small town on the outskirts of Mexico is full of rebel soldiers. Intel suggests they are producing chemical weapons and intend to fire them at the heart of the US. At the moment the chemicals are in their raw state and are stored at two locations at the town, there is also a chemical testing lab where they are getting close to making the chemicals stable enough so they can be used on missiles. Intel also suggest there is at least four Adat's in the location, we have no precise location for these. You will be dropped at a location near the town, vehicles will be waiting there to take you to the hot zone. Remember to search the town for the Adat's and destroy them. The US is counting on you Ghosts!! Your Mission: 1. Destroy the 4 ADATs. 2. Take Out The Chemical Testing Lab. 3. Destroy Chemical Facility A and B. 4. Destroy the Mule Supply Unit. 5. Extract. When you are in the location of one of the Adats you will see a onscreen message to inform you plus there will also be a green waypoint marker appear. There is now four missions in the bundle, a day and night multiplayer version and a day and night lone wolf version. The lone wolf mission has sp (single player) in the name of the mission. Special thanks goes to Sg.Nly Papo for the use of his map Small Town. I would like to thank the Beta Testers for all their help: Bogie, Rahnman, TawGoose, Anthony, Porter, Sightreader, Zero_G, Viper and his team @ AGB (agbgaming.com), TripleX. Edited July 29, 2009 by Pave Low Quote Link to comment Share on other sites More sharing options...
Rocky Posted June 18, 2009 Share Posted June 18, 2009 Nice one, Added to downloads HERE. Quote Link to comment Share on other sites More sharing options...
triplex Posted July 27, 2009 Share Posted July 27, 2009 Hi John, It's always crashing the server at the end when the blackhawk is landing. I know you are very busy at the moment, but I hope you can fix this issue soon. This mission is one of my favourites TripleX Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted July 27, 2009 Author Share Posted July 27, 2009 (edited) Hi TripleX, Haven't seen you around for a while, been missing you testing my missions. Anyway, the Blackhawks are a pain in coop missions, I think the problem is it's hovering to low so I have raised it a little. Give this version a try, I have made it v2.1, as it's not really a beta version just a fix, so I hope it's ok to post it here, I have used my usual password. Let me know how you get on Triplex, if it's ok I will get it added to the downloads section. John Link: Edited July 29, 2009 by Pave Low Quote Link to comment Share on other sites More sharing options...
triplex Posted July 27, 2009 Share Posted July 27, 2009 (edited) That was a quick update John I have tested v2.1 on a dedi server and it didn't crash. So I believe this issue has been solved. That's the good news This is how high it's hovering now: The bad news is that in world.xml group_id of both blackhawk crews are named as "temp_wave". Also, in mission.xml you haven't tried to increase health of blackhawk_crew (heli01) and you tried to call non existent "heli01_crew" for heli02. So what I'm trying to say is that the crew of heli01 and heli02 can be easily killed Edited July 27, 2009 by triplex Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted July 27, 2009 Author Share Posted July 27, 2009 Hi TripleX. Thanks for testing. I wanted to keep the heli quite high, if there is any lag on the map then it dose effect how well the heli fly's, I did notice when testing that the heli didn't always hover at the same height so I thought it best to have it at this height to allow for any problems. Thanks also for finding the errors in my code, not sure how I did this but it's all sorted now, it wouldn't effect the mission in any way, I just forgot to give the blackhawk crew a name and gave max health to the wrong heli crew. I saw you online testing the mission, I was going to join you but as I had the Brettzies mod running I wouldn't allow me to join, I did restart the game without the mod then got a message saying I had altered files in the game, don't know why this was. Do you need to test the mission with more players or is it ok to release it as a fix now. John Quote Link to comment Share on other sites More sharing options...
triplex Posted July 27, 2009 Share Posted July 27, 2009 You couldn't join because the anticheat was turned on, so any modification in your game (e.g. brettzies mod) wouldn't allow you to join the server. I'm gonna test it one more time with ebk tonight or tomorrow. Quote Link to comment Share on other sites More sharing options...
triplex Posted July 28, 2009 Share Posted July 28, 2009 I have tested v2.1 with ebk and its working just fine, server hasn't crashed. I think it's ready for public TripleX Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted July 29, 2009 Author Share Posted July 29, 2009 Thanks for testing TripleX, I have made the changes you mentioned regarding the heli crew. A new version (v3) should be added to the downloads section soon. Thanks, John Quote Link to comment Share on other sites More sharing options...
davros Posted July 29, 2009 Share Posted July 29, 2009 Hi John, I have intended to post re. this as we played V2 last week at LAN games. It was an absolute hoot. The guys on the roof of the embassy are plain nasty - but a bit of lateral thinking and some well placed grenades from neighboring rooftops helped keep them occupoed while I took them out. It played without a hint of lag and no pop-ups depite us fanning out a bit. Well designed and great flow to the mission. We really liked this map, it's one of my personal favorites. Great work mate, this will be on regular rotation on games nights. Dav Quote Link to comment Share on other sites More sharing options...
Pave Low Posted July 29, 2009 Share Posted July 29, 2009 Download database updated with latest version (first post edited) Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted July 29, 2009 Author Share Posted July 29, 2009 Thanks Pave Low, great job Quote Link to comment Share on other sites More sharing options...
dahuns Posted January 23, 2010 Share Posted January 23, 2010 (edited) I have completed all of the objectives for Ghost Town and cannot extract. There is no objective for extraction. Do you have any advice? Thank you. [staff Edit: Merged with the existing Mission thread - No need to start a separate one] Edited January 23, 2010 by JohnTC02 Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted January 23, 2010 Author Share Posted January 23, 2010 Hi dahuns, Welcome to the forums, you will find the community here very friendly and helpful. This mission is a bit different to my usual, it has four hidden objectives without a waypoint marker. These hidden tasks are all Adat's which are located around the map, when you get close to them a waypoint marker will appear showing you their location, this might be the problem you are having so did you destroy all four Adat's? If this is not the problem then post again giving me more details. This map was released in June last year and there was a problem with the game crashing so I released an updated version so ensure you are using v3. Thanks, John Quote Link to comment Share on other sites More sharing options...
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