bogiegraphics Posted January 19, 2009 Share Posted January 19, 2009 Hello Folks, So this weekend, my friends and I really hammered out the issues and did our best to come up with the best, most streamlined missions for the previously released Bogie Missions. These will have to be the final releases so that we can move forward and not to continually have the server admins update their servers. All Bogie Missions are now consistent with their coding and are as streamlined as I am able to make them. So here goes: Bogie Training Grounds: http://www.diverecovery.com/graw2/coop_bogie_training_v5.zip Version 5.0 File Size 9mb Updated Description This bundle contains 6 maps of the Bogie Training Grounds Version 5.0 Final: coop_Bogie_Train_SDay …SFog …SNight: Small version of the Training Grounds map in Day, Fog and Night environments with 86 Enemies and three missions: 1. Take out the three officers 2. Detonate the ADAT 3. Destroy the Abram guarding the tunnels 4. Extract coop_Bogie_Train_LDay …LFog …LNight: Larger, full mission of the Training Grounds map in Day, Fog and Night environments with 181 Enemies. Your mission is as follows: 1. Extract information from the three Lieutenants to the whereabouts of their Executive Officer and Commander. 2. Detonate the ADAT to allow air support to clear a path 3. Assassinate the XO 4. Assassinate the General 5. Extract Currently, there are no known issues or conflicts with other mods or maps. The six large and small versions have been tested successfully on both LAN and Web servers To install, unzip coop_bogie_training_v5.zip file into your “custom_levels†folder. Please delete any other versions of this bundle. Changes in this version include: 1. Created new boundaries around the back of the map and along the center ridgeline so as you do not fall off of the map or pass through mountains 2. Reduced file and load sizes for the minimaps 3. Streamlined enemy AI code, spawning and replaced Ageia Physx AI with their lower resource counterpart Special thanks to the teams at the Ghostrecon.net forums, graw2.pbwiki.com, Delta Force Clan, Viper and the crew at AGB (agbgaming.com) and =EP= Gamers for their support, beta testing and valuable feedback. Operation: Evicted Occupation - http://www.diverecovery.com/graw2/coop_bog...cupation_v4.zip Version 4.0 Updated Description: OPERATION: EVICTED OCCUPATION These missions (Day, Night and Fog) are based on GRIN’s Mission 8: Attack on Multiple Axes map which has not already been made into a coop mission. Your objective in the Juarez Marketplace is to: 1. Recruit the local militia at City Hall 2. Force back the occupational forces by destroying the three heavy armor tanks 3. Give an eviction notice to the Rebel Commander 4. Extract This mission has 239 enemy AI (89 in the first mission, 150 remaining) and 3 enemy Abrams. It is recommended for 3 players and has been tested on a local LAN and on Web servers. Currently, there are no known issues with version 4. To install, unzip the coop_bogie_occupation_v4.zip into your “custom_levels†directory and delete any other versions that you may have. Changes in Version 4 to maximize compatibility and playability for dedicated web servers and individual play include: 1. Sabotaging of vehicles (explosions after finding militia) are reduced to 2 panhards versus 6 to reduce lag at City Hall. This alone has nearly increased the speed by 40%. 2. Militia has been reduced to 10 from 15 to reduce lag at City Hall 3. Load screens that indicate if it is the Day, Night or Fog versions 4. All 3 maps (Day, Night and Fog) contain the same amount of enemies. Approximately 30% of the AI Enemy troops and turrets have been rearranged for each version so that they are not in the same locations. 5. Removed the mules to alleviate dedicated server crashes when switching from RPGs to other weapon kits 6. Added two more Predators to bring the total to five. 7. All Abrams have specific locations and will no longer pile on top of each other. 8. Increased Extraction Zone size so that all players can now fit (10m diameter around the tag) 9. Other minor changes that the server mods, developers and players requested. 10. Changed the Enemy AI from the Ageia Physx models to their lower resource counterparts. Special thanks to the teams at the Ghostrecon.net forums, graw2.pbwiki.com, Delta Force Clan, AGB (agbgaming.com), Old Ghost Clan and =EP= Gamers for their support, beta testing and valuable feedback. Escape from Juarez http://www.diverecovery.com/graw2/coop_bogie_escape_v3.zip Version 3.0 ESCAPE FROM JUAREZ You were captured and briefly detained while on a classified operation. You’ve overpowered your captor and must meet your extraction contact to reenter the United States. Mission: 1. Escape from your captors 2. Meet with your contact for extraction These operations (Day, Night and Fog versions) are based on Grin’s Mission 10: The Last Stand map solely on the Juarez side of the bridge and contains 224 enemy soldiers. Approximately 30% of the AI Enemy troops have been rearranged for each version (Day, Night and Fog) so that they are not in the same locations. It is recommended for 2+ players and has been thoroughly tested on dedicated Web and LAN servers. There currently are no known issues in Version 3. Beta Testers include Anthony, the teams at Ghostrecon.net, graw2.pbwiki.com, Viper and his team @ AGB (agbgaming.com), Old Ghost Clan and =EP= Gamers clan. Thanks for taking the amount of time to make this version the best possible. Changes in version 3.0 include: 1. Removed code that could cause fatal crashes {Unable to find Unit} with some PCs 2. Replaced all Ageai Physx AI to their lower resource counterparts. 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Rocky Posted January 19, 2009 Share Posted January 19, 2009 BOGIE TRAINING GROUNDS V5 Operation: Evicted Occupation v4 ESCAPE FROM JUAREZ v3 Quote Link to comment Share on other sites More sharing options...
Jakeman Posted January 30, 2009 Share Posted January 30, 2009 We destroyed the ADAT but are wondering how to call in the air strike to destroy the armored cars in BOGIE TRAINING GROUNDS V5.Thanx Quote Link to comment Share on other sites More sharing options...
bogiegraphics Posted January 30, 2009 Author Share Posted January 30, 2009 You actually have to not only detonate the ADAT but kill the three Jr. Officers. Once all three Lieutenants are killed (noted when you see the "XO" and "General" missions pop up) and the ADAT is destroyed, the two Panhards will self detonate allowing you to pass to the 2nd stage of the mission. Just a quick note, the three Lieutenants are in different locations for each environmental map. Usually, there is one all the way up against the cliff wall and another to the right side of the mounted MG by the cliff (facing the MG). Hope this helps. Bogie Quote Link to comment Share on other sites More sharing options...
Jakeman Posted January 30, 2009 Share Posted January 30, 2009 Thanx Bogie for the quick reply..We had killed 2 officers but missed the third.Makes sense now..Jakeman Quote Link to comment Share on other sites More sharing options...
mexicobob Posted January 22, 2010 Share Posted January 22, 2010 Bogie, In Escape from Juarez, how do you end the mission. I have taken care of all the objectives, killed all the AI, but can not end the mission. If I am supposed to take out the two tanks at the bridge, how? Are there Zeues somewhere on the map that I have not been able to find. Only one RPG is seen, but as soon as I pick it up, the tank kills me. Help please Quote Link to comment Share on other sites More sharing options...
Anthony Posted January 22, 2010 Share Posted January 22, 2010 Bob You need to take out the tanks. If they kill you get yourself an rpg before you respawn, Demo kit 13, I think, and use that to kill the tanks. Once they're gone you are able to proceed to extraction but watch for snipers on the building roofs to your left. Anthony Quote Link to comment Share on other sites More sharing options...
mexicobob Posted January 22, 2010 Share Posted January 22, 2010 Thanks Anthony, I am not playing the co-op mission, this is the SP mission in the Campaign_Bogie_V1_5_all, no respawn! All snipers and RPG nests eliminated. Only one RPG laying on the ground in line of fire of the tanks. Mexicobob I guess this post should go to the Bogie Campaign! Bob Quote Link to comment Share on other sites More sharing options...
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