Slasherzza Posted August 7, 2007 Share Posted August 7, 2007 Some new Gameplay Balances I thought up: 1. Fatigue meter for squadmates, I noticed I finished a whole campaign in GRAW 2 with Ramirez as first riflemen all the time except for two sections. 2. Medic needs to be altered so that he can only heal soldiers to 50% or slightly better. The only way a soldier is going to be 100%, is when the bullet are extracted and he/she has recouperated. This does not happen in the space of a few minutes while in the Ghost Truck, or in the middle of a firefight for that matter. 3. When a soldier has been wounded, he is unavailable for the rest of the mission once you reach a checkpoint while he supposedly has the bullet extracted and recouperates, this will also relieve the fatigue meter. If at all such a thing is incoporated into Gameplay. 4. If it is possible, a Medic class for multiplayer, where the Player does not specialise in any particular default weapon class , but rather is able to choose a weapon from the Single-Player Side arm selection as his main weapon to be proficient in, and specialises in Healing wounded Team-Mates to 50%-75% Health. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted August 15, 2007 Share Posted August 15, 2007 Some new Gameplay Balances I thought up: 1. Fatigue meter for squadmates, I noticed I finished a whole campaign in GRAW 2 with Ramirez as first riflemen all the time except for two sections. 2. Medic needs to be altered so that he can only heal soldiers to 50% or slightly better. The only way a soldier is going to be 100%, is when the bullet are extracted and he/she has recouperated. This does not happen in the space of a few minutes while in the Ghost Truck, or in the middle of a firefight for that matter. 3. When a soldier has been wounded, he is unavailable for the rest of the mission once you reach a checkpoint while he supposedly has the bullet extracted and recouperates, this will also relieve the fatigue meter. If at all such a thing is incoporated into Gameplay. 4. If it is possible, a Medic class for multiplayer, where the Player does not specialise in any particular default weapon class , but rather is able to choose a weapon from the Single-Player Side arm selection as his main weapon to be proficient in, and specialises in Healing wounded Team-Mates to 50%-75% Health. First this is the GRAW forum, not the GRAW 2 forum. Second GRAW 2 is arcade crap that sacrificed any hint of realism for arcade fun hollywood gameplay. You have valid points but the GRAW games aren't tactical shooters any longer. Quote Link to comment Share on other sites More sharing options...
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