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Some new GR Gameplay Balances


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Some new Gameplay Balances I thought up:

1. Fatigue meter for squadmates, I noticed I finished a whole campaign in GRAW 2 with Ramirez as first riflemen all the time except for two sections.

2. Medic needs to be altered so that he can only heal soldiers to 50% or slightly better. The only way a soldier is going to be 100%, is when the bullet are extracted and he/she has recouperated. This does not happen in the space of a few minutes while in the Ghost Truck, or in the middle of a firefight for that matter.

3. When a soldier has been wounded, he is unavailable for the rest of the mission once you reach a checkpoint while he supposedly has the bullet extracted and recouperates, this will also relieve the fatigue meter. If at all such a thing is incoporated into Gameplay.

4. If it is possible, a Medic class for multiplayer, where the Player does not specialise in any particular default weapon class , but rather is able to choose a weapon from the Single-Player Side arm selection as his main weapon to be proficient in, and specialises in Healing wounded Team-Mates to 50%-75% Health.

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Some new Gameplay Balances I thought up:

1. Fatigue meter for squadmates, I noticed I finished a whole campaign in GRAW 2 with Ramirez as first riflemen all the time except for two sections.

2. Medic needs to be altered so that he can only heal soldiers to 50% or slightly better. The only way a soldier is going to be 100%, is when the bullet are extracted and he/she has recouperated. This does not happen in the space of a few minutes while in the Ghost Truck, or in the middle of a firefight for that matter.

3. When a soldier has been wounded, he is unavailable for the rest of the mission once you reach a checkpoint while he supposedly has the bullet extracted and recouperates, this will also relieve the fatigue meter. If at all such a thing is incoporated into Gameplay.

4. If it is possible, a Medic class for multiplayer, where the Player does not specialise in any particular default weapon class , but rather is able to choose a weapon from the Single-Player Side arm selection as his main weapon to be proficient in, and specialises in Healing wounded Team-Mates to 50%-75% Health.

First this is the GRAW forum, not the GRAW 2 forum. Second GRAW 2 is arcade crap that sacrificed any hint of realism for arcade fun hollywood gameplay. You have valid points but the GRAW games aren't tactical shooters any longer.

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