I agree, I also think the reason GRAW/GRAW2 isn't so popular within the tactical shooter community or the larger market (CoD4, Counter Strike, etc) is because it, in my opinion stands a middle ground between the two genres, leaning more to the tac side.
Also, GRAW/GRAW2 is harder than the [Ghost Recon] to play in some aspects, notably the last mission in the GRAW2 campaign where there are rebels with machine gun nests that have sharpshooter accuracy, and the lack of an effective friendly AI.
But then again, I don't think we would get a true GR or R6 game from RSE these days. Just look at GRAW/GRAW2 for the consoles...Those things play like HALO IMO, more emphasis on action then tactics.
In short, my opinion is that if friendly AI were a bit better and you could have regenerative health CoD4 style, than sales would go way up ). But thats not what GR is, is it?
BTW, Kudos to the GRIN team who still are users on the forums here
BTW...I know GRIN learned a lot these past 2 years devloping GR for us ....If GRIN/Ubi decide to make another GR, I think they would be willing to listen instead of having Ubi control everything, and that they would have a much better idea of what we want.
They should follow Black Foot Studios' Example.
Until then I'll be playing CoD4.