DogEggFive Posted August 1, 2023 Share Posted August 1, 2023 (edited) Taking cover! Taking the scenic route. Scratch one piece of Russian scrap. Murphy! Murphy! All your base are belong to us. . . . This post contains (almost) complete transcript of voice lines of Ghosts you hear during a mission. Table of contents: (click the link to jump to each section) -tf1/female https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627824 -tm1/male1 https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627825 -tm2/male2 (deeper voice) https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627826 *These three above share many lines, and all have opening lines for Origmiss missions. -tmp/male3 https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627827 *has lines for Desert Siege missions. -tcp/IT https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627828 *Island Thunder specific lines; same voice as tmp? I was inspired by Band of Brothers campaign mod to make this. The mod uses the in-game Russian voices for a great effect, and that inspired me to use the lines of Ghosts myself--but it was kind of a pain to find just the right one, so I decided to transcribe them for later convenience. All texts were manually transcribed by myself, and so there may be some errors. Also, I had some lines/words I was unsure of, so if anyone knows what those lines saying, please post it away. Also, thanks to wombat50 for showing me a software called Karen's Directory Print. It saved me some time. Thanks to the maker of the program, too. For those reading this, please save the texts in case this post becomes unavailable for whatever reason. Also, feel free to copypaste or post the transcript elsewhere. (I'd very much appreciate a credit for the manual transcribing+link to this page!) Okay then, enjoy! P.S. Also check out: My other post that contains descriptions of all(?) skybox in the original Ghost Recon here: Edited August 1, 2023 by DogEggFive Added extra info/changed some lines Quote Link to comment Share on other sites More sharing options...
DogEggFive Posted August 1, 2023 Author Share Posted August 1, 2023 (edited) tf1: Female voice Has origmiss mission opening lines. Directory: Origmiss\Sound\F_Voice_1 Number of voice files - 115 *tf1 has much fewer pain grunts compared to tm1/2 & tmp. [ Water ] tf1_blocked_water.wav Too deep. [ Detect ] tf1_detect_friend1.wav Friendlies in sight. tf1_detect_generic1.wav Enemy sighted. tf1_detect_generic2.wav Contact. tf1_detect_generic3.wav Enemy contact. tf1_detect_generic4.wav In visual range. tf1_detect_neutral1.wav Got some non-combatants here. tf1_detect_neutral2.wav Got some civilians. tf1_detect_objective1.wav Target in sight. tf1_detect_tank1.wav Got a tank. tf1_detect_tank2.wav Got armor. tf1_detect_telltale1.wav I hear something. tf1_detect_telltale2.wav They're close. tf1_detect_telltale3.wav Right on top of them. tf1_detected1.wav They see us. tf1_detected2.wav We're spotted. tf1_detected3.wav We've been made. [ Enemy ] tf1_enemy_killed_all1.wav Cease fire! tf1_enemy_killed_generic1.wav Got him! tf1_enemy_killed_generic2.wav Nailed him! tf1_enemy_killed_generic3.wav He's history. tf1_enemy_killed_generic4.wav Goodbye. tf1_enemy_killed_generic5.wav Kill confirmed. tf1_enemy_killed_tank1.wav Tank destroyed. tf1_enemy_retreat1.wav Got'em on the run. tf1_enemy_retreat2.wav They're pulling back. tf1_enemy_retreat3.wav Woahhhh! [ Friendly fire ] tf1_ff_friend1.wav They are on our side! tf1_ff_generic1.wav Hold your fire! tf1_ff_generic2.wav Watch your fire! tf1_ff_generic3.wav Murphy! Murphy! tf1_ff_neutral1.wav They're civilians! [ Grenade warning/death (non-radio) ] tf1_grenade1.wav Grenade! tf1_grenade2.wav Look out! tf1_killed_self1.wav Ahhhhhhh! tf1_killed_self2.wav Ooow! tf1_killed_self3.wav Oooof! [ Death team member ] tf1_killed_team1.wav Man down. tf1_killed_team2.wav Lost a man. tf1_killed_team3.wav Got a casualty. *tf1 has the same team death lines as tm1/2, but in different orders. [ Objective related ] tf1_objective_all1.wav Whooaaahhhh! tf1_objective_all2.wav All your base are belong to us. tf1_objective_demo1.wav Demo charge set. tf1_objective_generic1.wav Objective completed. tf1_objective_hostage1.wav Got the cargo. tf1_objective_location1.wav Objective reached. tf1_objective_prisoner1.wav Prisoner secured. [ Orders ] tf1_orders_generic1.wav Orders received. tf1_orders_generic2.wav Acknowledged. tf1_orders_generic3.wav Affirmative. tf1_orders_generic4.wav Yes. tf1_orders_generic5.wav Got it. tf1_orders_generic6.wav Roger that. [ Path ] tf1_path_end1.wav In position. tf1_path_end2.wav We're here. tf1_path_long1.wav Taking the scenic route. tf1_path_long2.wav Going the long way. tf1_path_new1.wav Moving out. tf1_path_new2.wav On our way. tf1_path_new3.wav We're going. ("We're gone"?) tf1_path_new4.wav Already there. [ Path off - non-radio ] tf1_path_off1.wav Right behind you. tf1_path_off2.wav Following your lead. [ ROE ] tf1_roe_aac1.wav At all costs. tf1_roe_aac2.wav No fear. tf1_roe_hold1.wav Holding. tf1_roe_hold2.wav Holding position. tf1_roe_recon1.wav Out of sight. tf1_roe_recon2.wav Weapons hold. tf1_roe_suppress1.wav Fire at will. tf1_roe_suppress2.wav Weapons free. [ Mission start chit-chat ] tf1_start1-1.wav Seems quiet enough. tf1_start1-2.wav Too quiet. tf1_start2-1.wav No moon, that's good. tf1_start2-2.wav Going to night-vision. tf1_start3-1.wav Recon reports Russian armor just past the ridge. tf1_start3-2.wav This could get ugly. tf1_start4-1.wav Remember, the blue helmets are the good guys. tf1_start4-2.wav No shooty blue, got it. tf1_start5-1.wav The sooner the chopper gets here the better. tf1_start5-2.wav Couldn't agree more. tf1_start6-1.wav Welcome to Russia, comrade! tf1_start6-2.wav Everybody get your passports ready. tf1_start7-1.wav We're short on time, let's move out. tf1_start7-2.wav I hear ya. tf1_start8-1.wav Now I know how a nail feels. tf1_start8-2.wav Waiting for the hammer? tf1_start9-1.wav Can't see squat in this fog. tf1_start9-2.wav We can't see them, they can't see us. tf1_start10-1.wav Hoof! Someone's not getting his damaged deposit back. tf1_start10-2.wav Those Russians party hard. tf1_start11-1.wav Think they're expecting us? tf1_start11-2.wav Probably baked us a cake. tf1_start12-1.wav Mmm, fresh seafood. tf1_start12-2.wav Keep it quiet. tf1_start13-1.wav The gate's unguarded. tf1_start13-2.wav Maybe they all went home. tf1_start14-1.wav Man, it's cold. tf1_start14-2.wav Cold, cold! Too cold for me. tf1_start15-1.wav We're close, just a couple of blocks. tf1_start15-2.wav Watch your backs. [ Team suppressed ] tf1_suppressed1.wav We're pinned down. tf1_suppressed2.wav Taking cover. tf1_underfire_heavy1.wav Taking some heavy fire. tf1_underfire_heavy2.wav Got a major fire fight here. tf1_underfire_heavy3.wav Engaging in force. tf1_underfire_light1.wav Under fire. tf1_underfire_light2.wav Taking some lead. tf1_underfire_light3.wav They've opened up. [ Wounded (non-radio) ] tf1_wounded_self1.wav I'm hit! tf1_wounded_self2.wav Ahhh! tf1_wounded_self3.wav Oooh! [ Team mate wounded ] tf1_wounded_team1.wav Taking some hits. tf1_wounded_team2.wav We got wounded. tf1_wounded_team3.wav Need a medic. Edited August 3, 2023 by DogEggFive Quote Link to comment Share on other sites More sharing options...
DogEggFive Posted August 1, 2023 Author Share Posted August 1, 2023 (edited) tm1: Male voice 1 Higher pitched male voice. Has origmiss mission opening lines. Directory: Origmiss\Sound\M_Voice_1 Number of voice files: 143 [ Water ] tm1_blocked_water.wav Too deep. [ Detect ] tm1_detect_friend1.wav Friendlies in sight. tm1_detect_generic1.wav Enemy sighted. tm1_detect_generic2.wav Contact. tm1_detect_generic3.wav Enemy contact. tm1_detect_generic4.wav In visual range. tm1_detect_neutral1.wav Got some non-combatants here. tm1_detect_neutral2.wav Got some civilians. tm1_detect_objective1.wav Target in sight. tm1_detect_tank1.wav Got a tank. tm1_detect_tank2.wav Got armor. tm1_detect_telltale1.wav I hear something. tm1_detect_telltale2.wav They're close. tm1_detect_telltale3.wav Right on top of them. tm1_detected1.wav They see us. tm1_detected2.wav We're spotted. tm1_detected3.wav We've been made. [ Enemy ] tm1_enemy_killed_all1.wav Cease fire! tm1_enemy_killed_generic1.wav Got him! tm1_enemy_killed_generic2.wav Nailed him! tm1_enemy_killed_generic3.wav He's history. tm1_enemy_killed_generic4.wav Goodbye. tm1_enemy_killed_generic5.wav Kill confirmed. tm1_enemy_killed_tank1.wav Tank destroyed. tm1_enemy_retreat1.wav Got'em on the run. tm1_enemy_retreat2.wav They're pulling back. tm1_enemy_retreat3.wav Ooahhhh! [ Friendly fire ] tm1_ff_friend1.wav They are on our side! tm1_ff_generic1.wav Hold your fire! tm1_ff_generic2.wav Watch your fire! tm1_ff_generic3.wav Murphy! Murphy! tm1_ff_neutral1.wav They're civilians! [ Grenade warning/death (non-radio) ] tm1_grenade1.wav Grenade! tm1_grenade2.wav Look out! tm1_killed_self1.wav Uarghh! tm1_killed_self2.wav Urghhh! tm1_killed_self3.wav Oughh! tm1_killed_self4.wav Arg! tm1_killed_self5.wav Argh! tm1_killed_self6.wav Ooohh! tm1_killed_self7.wav Ouahhh! tm1_killed_self8.wav Oughhaa! tm1_killed_self9.wav Owwgh! tm1_killed_self10.wav Org! tm1_killed_self11.wav Oouhh! tm1_killed_self12.wav Oughhhhh! tm1_killed_self13.wav Ooogh! tm1_killed_self14.wav Ough! [ Death team member ] tm1_killed_team1.wav Man down. tm1_killed_team2.wav Lost a man. tm1_killed_team3.wav We got a casualty. [ Lock and load (tm1 unique) ] tm1_lock_and_load.wav Lock and load. [ Objective related ] tm1_objective_all1.wav (non radio) Whooaaahhhh! tm1_objective_all2.wav (non radio) All your base are belong to us. tm1_objective_demo1.wav Demo charge set. tm1_objective_generic1.wav Objective completed. tm1_objective_hostage1.wav Got the cargo. tm1_objective_location1.wav Objective reached. tm1_objective_prisoner1.wav Prisoner secured. [ Orders ] tm1_orders_generic1.wav Orders received. tm1_orders_generic2.wav Acknowledged. tm1_orders_generic3.wav Affirmative. tm1_orders_generic4.wav Yes. tm1_orders_generic5.wav Got it. tm1_orders_generic6.wav Roger that. [ Path ] tm1_path_end1.wav In position. tm1_path_end2.wav We're here. tm1_path_long1.wav Taking the scenic route. tm1_path_long2.wav Going the long way. tm1_path_new1.wav Moving out. tm1_path_new2.wav On our way. tm1_path_new3.wav We're going. tm1_path_new4.wav Already there. [ Path off - non-radio ] tm1_path_off1.wav Right behind you. tm1_path_off2.wav Following your lead. [ Rock and roll (tm1 unique) ] tm1_rock_and_roll.wav Rock and roll. [ ROE ] tm1_roe_aac1.wav At all cost. tm1_roe_aac2.wav No fear. tm1_roe_hold1.wav Holding. tm1_roe_hold2.wav Holding position. tm1_roe_recon1.wav Out of sight. tm1_roe_recon2.wav Weapons hold. tm1_roe_suppress1.wav Fire at will. tm1_roe_suppress2.wav Weapons free. [ Mission start chit-chat ] tm1_start1-1.wav Seems quiet enough. tm1_start1-2.wav Too quiet. tm1_start2-1.wav No moon, that's good. tm1_start2-2.wav Going to night-vision. tm1_start3-1.wav Recon report: Russian armor just past the ridge. tm1_start3-2.wav This could get ugly. tm1_start4-1.wav Remember, the blue helmets are the good guys. tm1_start4-2.wav No shooty blue, got it. tm1_start5-1.wav The sooner the chopper gets here the better. tm1_start5-2.wav Couldn't agree more. tm1_start6-1.wav Welcome to Russia, comrade! tm1_start6-2.wav Everybody get your passports ready. tm1_start7-1.wav We're short on time, let's move out. tm1_start7-2.wav I hear ya. tm1_start8-1.wav Now I know how a nail feels. tm1_start8-2.wav Waiting for the hammer? tm1_start9-1.wav Can't see squat in this fog. tm1_start9-2.wav We can't see them, they can't see us. tm1_start10-1.wav Whew! Somebody's not getting his damaged deposit back. tm1_start10-2.wav Those Russians party hard. tm1_start11-1.wav Think they're expecting us? tm1_start11-2.wav Probably baked us a cake. tm1_start12-1.wav Mmm, fresh seafood. tm1_start12-2.wav Keep it quiet. tm1_start13-1.wav The gate's unguarded. tm1_start13-2.wav Maybe they all went home. tm1_start14-1.wav Man, it's cold. tm1_start14-2.wav Cold, cold! Too cold for me. tm1_start15-1.wav We're close, just a couple of blocks. tm1_start15-2.wav Watch your backs. [ Team suppressed ] tm1_suppressed1.wav We're pinned down. tm1_suppressed2.wav Taking cover. tm1_underfire_heavy1.wav Taing some heavy fire. tm1_underfire_heavy2.wav Got a major fire fight here. tm1_underfire_heavy3.wav Engaging in force. tm1_underfire_light1.wav Under fire. tm1_underfire_light2.wav Taking some lead. tm1_underfire_light3.wav They've opened up. [ Wounded (non-radio) ] tm1_wounded_self1.wav I'm hit! tm1_wounded_self2.wav Mmf! tm1_wounded_self3.wav Oughhh! tm1_wounded_self4.wav Mmmgg! tm1_wounded_self5.wav Oughh! tm1_wounded_self6.wav Oomf! tm1_wounded_self7.wav Khh! tm1_wounded_self8.wav Eyghh! tm1_wounded_self9.wav Ugh! tm1_wounded_self10.wav Mgh!! tm1_wounded_self11.wav Ogough! tm1_wounded_self12.wav Ouf! tm1_wounded_self13.wav Oghhf! tm1_wounded_self14.wav Umf! tm1_wounded_self15.wav Ghnn! tm1_wounded_self16.wav Mmghf! tm1_wounded_self17.wav Ouf! tm1_wounded_self18.wav Ghn! *All pain sound texts are an approximation of the sound. [ Team mate wounded ] tm1_wounded_team1.wav Taking some hits. tm1_wounded_team2.wav We got wounded. tm1_wounded_team3.wav Need a medic. [ tm1 unique lines ] tm1_lock_and_load.wav Lock and load. tm1_rock_and_roll.wav Rock and roll. Edited August 1, 2023 by DogEggFive Typo Quote Link to comment Share on other sites More sharing options...
DogEggFive Posted August 1, 2023 Author Share Posted August 1, 2023 (edited) tm2: Male voice 2 Deeper male voice. Has origmiss mission opening lines. Directory: Origmiss\Sound\M_Voice_2 Number of voice files: 137 [ Water too deep ] tm2_blocked_water.wav Too deep. [ Detect ] tm2_detect_friend1.wav Friendlies in sight. tm2_detect_generic1.wav Enemy sighted. tm2_detect_generic2.wav Contact. tm2_detect_generic3.wav Enemy contact. tm2_detect_generic4.wav In visual range. tm2_detect_neutral1.wav Got some non-combatants here. tm2_detect_neutral2.wav Got some civilians. tm2_detect_objective1.wav Target in sight. tm2_detect_tank1.wav Got a tank. tm2_detect_tank2.wav Got armor. tm2_detect_telltale1.wav I hear something. tm2_detect_telltale2.wav They're close. tm2_detect_telltale3.wav Right on top of them. tm2_detected1.wav They see us. tm2_detected2.wav We're spotted. tm2_detected3.wav We've been made. [ Enemy ] tm2_enemy_killed_all1.wav Cease fire! tm2_enemy_killed_generic1.wav Got him! tm2_enemy_killed_generic2.wav Nailed him! tm2_enemy_killed_generic3.wav He's history. tm2_enemy_killed_generic4.wav Goodbye. tm2_enemy_killed_generic5.wav Kill confirmed. tm2_enemy_killed_tank1.wav Tank destroyed. tm2_enemy_retreat1.wav Got'em on the run. tm2_enemy_retreat2.wav They're pulling back! tm2_enemy_retreat3.wav Ooahhhh! [ Friendly fire ] tm2_ff_friend1.wav They are on our side! tm2_ff_generic1.wav Hold your fire! tm2_ff_generic2.wav Watch your fire! tm2_ff_generic3.wav Murphy! Murphy! tm2_ff_neutral1.wav They're civilians! [ Grenade warning/death (non-radio) ] tm2_grenade1.wav Grenade! tm2_grenade2.wav Look out! tm2_killed_self1.wav Uarghh! tm2_killed_self2.wav Agh-aghhh! tm2_killed_self3.wav Augh! tm2_killed_self4.wav Oughhh! tm2_killed_self5.wav Owgh! tm2_killed_self6.wav Oooarghhh! tm2_killed_self7.wav Wrghhh! tm2_killed_self8.wav Oughhh! tm2_killed_self9.wav Owwgh! tm2_killed_self10.wav Ough! tm2_killed_self11.wav Ooughhff! tm2_killed_self12.wav Ohhhhughh! tm2_killed_self13.wav Oghhhhhhhh... [ Death team member ] tm2_killed_team1.wav Man down. tm2_killed_team2.wav Lost a man. tm2_killed_team3.wav We got a casualty. [ Objective related ] tm2_objective_all1.wav (non radio) Whooaaahhhh! tm2_objective_all2.wav (non radio) All your base are belong to us. tm2_objective_demo1.wav Demo charge set. tm2_objective_generic1.wav Objective completed. tm2_objective_hostage1.wav Got the cargo. tm2_objective_location1.wav Objective reached. tm2_objective_prisoner1.wav Prisoner secured. [ Orders ] tm2_orders_generic1.wav Orders received. tm2_orders_generic2.wav Acknowledged. tm2_orders_generic3.wav Affirmative. tm2_orders_generic4.wav Yes. tm2_orders_generic5.wav Got it. tm2_orders_generic6.wav Roger that. [ Path ] tm2_path_end1.wav In position. tm2_path_end2.wav We're here. tm2_path_long1.wav Taking the scenic route. tm2_path_long2.wav Going the long way. tm2_path_new1.wav Moving out. tm2_path_new2.wav On our way. tm2_path_new3.wav We're going. tm2_path_new4.wav Already there. [ Path off - non-radio ] tm2_path_off1.wav Right behind you. tm2_path_off2.wav Following your lead. [ ROE ] tm2_roe_aac1.wav At all cost. tm2_roe_aac2.wav No fear. tm2_roe_hold1.wav Holding. tm2_roe_hold2.wav Holding position. tm2_roe_recon1.wav Out of sight. tm2_roe_recon2.wav Weapons hold. tm2_roe_suppress1.wav Fire at will. tm2_roe_suppress2.wav Weapons free. [ Mission start chit-chat ] tm2_start1-1.wav Seems quiet enough. tm2_start1-2.wav Too quiet. tm2_start2-1.wav No moon, that's good. tm2_start2-2.wav Going to night-vision. tm2_start3-1.wav Recon reports Russian armor just past the ridge. tm2_start3-2.wav This could get ugly. tm2_start4-1.wav Remember, the blue helmets are the GOOD guys. tm2_start4-2.wav No shooty blue... got it. tm2_start5-1.wav The sooner the chopper gets here the better. tm2_start5-2.wav Couldn't agree more. tm2_start6-1.wav Welcome to Russia, comrade! tm2_start6-2.wav Everybody get your passports ready. tm2_start7-1.wav We're short on time, let's move out. tm2_start7-2.wav I hear ya. tm2_start8-1.wav Now I know how a nail feels. tm2_start8-2.wav Waiting for the hammer? tm2_start9-1.wav Can't see squat in this fog. tm2_start9-2.wav We can't see them, they can't see us. tm2_start10-1.wav Ooof... Somebody's not getting his damaged deposit back. tm2_start10-2.wav Those Russians party hard. tm2_start11-1.wav Think they're expecting us? tm2_start11-2.wav Probably baked us a cake. tm2_start12-1.wav Mmm, fresh seafood. tm2_start12-2.wav Keep it quiet. tm2_start13-1.wav (The?) Gate's unguarded. tm2_start13-2.wav Maybe they all went home. tm2_start14-1.wav Man, it's cold. tm2_start14-2.wav Cold, cold! Too cold for me. tm2_start15-1.wav We're close, just a couple of blocks. tm2_start15-2.wav Watch your backs. [ Team suppressed ] tm2_suppressed1.wav We're pinned down. tm2_suppressed2.wav Taking cover. tm2_underfire_heavy1.wav Taing some heavy fire. tm2_underfire_heavy2.wav Got a major fire fight here. tm2_underfire_heavy3.wav Engaging in force. tm2_underfire_light1.wav Under fire. tm2_underfire_light2.wav Taking some lead. tm2_underfire_light3.wav They've opened up. [ Wounded (non-radio) ] tm2_wounded_self1.wav I'm hit! tm2_wounded_self2.wav Mmf! tm2_wounded_self3.wav Arghhh! tm2_wounded_self4.wav Mmm! tm2_wounded_self5.wav Oaghhh! tm2_wounded_self6.wav Ogh! tm2_wounded_self7.wav Oughhhf! tm2_wounded_self8.wav Aughhhh! tm2_wounded_self9.wav Ohfff! tm2_wounded_self10.wav Ough!! tm2_wounded_self11.wav Oow! tm2_wounded_self12.wav Ouf! tm2_wounded_self13.wav Arghh! tm2_wounded_self14.wav Umf! tm2_wounded_self15.wav Oughh! *All pain sound texts are an approximation of the sound. [ Team mate wounded ] tm2_wounded_team1.wav Taking some hits. tm2_wounded_team2.wav We got wounded. tm2_wounded_team3.wav Need a medic. Edited August 1, 2023 by DogEggFive Quote Link to comment Share on other sites More sharing options...
DogEggFive Posted August 1, 2023 Author Share Posted August 1, 2023 (edited) tmp: Male voice 3 Third male voice. Has Desert Siege mission opening lines. Directory: Mods\Origmiss\Sound\M_Voice_3 Number of voice files: 142 -Voice sounds similar to tm1 and tcp, especially the latter. Possibly/probably the same actor. -Some/many of the generic lines are different from tf1/tm1/tm2. Also has more demo charge related lines than them. -I'm very unsure about the one word in "tmp_insert_d6_01.wav" which goes, "There should be some ???? through the hills." It sounded to me like rocks, ramps, or raps. *Need help here, stat!* *Edit - replaced ???? And "spat" (best approximation of the sound I was hearing) with "route" and "stat" respectively. Thanks to wombat for the comment! [ Water ] tmp_blocked_water.wav I'm not going swiming. [ Detect ] tmp_detect_friend1.wav Friendlies in sight. tmp_detect_generic1.wav Enemy sighted. tmp_detect_generic2.wav Contact. tmp_detect_generic3.wav Enemy contact. tmp_detect_generic4.wav In visual range. tmp_detect_host1.wav Hostages located. tmp_detect_host2.wav Found the hostages. tmp_detect_host3.wav Hostages are here. tmp_detect_jeep1.wav Armed jeep's inbound. tmp_detect_jeep2.wav Something's closing fast. tmp_detect_neutral1.wav Got some non-combatants here. tmp_detect_neutral2.wav Got some civilians. tmp_detect_objective1.wav Target spotted. tmp_detect_tank1.wav Tank spotted. tmp_detect_tank2.wav Incoming armor. tmp_detect_telltale1.wav I hear something. tmp_detect_telltale2.wav They're close. tmp_detect_telltale3.wav Right on top of them. tmp_detect_truck1.wav We've got a truck. tmp_detect_truck2.wav Something's closing fast. *Different recording from tmp_detect_jeep2.wav tmp_detected1.wav We've been seen. tmp_detected2.wav We've been spotted. tmp_detected3.wav They've made us. [ Enemy ] tmp_enemy_killed_all1.wav Cease your firing tmp_enemy_killed_generic1.wav Enemy down. tmp_enemy_killed_generic2.wav Another kill. tmp_enemy_killed_generic3.wav Scratch another one. tmp_enemy_killed_generic4.wav Stick a fork in 'em. tmp_enemy_killed_generic5.wav Order some coffins. tmp_enemy_killed_tank1.wav Scratch one piece of Russian scrap. tmp_enemy_retreat1.wav They're running. tmp_enemy_retreat2.wav Look at them go. tmp_enemy_retreat3.wav Enemy is falling back. [ Demo charge ] tmp_expl_first.wav First charge set. tmp_expl_second.wav One more to go. tmp_expl_third.wav All charges set. [ Extraction ] tmp_extr_only1.wav Let's get outta here. tmp_extr_only2.wav Time to leave. tmp_extr_only3.wav Head for pickup. [ Friendly fire ] tmp_ff_friend1.wav They're friendly! tmp_ff_generic1.wav We're friendly! tmp_ff_generic2.wav Watch it! tmp_ff_generic3.wav Taking friendly fire! tmp_ff_neutral1.wav They're civilians! [ Convoy escort ] tmp_foodtruck_dest1.wav We've lost it. tmp_foodtruck_dest2.wav Shipment destroyed. Pull out. tmp_foodtruck_dest3.wav Mission failed. [ 'nades ] tmp_grenade1.wav Grenade! tmp_grenade2.wav Look out! [ Desert siege opening lines ] tmp_insert_d1_01.wav We've caught them napping. tmp_insert_d1_02.wav Move toward that campfire. tmp_insert_d1_03.wav Anyone got a beach ball? tmp_insert_d2_01.wav Something's burning. tmp_insert_d2_02.wav Let's keep the site in one piece. tmp_insert_d2_03.wav Keep an eye out for the hostages. tmp_insert_d3_01.wav Recon repots the SAM's in the heights. tmp_insert_d3_02.wav Long way down to those trains. tmp_insert_d3_03.wav Lots of cover behind these rocks. tmp_insert_d4_01.wav Clear them off the high ground. tmp_insert_d4_02.wav Wish the trucks would move faster. tmp_insert_d4_03.wav We're sitting ducks down here. tmp_insert_d4_01.wav We should be sitting right on top of the wreckages. tmp_insert_d4_02.wav This one needs to be quick. tmp_insert_d4_03.wav Recon says it went down along the river bed. tmp_insert_d6_01.wav There should be some route through the hills. tmp_insert_d6_02.wav Let's go reduce someone's property values. tmp_insert_d6_03.wav Looks messy down there. tmp_insert_d7_01.wav Smells like an ambush. tmp_insert_d7_02.wav Their road block looks like a meat grinder. tmp_insert_d7_03.wav Watch for fire from those trenches. tmp_insert_d8_01.wav Over the river and through the scrap! tmp_insert_d8_02.wav Let's go kill some tanks. tmp_insert_d8_03.wav Looks like some nice high ground over there. [ Jeep gone ] tmp_jeep_kill1.wav That jeep's history. tmp_jeep_kill2.wav Jeep destroyed. [ Death ] tmp_killed_self1.wav Ouaghh! tmp_killed_self2.wav Arghhh! tmp_killed_self3.wav Uaghhh! tmp_killed_self4.wav Aghhhh! tmp_killed_self5.wav Aghhhh! tmp_killed_self6.wav Arghhhh! tmp_killed_self7.wav Uoghhh! tmp_killed_self8.wav Uorghhh! tmp_killed_self9.wav Uaghhhh! tmp_killed_team1.wav Friendly down! tmp_killed_team2.wav Got a man down here! tmp_killed_team3.wav We have a casualty. [ Multiplayer ] tmp_mp_basecap1a.wav It's ours. tmp_mp_basecap2a.wav Under control. tmp_mp_basecap3a.wav Got it. [ Objective ] tmp_objective_all1.wav Yahooooo! tmp_objective_all2.wav Gone and done. tmp_objective_demo1.wav First charge set. tmp_objective_generic1.wav Objective wrapped up. tmp_objective_hostage1.wav Hostage secured. tmp_objective_location1.wav Found the objective, tmp_objective_prisoner1.wav We've got the prisoner. [ Orders ] tmp_orders_generic1.wav Understood. tmp_orders_generic2.wav Orders receieved. tmp_orders_generic3.wav Yes sir. tmp_orders_generic4.wav Gotcha. tmp_orders_generic5.wav Roger. tmp_orders_generic6.wav I hear you. [ Path ] tmp_path_end1.wav In place and ready. tmp_path_end2.wav We've arrived. tmp_path_long1.wav We'll write when we get there. tmp_path_long2.wav Don't wait up. tmp_path_new1.wav We're goin'. (We're gone?) tmp_path_new2.wav We're on the way. tmp_path_new3.wav Be there in two shakes. tmp_path_new4.wav We're rolling. tmp_path_off1.wav Got your back. (non-radio) tmp_path_off2.wav On your tail. [ ROE ] tmp_roe_acc1.wav Advance at all costs. tmp_roe_acc2.wav Full throttle. tmp_roe_hold1.wav We're holding. tmp_roe_hold2.wav Maintaining position. tmp_roe_recon1.wav Taking a look around. tmp_roe_recon2.wav Hold weapons. tmp_roe_suppress1.wav You can fire at will. tmp_roe_suppress2.wav Taking cover. [ Underfire ] tmp_suppressed1.wav We're pinned down. tmp_suppressed2.wav Taking cover. [ Truck destroyed ] tmp_truck_kill1.wav Scratch one truck. tmp_truck_kill2.wav Truck destroyed. [ Underfire ] tmp_underfire_heavy1.wav Catching lead in buckets here. tmp_underfire_heavy2.wav Heavy fire on our position. tmp_underfire_heavy3.wav The enemy is engaged in force. tmp_underfire_light1.wav We're under fire. tmp_underfire_light2.wav Taking some lead here. tmp_underfire_light3.wav They're shooting. tmp_wounded_self1.wav I'm hit! tmp_wounded_self2.wav Aughhh! tmp_wounded_self3.wav Oughhh! tmp_wounded_self4.wav Oughh! tmp_wounded_self5.wav Oghhh! tmp_wounded_self6.wav Ough! tmp_wounded_sel7.wav Arghhh! *Typo in file name? [ Teammate wounded ] tmp_wounded_team1.wav We need a medic here, stat! tmp_wounded_team2.wav There's wounded here. tmp_wounded_team3.wav Medic! Edited August 3, 2023 by DogEggFive Made corrections Quote Link to comment Share on other sites More sharing options...
DogEggFive Posted August 1, 2023 Author Share Posted August 1, 2023 tcp: Island Thunder specific male voice. Directory: Mods\Mp2\Sound Number of voice files: 37 -Voice sounds very similar to tmp/Male Voice 3. Possibly/probably the same voice actor. -These are almost entirely specific to missions. [ Extraction ] tcp_extract_01.wav Waiting for pickup. tcp_extract_02.wav Ready for extraction. tcp_extract_03.wav It's time to go home. [ Mission opening lines ] tcp_insert_c1_01.wav Watch the tops of those enbankments. tcp_insert_c1_02.wav It's going to be house-to-house once we get over the road. tcp_insert_c1_03.wav If we clear out the farm first the rest should be easy. tcp_insert_c2_01.wav The weather should keep most of their sentries inside. tcp_insert_c2_02.wav We're going to need to take out those watch towers fast. tcp_insert_c2_03.wav The sooner we're done, the sooner we're out of the rain. tcp_insert_c3_01.wav The CV-22 went down almost two south of here. tcp_insert_c3_02.wav Let's hope there are survivors. tcp_insert_c3_03.wav Watch for fires from those high rock formations. tcp_insert_c4_01.wav There's high ground to the east. tcp_insert_c4_02.wav Look out for snipers over by the bridge. tcp_insert_c4_03.wav Keep an eye out for snakes. tcp_insert_c5_01.wav Keep your eyes peeled for that package Ordonez has dropped. tcp_insert_c5_02.wav Careful with your fire, we don't wanna hit our informant. tcp_insert_c5_03.wav He's probably in the woods, east of the river. tcp_insert_c6_01.wav We have to defend the polling center at all costs. tcp_insert_c6_02.wav It looks like we're going to get hit from all sides. tcp_insert_c6_03.wav I thought this town liked tourists. tcp_insert_c7_01.wav We can take out the convoy before they hit the beach. tcp_insert_c7_02.wav Recon says there's a lot of boats in the water. tcp_insert_c7_03.wav We'll have good fire on the beach from up here. tcp_insert_c8_01.wav We're going to have to take out those guard posts. tcp_insert_c8_02.wav Looks like they've set up a roadblock. tcp_insert_c8_03.wav It's all up hill from here. [ Mid-mission lines ] tcp_scripted_m2_01.wav We need to take out that other tower before they know we hit this one. tcp_scripted_m3_01.wav They must have gone east. We have to hurry. tcp_scripted_m4_01.wav It's an ambush, take cover! tcp_scripted_m5_01.wav They must be taking Ordonez North. tcp_scripted_m5_02.wav The BMP is escorting the prisoner over the bridge. tcp_scripted_m6_01.wav Looks like there's one more hostage to go. tcp_scripted_m6_02.wav Fall back on the central buiulding, now! tcp_scripted_m8_01.wav (unused?) That guy's post was wired all to the hell, be careful. tcp_scripted_m8_02.wav (unused?) Watch the buildings, the whole place must be rigged to blow! tcp_scripted_m8_03.wav He must be heading for the chopper pad. Whew...this is the end of it! 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 2, 2023 Share Posted August 2, 2023 6 hours ago, DogEggFive said: -I'm very unsure about the one word in "tmp_insert_d6_01.wav" which goes, "There should be some ???? through the hills." It souned to me like rocks, ramps, or raps. *Need help here, spat!* I think it is "route" through the hills. Thanks for taking the time! 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 2, 2023 Share Posted August 2, 2023 (edited) 6 hours ago, DogEggFive said: [ Teammate wounded ] tmp_wounded_team1.wav We need a medic here, spat! (I'm not sure about the last word. "Fast"?) The word or term is "stat" Stat, used as a directive to medical personnel during an emergency situation, is from the Latin word statim, which means “instantly” or “immediately.” Saved all! Edited August 2, 2023 by wombat50 1 Quote Link to comment Share on other sites More sharing options...
DogEggFive Posted August 3, 2023 Author Share Posted August 3, 2023 Thanks! I didn't know the word "stat", and that's an interesting fact. Thanks also for the tip on tmp_insert_d6_01.wav, it sure sounds like it. Funny How I couldn't hear it or didn't make the connection. Changed them both now! (Also fixed a typo. taiing-->taking) 1 Quote Link to comment Share on other sites More sharing options...
fahorom Posted December 29, 2023 Share Posted December 29, 2023 (edited) Deeper male voice with original mission opening lines. Directory: Origmiss\Sound\M_Voice_2 Total voice files: 137 [ Water Depth ] tm2_blocked_water.wav The water is too deep. [ Detection ] tm2_detect_friend1.wav Friendly forces in view. tm2_detect_generic1.wav Enemy sighted. tm2_detect_generic2.wav Contact. tm2_detect_generic3.wav Enemy contact. tm2_detect_generic4.wav In visual range. tm2_detect_neutral1.wav Non-combatants detected. tm2_detect_neutral2.wav Civilians identified. tm2_detect_objective1.wav Target in sight. tm2_detect_tank1.wav Tank spotted. tm2_detect_tank2.wav Armor detected. tm2_detect_telltale1.wav Unidentified noise detected. tm2_detect_telltale2.wav They're in close proximity. tm2_detect_telltale3.wav Right on top of them. tm2_detected1.wav They've spotted us. tm2_detected2.wav We've been seen. tm2_detected3.wav We've been made. [ Enemy Elimination ] tm2_enemy_killed_all1.wav Cease fire! tm2_enemy_killed_generic1.wav Target eliminated! tm2_enemy_killed_generic2.wav Nailed him! tm2_enemy_killed_generic3.wav He's history. tm2_enemy_killed_generic4.wav Goodbye. tm2_enemy_killed_generic5.wav Kill confirmed. tm2_enemy_killed_tank1.wav Tank destroyed. tm2_enemy_retreat1.wav Enemy on the retreat. tm2_enemy_retreat2.wav They're pulling back! tm2_enemy_retreat3.wav Ooahhhh! [ Friendly Fire ] tm2_ff_friend1.wav They are on our side! tm2_ff_generic1.wav Hold your fire! tm2_ff_generic2.wav Watch your fire! tm2_ff_generic3.wav Murphy! Murphy! tm2_ff_neutral1.wav Those are civilians! [ Grenade Warning/Death (non-radio) ] tm2_grenade1.wav Grenade! tm2_grenade2.wav Look out! tm2_killed_self1.wav Uarghh! ... [ Team Suppression ] tm2_suppressed1.wav We're pinned down. tm2_suppressed2.wav Taking cover. tm2_underfire_heavy1.wav Taking heavy fire. tm2_underfire_heavy2.wav Major firefight here. tm2_underfire_heavy3.wav Engaging in force. tm2_underfire_light1.wav Under fire. tm2_underfire_light2.wav baked cake with us tm2_underfire_light3.wav They've opened up. [ Wounded (non-radio) ] tm2_wounded_self1.wav I'm hit! tm2_wounded_self2.wav Mmf! tm2_wounded_self3.wav Arghhh! tm2_wounded_self4.wav Mmm! tm2_wounded_self5.wav Oaghhh! tm2_wounded_self6.wav Ogh! tm2_wounded_self7.wav Oughhhf! tm2_wounded_self8.wav Aughhhh! tm2_wounded_self9.wav Ohfff! tm2_wounded_self10.wav Ough!! tm2_wounded_self11.wav Oow! tm2_wounded_self12.wav Ouf! tm2_wounded_self13.wav Arghh! tm2_wounded_self14.wav Umf! tm2_wounded_self15.wav Oughh! *The texts for all pain sounds are approximations of the actual sounds. Edited December 29, 2023 by fahorom 1 1 Quote Link to comment Share on other sites More sharing options...
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