Jump to content

Full transcript of Ghost Recon teammate voice lines (tf1/tm1/tm2/tmp/tcp) - e.g. "Taking cover!"


Recommended Posts

Taking cover!

Taking the scenic route.

Scratch one piece of Russian scrap.

Murphy! Murphy!

All your base are belong to us.

.

.

.
This post contains (almost) complete transcript of voice lines of Ghosts you hear during a mission.

 

Table of contents:

(click the link to jump to each section)

-tf1/female

https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627824

-tm1/male1

https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627825

-tm2/male2 (deeper voice)

https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627826

*These three above share many lines, and all have opening lines for Origmiss missions.

 

-tmp/male3 https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627827

*has lines for Desert Siege missions.

 

-tcp/IT

https://www.ghostrecon.net/forums/index.php?/topic/66916-full-transcript-of-ghost-recon-teammate-voice-lines-tf1tm1tm2tmptcp-eg-taking-cover/&do=findComment&comment=627828

*Island Thunder specific lines; same voice as tmp?

 

I was inspired by Band of Brothers campaign mod to make this. The mod uses the in-game Russian voices for a great effect, and that inspired me to use the lines of Ghosts myself--but it was kind of a pain to find just the right one, so I decided to transcribe them for later convenience.

 

All texts were manually transcribed by myself, and so there may be some errors. Also, I had some lines/words I was unsure of, so if anyone knows what those lines saying, please post it away.

 

Also, thanks to wombat50 for showing me a software called Karen's Directory Print. It saved me some time. Thanks to the maker of the program, too.

 

For those reading this, please save the texts in case this post becomes unavailable for whatever reason. Also, feel free to copypaste or post the transcript elsewhere. (I'd very much appreciate a credit for the manual transcribing+link to this page!)

 

Okay then, enjoy!

 

P.S.

Also check out:

My other post that contains descriptions of all(?) skybox in the original Ghost Recon here: 

 

Edited by DogEggFive
Added extra info/changed some lines
Link to comment
Share on other sites

tf1: Female voice
Has origmiss mission opening lines.


Directory: Origmiss\Sound\F_Voice_1
Number of voice files - 115
*tf1 has much fewer pain grunts compared to tm1/2 & tmp.


[ Water ]
tf1_blocked_water.wav
    Too deep.

[ Detect ]
tf1_detect_friend1.wav
    Friendlies in sight.

tf1_detect_generic1.wav
    Enemy sighted.

tf1_detect_generic2.wav
    Contact.

tf1_detect_generic3.wav
    Enemy contact.

tf1_detect_generic4.wav
    In visual range.

tf1_detect_neutral1.wav
    Got some non-combatants here.

tf1_detect_neutral2.wav
    Got some civilians.

tf1_detect_objective1.wav
    Target in sight.

tf1_detect_tank1.wav
    Got a tank.

tf1_detect_tank2.wav
    Got armor.

tf1_detect_telltale1.wav
    I hear something.

tf1_detect_telltale2.wav
    They're close.

tf1_detect_telltale3.wav
    Right on top of them.

tf1_detected1.wav
    They see us.

tf1_detected2.wav
    We're spotted.

tf1_detected3.wav
    We've been made.

[ Enemy ]
tf1_enemy_killed_all1.wav
    Cease fire!

tf1_enemy_killed_generic1.wav
    Got him!

tf1_enemy_killed_generic2.wav
    Nailed him!

tf1_enemy_killed_generic3.wav
    He's history.

tf1_enemy_killed_generic4.wav
    Goodbye.

tf1_enemy_killed_generic5.wav
    Kill confirmed.

tf1_enemy_killed_tank1.wav
    Tank destroyed.

tf1_enemy_retreat1.wav
    Got'em on the run.

tf1_enemy_retreat2.wav
    They're pulling back.

tf1_enemy_retreat3.wav
    Woahhhh!

[ Friendly fire ]
tf1_ff_friend1.wav
    They are on our side!

tf1_ff_generic1.wav
    Hold your fire!

tf1_ff_generic2.wav
    Watch your fire!

tf1_ff_generic3.wav
    Murphy! Murphy!

tf1_ff_neutral1.wav
    They're civilians!

[ Grenade warning/death (non-radio) ]
tf1_grenade1.wav
    Grenade!

tf1_grenade2.wav
    Look out!

tf1_killed_self1.wav
    Ahhhhhhh!

tf1_killed_self2.wav
    Ooow!

tf1_killed_self3.wav
    Oooof!

[ Death team member ]
tf1_killed_team1.wav
    Man down.

tf1_killed_team2.wav
    Lost a man.

tf1_killed_team3.wav
    Got a casualty.
*tf1 has the same team death lines as tm1/2, but in different orders.


[ Objective related ]
tf1_objective_all1.wav
    Whooaaahhhh!
tf1_objective_all2.wav
    All your base are belong to us.
tf1_objective_demo1.wav
    Demo charge set.

tf1_objective_generic1.wav
    Objective completed.

tf1_objective_hostage1.wav
    Got the cargo.

tf1_objective_location1.wav
    Objective reached.

tf1_objective_prisoner1.wav
    Prisoner secured.

[ Orders ]
tf1_orders_generic1.wav
    Orders received.

tf1_orders_generic2.wav
    Acknowledged.

tf1_orders_generic3.wav
    Affirmative.

tf1_orders_generic4.wav
    Yes.

tf1_orders_generic5.wav
    Got it.

tf1_orders_generic6.wav
    Roger that.

[ Path ]
tf1_path_end1.wav
    In position.

tf1_path_end2.wav
    We're here.

tf1_path_long1.wav
    Taking the scenic route.

tf1_path_long2.wav
    Going the long way.

tf1_path_new1.wav
    Moving out.

tf1_path_new2.wav
    On our way.

tf1_path_new3.wav
    We're going. ("We're gone"?)

tf1_path_new4.wav
    Already there.

[ Path off - non-radio ]
tf1_path_off1.wav
    Right behind you.

tf1_path_off2.wav
    Following your lead.

[ ROE ]
tf1_roe_aac1.wav
    At all costs.

tf1_roe_aac2.wav
    No fear.

tf1_roe_hold1.wav
    Holding.

tf1_roe_hold2.wav
    Holding position.

tf1_roe_recon1.wav
    Out of sight.

tf1_roe_recon2.wav
    Weapons hold.

tf1_roe_suppress1.wav
    Fire at will.

tf1_roe_suppress2.wav
    Weapons free.

[ Mission start chit-chat ]
tf1_start1-1.wav
    Seems quiet enough.
tf1_start1-2.wav
    Too quiet.

tf1_start2-1.wav
    No moon, that's good.
tf1_start2-2.wav
    Going to night-vision.

tf1_start3-1.wav
    Recon reports Russian armor just past the ridge.
tf1_start3-2.wav
    This could get ugly.

tf1_start4-1.wav
    Remember, the blue helmets are the good guys.
tf1_start4-2.wav
    No shooty blue, got it.

tf1_start5-1.wav
    The sooner the chopper gets here the better.
tf1_start5-2.wav
    Couldn't agree more.

tf1_start6-1.wav
    Welcome to Russia, comrade!
tf1_start6-2.wav
    Everybody get your passports ready.

tf1_start7-1.wav
    We're short on time, let's move out.
tf1_start7-2.wav
    I hear ya.

tf1_start8-1.wav
    Now I know how a nail feels.
tf1_start8-2.wav
    Waiting for the hammer?

tf1_start9-1.wav
    Can't see squat in this fog.
tf1_start9-2.wav
    We can't see them, they can't see us.

tf1_start10-1.wav
    Hoof! Someone's not getting his damaged deposit back.
tf1_start10-2.wav
    Those Russians party hard.

tf1_start11-1.wav
    Think they're expecting us?
tf1_start11-2.wav
    Probably baked us a cake.

tf1_start12-1.wav
    Mmm, fresh seafood.
tf1_start12-2.wav
    Keep it quiet.

tf1_start13-1.wav
    The gate's unguarded.
tf1_start13-2.wav
    Maybe they all went home.

tf1_start14-1.wav
    Man, it's cold.
tf1_start14-2.wav
    Cold, cold! Too cold for me.

tf1_start15-1.wav
    We're close, just a couple of blocks.
tf1_start15-2.wav
    Watch your backs.


[ Team suppressed ]
tf1_suppressed1.wav
    We're pinned down.

tf1_suppressed2.wav
    Taking cover.

tf1_underfire_heavy1.wav
    Taking some heavy fire.

tf1_underfire_heavy2.wav
    Got a major fire fight here.

tf1_underfire_heavy3.wav
    Engaging in force.

tf1_underfire_light1.wav
    Under fire.

tf1_underfire_light2.wav
    Taking some lead.

tf1_underfire_light3.wav
    They've opened up.


[ Wounded (non-radio) ]
tf1_wounded_self1.wav
    I'm hit!

tf1_wounded_self2.wav
    Ahhh!

tf1_wounded_self3.wav
    Oooh!

[ Team mate wounded ]
tf1_wounded_team1.wav
    Taking some hits.

tf1_wounded_team2.wav
    We got wounded.

tf1_wounded_team3.wav
    Need a medic.

Edited by DogEggFive
Link to comment
Share on other sites

tm1: Male voice 1
Higher pitched male voice. Has origmiss mission opening lines.

Directory: Origmiss\Sound\M_Voice_1
Number of voice files: 143


[ Water ]
tm1_blocked_water.wav
    Too deep.


[ Detect ]
tm1_detect_friend1.wav
    Friendlies in sight.

tm1_detect_generic1.wav
    Enemy sighted.

tm1_detect_generic2.wav
    Contact.

tm1_detect_generic3.wav
    Enemy contact.

tm1_detect_generic4.wav
    In visual range.

tm1_detect_neutral1.wav
    Got some non-combatants here.

tm1_detect_neutral2.wav
    Got some civilians.

tm1_detect_objective1.wav
    Target in sight.

tm1_detect_tank1.wav
    Got a tank.

tm1_detect_tank2.wav
    Got armor.

tm1_detect_telltale1.wav
    I hear something.

tm1_detect_telltale2.wav
    They're close.

tm1_detect_telltale3.wav
    Right on top of them.

tm1_detected1.wav
    They see us.

tm1_detected2.wav
    We're spotted.

tm1_detected3.wav
    We've been made.

[ Enemy ]
tm1_enemy_killed_all1.wav
    Cease fire!

tm1_enemy_killed_generic1.wav
    Got him!

tm1_enemy_killed_generic2.wav
    Nailed him!

tm1_enemy_killed_generic3.wav
    He's history.

tm1_enemy_killed_generic4.wav
    Goodbye.

tm1_enemy_killed_generic5.wav
    Kill confirmed.

tm1_enemy_killed_tank1.wav
    Tank destroyed.

tm1_enemy_retreat1.wav
    Got'em on the run.

tm1_enemy_retreat2.wav
    They're pulling back.

tm1_enemy_retreat3.wav
    Ooahhhh!

[ Friendly fire ]
tm1_ff_friend1.wav
    They are on our side!

tm1_ff_generic1.wav
    Hold your fire!

tm1_ff_generic2.wav
    Watch your fire!

tm1_ff_generic3.wav
    Murphy! Murphy!

tm1_ff_neutral1.wav
    They're civilians!

[ Grenade warning/death (non-radio) ]
tm1_grenade1.wav
    Grenade!

tm1_grenade2.wav
    Look out!

tm1_killed_self1.wav
    Uarghh!
tm1_killed_self2.wav
    Urghhh!
tm1_killed_self3.wav
    Oughh!
tm1_killed_self4.wav
    Arg!
tm1_killed_self5.wav
    Argh!
tm1_killed_self6.wav
    Ooohh!
tm1_killed_self7.wav
    Ouahhh!
tm1_killed_self8.wav
    Oughhaa!
tm1_killed_self9.wav
    Owwgh!
tm1_killed_self10.wav
    Org!
tm1_killed_self11.wav
    Oouhh!
tm1_killed_self12.wav
    Oughhhhh!
tm1_killed_self13.wav
    Ooogh!
tm1_killed_self14.wav
    Ough!


[ Death team member ]
tm1_killed_team1.wav
    Man down.

tm1_killed_team2.wav
    Lost a man.

tm1_killed_team3.wav
    We got a casualty.

[ Lock and load (tm1 unique) ]
tm1_lock_and_load.wav
    Lock and load.

[ Objective related ]
tm1_objective_all1.wav (non radio)
    Whooaaahhhh!

tm1_objective_all2.wav (non radio)
    All your base are belong to us.

tm1_objective_demo1.wav
    Demo charge set.

tm1_objective_generic1.wav
    Objective completed.

tm1_objective_hostage1.wav
    Got the cargo.

tm1_objective_location1.wav
    Objective reached.

tm1_objective_prisoner1.wav
    Prisoner secured.

[ Orders ]
tm1_orders_generic1.wav
    Orders received.

tm1_orders_generic2.wav
    Acknowledged.

tm1_orders_generic3.wav
    Affirmative.

tm1_orders_generic4.wav
    Yes.

tm1_orders_generic5.wav
    Got it.

tm1_orders_generic6.wav
    Roger that.

[ Path ]
tm1_path_end1.wav
    In position.

tm1_path_end2.wav
    We're here.

tm1_path_long1.wav
    Taking the scenic route.

tm1_path_long2.wav
    Going the long way.

tm1_path_new1.wav
    Moving out.

tm1_path_new2.wav
    On our way.

tm1_path_new3.wav
    We're going.

tm1_path_new4.wav
    Already there.

[ Path off - non-radio ]
tm1_path_off1.wav
    Right behind you.

tm1_path_off2.wav
    Following your lead.


[ Rock and roll (tm1 unique) ]
tm1_rock_and_roll.wav
    Rock and roll.

[ ROE ]
tm1_roe_aac1.wav
    At all cost.

tm1_roe_aac2.wav
    No fear.

tm1_roe_hold1.wav
    Holding.

tm1_roe_hold2.wav
    Holding position.

tm1_roe_recon1.wav
    Out of sight.

tm1_roe_recon2.wav
    Weapons hold.

tm1_roe_suppress1.wav
    Fire at will.

tm1_roe_suppress2.wav
    Weapons free.

[ Mission start chit-chat ]
tm1_start1-1.wav
    Seems quiet enough.
tm1_start1-2.wav
    Too quiet.

tm1_start2-1.wav
    No moon, that's good.
tm1_start2-2.wav
    Going to night-vision.

tm1_start3-1.wav
    Recon report: Russian armor just past the ridge.
tm1_start3-2.wav
    This could get ugly.

tm1_start4-1.wav
    Remember, the blue helmets are the good guys.
tm1_start4-2.wav
    No shooty blue, got it.

tm1_start5-1.wav
    The sooner the chopper gets here the better.
tm1_start5-2.wav
    Couldn't agree more.

tm1_start6-1.wav
    Welcome to Russia, comrade!
tm1_start6-2.wav
    Everybody get your passports ready.

tm1_start7-1.wav
    We're short on time, let's move out.
tm1_start7-2.wav
    I hear ya.

tm1_start8-1.wav
    Now I know how a nail feels.
tm1_start8-2.wav
    Waiting for the hammer?

tm1_start9-1.wav
    Can't see squat in this fog.
tm1_start9-2.wav
    We can't see them, they can't see us.

tm1_start10-1.wav
    Whew! Somebody's not getting his damaged deposit back.
tm1_start10-2.wav
    Those Russians party hard.

tm1_start11-1.wav
    Think they're expecting us?
tm1_start11-2.wav
    Probably baked us a cake.

tm1_start12-1.wav
    Mmm, fresh seafood.
tm1_start12-2.wav
    Keep it quiet.

tm1_start13-1.wav
    The gate's unguarded.
tm1_start13-2.wav
    Maybe they all went home.

tm1_start14-1.wav
    Man, it's cold.
tm1_start14-2.wav
    Cold, cold! Too cold for me.

tm1_start15-1.wav
    We're close, just a couple of blocks.
tm1_start15-2.wav
    Watch your backs.


[ Team suppressed ]
tm1_suppressed1.wav
    We're pinned down.

tm1_suppressed2.wav
    Taking cover.

tm1_underfire_heavy1.wav
    Taing some heavy fire.

tm1_underfire_heavy2.wav
    Got a major fire fight here.

tm1_underfire_heavy3.wav
    Engaging in force.

tm1_underfire_light1.wav
    Under fire.

tm1_underfire_light2.wav
    Taking some lead.

tm1_underfire_light3.wav
    They've opened up.


[ Wounded (non-radio) ]
tm1_wounded_self1.wav
    I'm hit!
tm1_wounded_self2.wav
    Mmf!
tm1_wounded_self3.wav
    Oughhh!
tm1_wounded_self4.wav
    Mmmgg!
tm1_wounded_self5.wav
    Oughh!
tm1_wounded_self6.wav
    Oomf!
tm1_wounded_self7.wav
    Khh!
tm1_wounded_self8.wav
    Eyghh!
tm1_wounded_self9.wav
    Ugh!
tm1_wounded_self10.wav
    Mgh!!
tm1_wounded_self11.wav
    Ogough!
tm1_wounded_self12.wav
    Ouf!
tm1_wounded_self13.wav
    Oghhf!
tm1_wounded_self14.wav
    Umf!
tm1_wounded_self15.wav
    Ghnn!
tm1_wounded_self16.wav
    Mmghf!
tm1_wounded_self17.wav
    Ouf!
tm1_wounded_self18.wav
    Ghn!
*All pain sound texts are an approximation of the sound.


[ Team mate wounded ]
tm1_wounded_team1.wav
    Taking some hits.

tm1_wounded_team2.wav
    We got wounded.

tm1_wounded_team3.wav
    Need a medic.


[ tm1 unique lines ] 
tm1_lock_and_load.wav
    Lock and load.

tm1_rock_and_roll.wav
    Rock and roll.
 

Edited by DogEggFive
Typo
Link to comment
Share on other sites

tm2: Male voice 2
Deeper male voice. Has origmiss mission opening lines.

Directory: Origmiss\Sound\M_Voice_2
Number of voice files: 137


[ Water too deep ]
tm2_blocked_water.wav
    Too deep.

[ Detect ]
tm2_detect_friend1.wav
    Friendlies in sight.

tm2_detect_generic1.wav
    Enemy sighted.

tm2_detect_generic2.wav
    Contact.

tm2_detect_generic3.wav
    Enemy contact.

tm2_detect_generic4.wav
    In visual range.

tm2_detect_neutral1.wav
    Got some non-combatants here.

tm2_detect_neutral2.wav
    Got some civilians.

tm2_detect_objective1.wav
    Target in sight.

tm2_detect_tank1.wav
    Got a tank.

tm2_detect_tank2.wav
    Got armor.

tm2_detect_telltale1.wav
    I hear something.

tm2_detect_telltale2.wav
    They're close.

tm2_detect_telltale3.wav
    Right on top of them.

tm2_detected1.wav
    They see us.

tm2_detected2.wav
    We're spotted.

tm2_detected3.wav
    We've been made.

[ Enemy ]
tm2_enemy_killed_all1.wav
    Cease fire!

tm2_enemy_killed_generic1.wav
    Got him!

tm2_enemy_killed_generic2.wav
    Nailed him!

tm2_enemy_killed_generic3.wav
    He's history.

tm2_enemy_killed_generic4.wav
    Goodbye.

tm2_enemy_killed_generic5.wav
    Kill confirmed.

tm2_enemy_killed_tank1.wav
    Tank destroyed.

tm2_enemy_retreat1.wav
    Got'em on the run.

tm2_enemy_retreat2.wav
    They're pulling back!

tm2_enemy_retreat3.wav
    Ooahhhh!

[ Friendly fire ]
tm2_ff_friend1.wav
    They are on our side!

tm2_ff_generic1.wav
    Hold your fire!

tm2_ff_generic2.wav
    Watch your fire!

tm2_ff_generic3.wav
    Murphy! Murphy!

tm2_ff_neutral1.wav
    They're civilians!

[ Grenade warning/death (non-radio) ]
tm2_grenade1.wav
    Grenade!

tm2_grenade2.wav
    Look out!

tm2_killed_self1.wav
    Uarghh!
tm2_killed_self2.wav
    Agh-aghhh!
tm2_killed_self3.wav
    Augh!
tm2_killed_self4.wav
    Oughhh!
tm2_killed_self5.wav
    Owgh!
tm2_killed_self6.wav
    Oooarghhh!
tm2_killed_self7.wav
    Wrghhh!
tm2_killed_self8.wav
    Oughhh!
tm2_killed_self9.wav
    Owwgh!
tm2_killed_self10.wav
    Ough!
tm2_killed_self11.wav
    Ooughhff!
tm2_killed_self12.wav
    Ohhhhughh!
tm2_killed_self13.wav
    Oghhhhhhhh...

[ Death team member ]
tm2_killed_team1.wav
    Man down.

tm2_killed_team2.wav
    Lost a man.

tm2_killed_team3.wav
    We got a casualty.

[ Objective related ]
tm2_objective_all1.wav (non radio)
    Whooaaahhhh!

tm2_objective_all2.wav (non radio)
    All your base are belong to us.

tm2_objective_demo1.wav
    Demo charge set.

tm2_objective_generic1.wav
    Objective completed.

tm2_objective_hostage1.wav
    Got the cargo.

tm2_objective_location1.wav
    Objective reached.

tm2_objective_prisoner1.wav
    Prisoner secured.

[ Orders ]
tm2_orders_generic1.wav
    Orders received.

tm2_orders_generic2.wav
    Acknowledged.

tm2_orders_generic3.wav
    Affirmative.

tm2_orders_generic4.wav
    Yes.

tm2_orders_generic5.wav
    Got it.

tm2_orders_generic6.wav
    Roger that.

[ Path ]
tm2_path_end1.wav
    In position.

tm2_path_end2.wav
    We're here.

tm2_path_long1.wav
    Taking the scenic route.

tm2_path_long2.wav
    Going the long way.

tm2_path_new1.wav
    Moving out.

tm2_path_new2.wav
    On our way.

tm2_path_new3.wav
    We're going.

tm2_path_new4.wav
    Already there.

[ Path off - non-radio ]
tm2_path_off1.wav
    Right behind you.

tm2_path_off2.wav
    Following your lead.


[ ROE ]
tm2_roe_aac1.wav
    At all cost.

tm2_roe_aac2.wav
    No fear.

tm2_roe_hold1.wav
    Holding.

tm2_roe_hold2.wav
    Holding position.

tm2_roe_recon1.wav
    Out of sight.

tm2_roe_recon2.wav
    Weapons hold.

tm2_roe_suppress1.wav
    Fire at will.

tm2_roe_suppress2.wav
    Weapons free.

[ Mission start chit-chat ]
tm2_start1-1.wav
    Seems quiet enough.
tm2_start1-2.wav
    Too quiet.

tm2_start2-1.wav
    No moon, that's good.
tm2_start2-2.wav
    Going to night-vision.

tm2_start3-1.wav
    Recon reports Russian armor just past the ridge.
tm2_start3-2.wav
    This could get ugly.

tm2_start4-1.wav
    Remember, the blue helmets are the GOOD guys.
tm2_start4-2.wav
    No shooty blue... got it.

tm2_start5-1.wav
    The sooner the chopper gets here the better.
tm2_start5-2.wav
    Couldn't agree more.

tm2_start6-1.wav
    Welcome to Russia, comrade!
tm2_start6-2.wav
    Everybody get your passports ready.

tm2_start7-1.wav
    We're short on time, let's move out.
tm2_start7-2.wav
    I hear ya.

tm2_start8-1.wav
    Now I know how a nail feels.
tm2_start8-2.wav
    Waiting for the hammer?

tm2_start9-1.wav
    Can't see squat in this fog.
tm2_start9-2.wav
    We can't see them, they can't see us.

tm2_start10-1.wav
    Ooof... Somebody's not getting his damaged deposit back.
tm2_start10-2.wav
    Those Russians party hard.

tm2_start11-1.wav
    Think they're expecting us?
tm2_start11-2.wav
    Probably baked us a cake.

tm2_start12-1.wav
    Mmm, fresh seafood.
tm2_start12-2.wav
    Keep it quiet.

tm2_start13-1.wav
    (The?) Gate's unguarded.
tm2_start13-2.wav
    Maybe they all went home.

tm2_start14-1.wav
    Man, it's cold.
tm2_start14-2.wav
    Cold, cold! Too cold for me.

tm2_start15-1.wav
    We're close, just a couple of blocks.
tm2_start15-2.wav
    Watch your backs.


[ Team suppressed ]
tm2_suppressed1.wav
    We're pinned down.

tm2_suppressed2.wav
    Taking cover.

tm2_underfire_heavy1.wav
    Taing some heavy fire.

tm2_underfire_heavy2.wav
    Got a major fire fight here.

tm2_underfire_heavy3.wav
    Engaging in force.

tm2_underfire_light1.wav
    Under fire.

tm2_underfire_light2.wav
    Taking some lead.

tm2_underfire_light3.wav
    They've opened up.


[ Wounded (non-radio) ]
tm2_wounded_self1.wav
    I'm hit!
tm2_wounded_self2.wav
    Mmf!
tm2_wounded_self3.wav
    Arghhh!
tm2_wounded_self4.wav
    Mmm!
tm2_wounded_self5.wav
    Oaghhh!
tm2_wounded_self6.wav
    Ogh!
tm2_wounded_self7.wav
    Oughhhf!
tm2_wounded_self8.wav
    Aughhhh!
tm2_wounded_self9.wav
    Ohfff!
tm2_wounded_self10.wav
    Ough!!
tm2_wounded_self11.wav
    Oow!
tm2_wounded_self12.wav
    Ouf!
tm2_wounded_self13.wav
    Arghh!
tm2_wounded_self14.wav
    Umf!
tm2_wounded_self15.wav
    Oughh!
*All pain sound texts are an approximation of the sound.


[ Team mate wounded ]
tm2_wounded_team1.wav
    Taking some hits.

tm2_wounded_team2.wav
    We got wounded.

tm2_wounded_team3.wav
    Need a medic.

Edited by DogEggFive
Link to comment
Share on other sites

tmp: Male voice 3
Third male voice. Has Desert Siege mission opening lines.

Directory: Mods\Origmiss\Sound\M_Voice_3
Number of voice files: 142


-Voice sounds similar to tm1 and tcp, especially the latter. Possibly/probably the same actor.

-Some/many of the generic lines are different from tf1/tm1/tm2. Also has more demo charge related lines than them.

-I'm very unsure about the one word in "tmp_insert_d6_01.wav" which goes, "There should be some ???? through the hills." It sounded to me like rocks, ramps, or raps. *Need help here, stat!*
*Edit - replaced ???? And "spat" (best approximation of the sound I was hearing) with "route" and "stat" respectively. Thanks to wombat for the comment!:)

[ Water ]
tmp_blocked_water.wav
    I'm not going swiming.


[ Detect ]
tmp_detect_friend1.wav
    Friendlies in sight.

tmp_detect_generic1.wav
    Enemy sighted.

tmp_detect_generic2.wav
    Contact.

tmp_detect_generic3.wav
    Enemy contact.

tmp_detect_generic4.wav
    In visual range.

tmp_detect_host1.wav
    Hostages located.

tmp_detect_host2.wav
    Found the hostages.

tmp_detect_host3.wav
    Hostages are here.

tmp_detect_jeep1.wav
    Armed jeep's inbound.

tmp_detect_jeep2.wav
    Something's closing fast.

tmp_detect_neutral1.wav
    Got some non-combatants here.

tmp_detect_neutral2.wav
    Got some civilians.

tmp_detect_objective1.wav
    Target spotted.

tmp_detect_tank1.wav
    Tank spotted.

tmp_detect_tank2.wav
    Incoming armor.

tmp_detect_telltale1.wav
    I hear something.

tmp_detect_telltale2.wav
    They're close.

tmp_detect_telltale3.wav
    Right on top of them.

tmp_detect_truck1.wav
    We've got a truck.

tmp_detect_truck2.wav
    Something's closing fast.
*Different recording from tmp_detect_jeep2.wav

tmp_detected1.wav
    We've been seen.

tmp_detected2.wav
    We've been spotted.

tmp_detected3.wav
    They've made us.


[ Enemy ]
tmp_enemy_killed_all1.wav
    Cease your firing

tmp_enemy_killed_generic1.wav
    Enemy down.

tmp_enemy_killed_generic2.wav
    Another kill.

tmp_enemy_killed_generic3.wav
    Scratch another one.

tmp_enemy_killed_generic4.wav
    Stick a fork in 'em.

tmp_enemy_killed_generic5.wav
    Order some coffins.

tmp_enemy_killed_tank1.wav
    Scratch one piece of Russian scrap.

tmp_enemy_retreat1.wav
    They're running.

tmp_enemy_retreat2.wav
    Look at them go.

tmp_enemy_retreat3.wav
    Enemy is falling back.


[ Demo charge ]
tmp_expl_first.wav
    First charge set.

tmp_expl_second.wav
    One more to go.

tmp_expl_third.wav
    All charges set.

[ Extraction ]
tmp_extr_only1.wav
    Let's get outta here.

tmp_extr_only2.wav
    Time to leave.

tmp_extr_only3.wav
    Head for pickup.

[ Friendly fire ]
tmp_ff_friend1.wav
    They're friendly!

tmp_ff_generic1.wav
    We're friendly!

tmp_ff_generic2.wav
    Watch it!

tmp_ff_generic3.wav
    Taking friendly fire!

tmp_ff_neutral1.wav
    They're civilians!


[ Convoy escort ]
tmp_foodtruck_dest1.wav
    We've lost it.

tmp_foodtruck_dest2.wav
    Shipment destroyed. Pull out.

tmp_foodtruck_dest3.wav
    Mission failed.


[ 'nades ]
tmp_grenade1.wav
    Grenade!

tmp_grenade2.wav
    Look out!


[ Desert siege opening lines ]
tmp_insert_d1_01.wav
    We've caught them napping.
tmp_insert_d1_02.wav
    Move toward that campfire.
tmp_insert_d1_03.wav
    Anyone got a beach ball?


tmp_insert_d2_01.wav
    Something's burning.
tmp_insert_d2_02.wav
    Let's keep the site in one piece.
tmp_insert_d2_03.wav
    Keep an eye out for the hostages.


tmp_insert_d3_01.wav
    Recon repots the SAM's in the heights.
tmp_insert_d3_02.wav
    Long way down to those trains.
tmp_insert_d3_03.wav
    Lots of cover behind these rocks.


tmp_insert_d4_01.wav
    Clear them off the high ground.
tmp_insert_d4_02.wav
    Wish the trucks would move faster.
tmp_insert_d4_03.wav
    We're sitting ducks down here.


tmp_insert_d4_01.wav
    We should be sitting right on top of the wreckages.
tmp_insert_d4_02.wav
    This one needs to be quick.
tmp_insert_d4_03.wav
    Recon says it went down along the river bed.


tmp_insert_d6_01.wav
    There should be some route through the hills.
tmp_insert_d6_02.wav
    Let's go reduce someone's property values.
tmp_insert_d6_03.wav
    Looks messy down there.


tmp_insert_d7_01.wav
    Smells like an ambush.
tmp_insert_d7_02.wav
    Their road block looks like a meat grinder.
tmp_insert_d7_03.wav
    Watch for fire from those trenches.


tmp_insert_d8_01.wav
    Over the river and through the scrap!
tmp_insert_d8_02.wav
    Let's go kill some tanks.
tmp_insert_d8_03.wav
    Looks like some nice high ground over there.

[ Jeep gone ]
tmp_jeep_kill1.wav
    That jeep's history.

tmp_jeep_kill2.wav
    Jeep destroyed.


[ Death ]
tmp_killed_self1.wav
    Ouaghh!

tmp_killed_self2.wav
    Arghhh!

tmp_killed_self3.wav
    Uaghhh!

tmp_killed_self4.wav
    Aghhhh!

tmp_killed_self5.wav
    Aghhhh!

tmp_killed_self6.wav
    Arghhhh!

tmp_killed_self7.wav
    Uoghhh!

tmp_killed_self8.wav
    Uorghhh!

tmp_killed_self9.wav
    Uaghhhh!

tmp_killed_team1.wav
    Friendly down!

tmp_killed_team2.wav
    Got a man down here!

tmp_killed_team3.wav
    We have a casualty.


[ Multiplayer ]
tmp_mp_basecap1a.wav
    It's ours.

tmp_mp_basecap2a.wav
    Under control.

tmp_mp_basecap3a.wav
    Got it.


[ Objective ]
tmp_objective_all1.wav
    Yahooooo!

tmp_objective_all2.wav
    Gone and done.

tmp_objective_demo1.wav
    First charge set.

tmp_objective_generic1.wav
    Objective wrapped up.

tmp_objective_hostage1.wav
    Hostage secured.

tmp_objective_location1.wav
    Found the objective,

tmp_objective_prisoner1.wav
    We've got the prisoner.


[ Orders ]
tmp_orders_generic1.wav
    Understood.

tmp_orders_generic2.wav
    Orders receieved.

tmp_orders_generic3.wav
    Yes sir.

tmp_orders_generic4.wav
    Gotcha.

tmp_orders_generic5.wav
    Roger.

tmp_orders_generic6.wav
    I hear you.


[ Path ]
tmp_path_end1.wav
    In place and ready.

tmp_path_end2.wav
    We've arrived.

tmp_path_long1.wav
    We'll write when we get there.

tmp_path_long2.wav
    Don't wait up.

tmp_path_new1.wav
    We're goin'. (We're gone?)

tmp_path_new2.wav
    We're on the way.

tmp_path_new3.wav
    Be there in two shakes.

tmp_path_new4.wav
    We're rolling.

tmp_path_off1.wav
    Got your back. (non-radio)

tmp_path_off2.wav
    On your tail.


[ ROE ]
tmp_roe_acc1.wav
    Advance at all costs.

tmp_roe_acc2.wav
    Full throttle.

tmp_roe_hold1.wav
    We're holding.

tmp_roe_hold2.wav
    Maintaining position.

tmp_roe_recon1.wav
    Taking a look around.

tmp_roe_recon2.wav
    Hold weapons.

tmp_roe_suppress1.wav
    You can fire at will.

tmp_roe_suppress2.wav
    Taking cover.


[ Underfire ]
tmp_suppressed1.wav
    We're pinned down.

tmp_suppressed2.wav
    Taking cover.


[ Truck destroyed ]
tmp_truck_kill1.wav
    Scratch one truck.

tmp_truck_kill2.wav
    Truck destroyed.


[ Underfire ]
tmp_underfire_heavy1.wav
    Catching lead in buckets here.

tmp_underfire_heavy2.wav
    Heavy fire on our position.

tmp_underfire_heavy3.wav
    The enemy is engaged in force.

tmp_underfire_light1.wav
    We're under fire.

tmp_underfire_light2.wav
    Taking some lead here.

tmp_underfire_light3.wav
    They're shooting.


tmp_wounded_self1.wav
    I'm hit!

tmp_wounded_self2.wav
    Aughhh!

tmp_wounded_self3.wav
    Oughhh!

tmp_wounded_self4.wav
    Oughh!

tmp_wounded_self5.wav
    Oghhh!

tmp_wounded_self6.wav
    Ough!

tmp_wounded_sel7.wav
    Arghhh!
*Typo in file name?

[ Teammate wounded ]
tmp_wounded_team1.wav
    We need a medic here, stat!

tmp_wounded_team2.wav
    There's wounded here.

tmp_wounded_team3.wav
    Medic!

Edited by DogEggFive
Made corrections
Link to comment
Share on other sites

tcp: Island Thunder specific male voice.

Directory: Mods\Mp2\Sound
Number of voice files: 37

-Voice sounds very similar to tmp/Male Voice 3. Possibly/probably the same voice actor.
-These are almost entirely specific to missions.


[ Extraction ]
tcp_extract_01.wav
    Waiting for pickup.
tcp_extract_02.wav
    Ready for extraction.
tcp_extract_03.wav
    It's time to go home.

[ Mission opening lines ]
tcp_insert_c1_01.wav
    Watch the tops of those enbankments.
tcp_insert_c1_02.wav
    It's going to be house-to-house once we get over the road.
tcp_insert_c1_03.wav
    If we clear out the farm first the rest should be easy.


tcp_insert_c2_01.wav
    The weather should keep most of their sentries inside.
tcp_insert_c2_02.wav
    We're going to need to take out those watch towers fast.
tcp_insert_c2_03.wav
    The sooner we're done, the sooner we're out of the rain.


tcp_insert_c3_01.wav
    The CV-22 went down almost two south of here.
tcp_insert_c3_02.wav
    Let's hope there are survivors.
tcp_insert_c3_03.wav
    Watch for fires from those high rock formations.


tcp_insert_c4_01.wav
    There's high ground to the east.
tcp_insert_c4_02.wav
    Look out for snipers over by the bridge.
tcp_insert_c4_03.wav
    Keep an eye out for snakes.


tcp_insert_c5_01.wav
    Keep your eyes peeled for that package Ordonez has dropped.
tcp_insert_c5_02.wav
    Careful with your fire, we don't wanna hit our informant.
tcp_insert_c5_03.wav
    He's probably in the woods, east of the river.


tcp_insert_c6_01.wav
    We have to defend the polling center at all costs.
tcp_insert_c6_02.wav
    It looks like we're going to get hit from all sides.
tcp_insert_c6_03.wav
    I thought this town liked tourists.


tcp_insert_c7_01.wav
    We can take out the convoy before they hit the beach.
tcp_insert_c7_02.wav
    Recon says there's a lot of boats in the water.
tcp_insert_c7_03.wav
    We'll have good fire on the beach from up here.


tcp_insert_c8_01.wav
    We're going to have to take out those guard posts.
tcp_insert_c8_02.wav
    Looks like they've set up a roadblock.
tcp_insert_c8_03.wav
    It's all up hill from here.


[ Mid-mission lines ]
tcp_scripted_m2_01.wav
    We need to take out that other tower before they know we hit this one.

tcp_scripted_m3_01.wav
    They must have gone east. We have to hurry.

tcp_scripted_m4_01.wav
    It's an ambush, take cover!

tcp_scripted_m5_01.wav
    They must be taking Ordonez North.

tcp_scripted_m5_02.wav
    The BMP is escorting the prisoner over the bridge.


tcp_scripted_m6_01.wav
    Looks like there's one more hostage to go.
tcp_scripted_m6_02.wav
    Fall back on the central buiulding, now!


tcp_scripted_m8_01.wav (unused?)
    That guy's post was wired all to the hell, be careful.
tcp_scripted_m8_02.wav (unused?)
    Watch the buildings, the whole place must be rigged to blow!
tcp_scripted_m8_03.wav
    He must be heading for the chopper pad.
 


Whew...this is the end of it!

  • Thanks 1
Link to comment
Share on other sites

6 hours ago, DogEggFive said:

-I'm very unsure about the one word in "tmp_insert_d6_01.wav" which goes, "There should be some ???? through the hills." It souned to me like rocks, ramps, or raps. *Need help here, spat!*

I think it is "route" through the hills. Thanks for taking the time!

  • Thanks 1
Link to comment
Share on other sites

6 hours ago, DogEggFive said:

[ Teammate wounded ]
tmp_wounded_team1.wav
    We need a medic here, spat! (I'm not sure about the last word. "Fast"?)

The word or term is "stat"
Stat, used as a directive to medical personnel during an emergency situation, is from the Latin word statim, which means “instantly” or “immediately.”

Saved all!

Edited by wombat50
  • Thanks 1
Link to comment
Share on other sites

Thanks!

I didn't know the word "stat", and that's an interesting fact.

Thanks also for the tip on tmp_insert_d6_01.wav, it sure sounds like it. Funny How I couldn't hear it or didn't make the connection.

 

Changed them both now!

(Also fixed a typo. taiing-->taking)

  • Like 1
Link to comment
Share on other sites

  • 4 months later...

Deeper male voice with original mission opening lines.

Directory: Origmiss\Sound\M_Voice_2
Total voice files: 137

[ Water Depth ]
tm2_blocked_water.wav
The water is too deep.

[ Detection ]
tm2_detect_friend1.wav
Friendly forces in view.

tm2_detect_generic1.wav
Enemy sighted.

tm2_detect_generic2.wav
Contact.

tm2_detect_generic3.wav
Enemy contact.

tm2_detect_generic4.wav
In visual range.

tm2_detect_neutral1.wav
Non-combatants detected.

tm2_detect_neutral2.wav
Civilians identified.

tm2_detect_objective1.wav
Target in sight.

tm2_detect_tank1.wav
Tank spotted.

tm2_detect_tank2.wav
Armor detected.

tm2_detect_telltale1.wav
Unidentified noise detected.

tm2_detect_telltale2.wav
They're in close proximity.

tm2_detect_telltale3.wav
Right on top of them.

tm2_detected1.wav
They've spotted us.

tm2_detected2.wav
We've been seen.

tm2_detected3.wav
We've been made.

[ Enemy Elimination ]
tm2_enemy_killed_all1.wav
Cease fire!

tm2_enemy_killed_generic1.wav
Target eliminated!

tm2_enemy_killed_generic2.wav
Nailed him!

tm2_enemy_killed_generic3.wav
He's history.

tm2_enemy_killed_generic4.wav
Goodbye.

tm2_enemy_killed_generic5.wav
Kill confirmed.

tm2_enemy_killed_tank1.wav
Tank destroyed.

tm2_enemy_retreat1.wav
Enemy on the retreat.

tm2_enemy_retreat2.wav
They're pulling back!

tm2_enemy_retreat3.wav
Ooahhhh!

[ Friendly Fire ]
tm2_ff_friend1.wav
They are on our side!

tm2_ff_generic1.wav
Hold your fire!

tm2_ff_generic2.wav
Watch your fire!

tm2_ff_generic3.wav
Murphy! Murphy!

tm2_ff_neutral1.wav
Those are civilians!

[ Grenade Warning/Death (non-radio) ]
tm2_grenade1.wav
Grenade!

tm2_grenade2.wav
Look out!

tm2_killed_self1.wav
Uarghh!

...

[ Team Suppression ]
tm2_suppressed1.wav
We're pinned down.

tm2_suppressed2.wav
Taking cover.

tm2_underfire_heavy1.wav
Taking heavy fire.

tm2_underfire_heavy2.wav
Major firefight here.

tm2_underfire_heavy3.wav
Engaging in force.

tm2_underfire_light1.wav
Under fire.

tm2_underfire_light2.wav
baked cake with us

tm2_underfire_light3.wav
They've opened up.

[ Wounded (non-radio) ]
tm2_wounded_self1.wav
I'm hit!

tm2_wounded_self2.wav
Mmf!

tm2_wounded_self3.wav
Arghhh!

tm2_wounded_self4.wav
Mmm!

tm2_wounded_self5.wav
Oaghhh!

tm2_wounded_self6.wav
Ogh!

tm2_wounded_self7.wav
Oughhhf!

tm2_wounded_self8.wav
Aughhhh!

tm2_wounded_self9.wav
Ohfff!

tm2_wounded_self10.wav
Ough!!

tm2_wounded_self11.wav
Oow!

tm2_wounded_self12.wav
Ouf!

tm2_wounded_self13.wav
Arghh!

tm2_wounded_self14.wav
Umf!

tm2_wounded_self15.wav
Oughh!

*The texts for all pain sounds are approximations of the actual sounds.

Edited by fahorom
  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...