AB_Lt_Cmd_Riker Posted June 10, 2010 Share Posted June 10, 2010 (edited) Hi All! I recently added new mask_binoc.rsb, mask_nv.rsb, mask_sr.rsb, mask_sr-nv.rsb, nvmask.rsb, nvmaskalpha.rsb and nvnoise.rsb files to expand viewability during night operations when using night vision. I noticed, however, that there was no effect on any of the sniper weapons? Other weapons - pistols, shotguns, machine gunes, etc., now have the expanded viewability - but not the sniper weapons. What I am doing wrong or what is missing? Edited June 10, 2010 by AB_Lt_Cmd_Riker Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 10, 2010 Share Posted June 10, 2010 Those 7 files indeed control the appearance and FOV of night vision, binoculars, and sniper scopes, so by modifying them you should be able to achieve the effect you were looking for. If only the sniper scopes give you trouble, there might be something you missed changing in the mask_sr.rsb and/or mask_sr-nv.rsb. Quote Link to comment Share on other sites More sharing options...
AB_Lt_Cmd_Riker Posted June 10, 2010 Author Share Posted June 10, 2010 ApexMods: Thanks for the quick reply...I'll take a look and see about the mask_sr.rsb and mask_sr-v.rsb files. Any suggestions on where I might get a new set of the .rsb files that will take care of all of it for me at one time? Maybe a specific mod or download? Quote Link to comment Share on other sites More sharing options...
AB_Lt_Cmd_Riker Posted June 11, 2010 Author Share Posted June 11, 2010 (edited) ApexMods: You were right...the mask_sr.rsb and the mask_sr-v.rsb files were missing. Apparently, all seven files also had to be installed in the "Origmis" texture folder as well as my mod's texture folder in order for it to work correctly. Once I installed them, the night vision worked perfectly for the sniper weapons as well. Thanks for your insight! Edited June 11, 2010 by AB_Lt_Cmd_Riker Quote Link to comment Share on other sites More sharing options...
Doc. Caliban Posted July 23, 2012 Share Posted July 23, 2012 files also had to be installed in the "Origmis" texture folder as well as my mod's texture folder in order for it to work correctly. I've not seen this issue before ... I thought that the mod folder versions of any file trumped anything in the origmis (or any lower priority mod). Is that not correct? I'm looking around for more info on the mask_sr-nv.rsb file and came across this thread, so now I'm curious about this. Thanks! -Doc Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 23, 2012 Share Posted July 23, 2012 You know this is a two year old topic right? Quote Link to comment Share on other sites More sharing options...
Doc. Caliban Posted July 24, 2012 Share Posted July 24, 2012 (edited) You know this is a two year old topic right? Well, yeah ... but the forum is an archive, so all threads are still relavant if there aren't newer versions (repeats) of them. Now this is back at the top where someone can see my question. -Doc Edited July 24, 2012 by Doc. Caliban Quote Link to comment Share on other sites More sharing options...
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