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AB_Lt_Cmd_Riker

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About AB_Lt_Cmd_Riker

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    Boynton Beach, FL USA

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    http://www.absquad.net/ghost_recon_x86.htm
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  1. Wombat: Yes, sir, it has been a long time. I took your suggestion and made all of the opposing_force.atr characters the same new "ISIS" character I created, but I am still getting a couple "default" GR characters in the firefight (AB FF185). I have attached the co-op firefight mission, and was wondering if you might take a look at it and let me know where I have messed up the scripting? (coop) ab_firefight-762.gtf
  2. Hi All: I was wondering it is possible to have just ONE character used for a firefight? Typically the firefight selects several different characters from the actor files for a firefight, but I want to have a firefight that uses just one specific actor\character. Resistance...is futile Michael Priester AB_Lt_Cmd_Riker
  3. When attempting to install Ghost recon, I receive the following error message: "The InstallShield engine (kernal.exe) could not be launched. Class not registered." Below is my system information: Windows 7 Professional SP-1 x64 Intel Core i7-3770 @3.40GHz 8GB RAM RealTek HD Audio v6.0.1.5985 AMD Radeon HD 7570 v8.922.0.0 w/32GB RAM DirectX v11 Thanks; Michael Priester AB_Lt_Cmd_Riker
  4. Apex: Makes sense...I'll give it a try. AB_Lt_Cmd_Riker
  5. Apex: How the h$ll are you? It has been WAY too long...I see what you are saying. Here is what I thought could POSSIBLY be done(?): In a mission, I simply set up a zone on the map (Ex: Zone: Respawn 01). When a member of the Player Platoon (set as an Actor Ref in the script as "Player Actor") reaches the zone it triggers a "Respawn Group": GROUP: RESPAWN Allow this block to be reactivated Continue executing responses if (Player Actor is active) Continue executing responses if (Player Actor is a valid reference) Teleport Player Actor to Zone: Respawn 01 Now, here's my thinki
  6. Hi all: Okay, here's another one for you: in a firefight, the absolute worse thing is having to run all the way back to where you were killed at. Is there a way to make the spawn sight move as the fight moves away from the original spawn zone to keep you closer to the fight? I know this is possible in missions, but how would it be handled in a firefight? Thanks; AB_Lt_Cmd_Riker
  7. Hi All: It's been quite a while since I've been here or in Ghost Recon, but decided recently to fire up GR and take the old gal for another spin. I was wondering about generating a .gtf firefight file: I have seen in the scripting where you can spawn (call) an "opposing force" with a specific number of bad guys (say, 30). Here's my question: Is it possible to call for SPECIFIC actors with specific weapon kits to fill the opposing force? AB_Lt_Cmd_Riker
  8. I was wondering: It gets really frustrating when you have to scroll one weapon at a time in any of the kit options in GR. Is there anyway of speeding this up?
  9. I was wondering why it seems whether you are in a firefight or a mission, enemy AI's tend to fire one shot at a time, even when they have fully automatic weapons like the AK-47. Is there a way to script the bad guys so they always fire in full automatic mode instead of single shot?
  10. Hi All: I was wondering if anybody has come across this problem...When joining a multiplayer game, you get some wierd sounds in Ghost Recon. In particular, when you switch weapons, I hear a man dying (death screams) instead of the normal velcro-type sound. The person hosting the game doesn't hear it, just people who have joined the game. I have deleted the sound folders for the MP1, MP2 and Origmiss add-ons and reinstalled the original sound folders from the CD, but ot no avail...
  11. Hi all: Can anybody tell me why every time I try to open an .rsb file with the PhotoShop Plugin (RSB.8bi) I get the following error message: "Plugin can't read the requested format." I doesn't matter which .rsb file I try to open, I get the same message EVERY time...Any ideas on how to work around this and actually be able to open the .rsb file? Thanks; Michael
  12. Tinker: I did that...as I said, however, I think I may have some items not correct in the .ctf file. It only requires a Recon Insertion Point, and does not require any bases be present. Is there any way that I can send you the file and have you look over it and let me know if I have any scripting error in it? I want to try and make it as multi-player as possible, so any advice on my scripting (or lack thereof) would be greatly appreciated... Thanks; Michael
  13. rileyfletcher_01: Thanks...Like I said, it's been a while since I've tried to do any of this. Tinker: No joy...I edited the .gtf file using the blocks you showed me, but it didn't work. I think I have something wrong in some portion of the scripting within the .gtf file that is "offsetting" the changes you offered. Thanks; Michael
  14. Tinker: Thanks for the response (as always!)....It's been a while since I've done any kind of editing in GR...I can't for the life of me remember what program I used to edit the ".gtf" file in GR??? Thanks; Michael
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