EasyCo Posted October 18, 2009 Share Posted October 18, 2009 (edited) As posted on OFPHQ.com... HQ member Templar GFX has created 3 new scripts to improve the AI in Operation Flashpoint: Dragon Rising. Link Here is the forum post about it which has a video showing the difference... Linky Edited October 18, 2009 by EasyCo Quote Link to comment Share on other sites More sharing options...
RatoN Posted October 18, 2009 Share Posted October 18, 2009 Nice but it seems a bit much? Quote Link to comment Share on other sites More sharing options...
EasyCo Posted October 18, 2009 Author Share Posted October 18, 2009 Nice but it seems a bit much? Agreed. I think he is going to scale it down some although the point is that this is possible and there are multiple variables. Quote Link to comment Share on other sites More sharing options...
doubletap Posted October 20, 2009 Share Posted October 20, 2009 (edited) Better AI behavior is always a good thing. But ramping up AI accuracy for the sake of making it ultra challenging is not necessarily more realistic, although I suppose the mod is never claimed to be for realism. Too much accuracy also means more shots to the face and less of that fantastic bullet whizzing and zinging by your head and cracking into the wood and concrete and dirt around you; one of the best things about this game! You are outnumbered so heavily in DR, often fighting in more than one direction, and multitasking. Why would I want to deal with unrealistic enemy accuracy too? It's entirely unrealistic to expect to go on a real combat mission with an 80% chance of getting killed on every mission. In real combat a soldier can fire hundreds of rounds and never hit an enemy. It's difficult as hell to do. Now that I'm done ranting what I think is truely needed is to fix the AI turning and firing on your position immediately after you've fired a suppressed weapon 300 meters away!! Edited November 28, 2009 by doubletap Quote Link to comment Share on other sites More sharing options...
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