RDCNemesis Posted June 6, 2011 Share Posted June 6, 2011 Would it be usefull to have a basic stock map set up for mission help? A simple level that opens in the editor, or you can spawn into it in game. No enemy or any other scripting needed. From there it would be a lot easier to direct someone. Nominates AmEyeBlind. LOL Tinker my heli scripting is coming on lol. I have two taking off then landing then re-taking off and then guarding set areas. It impressed me anyway Tinker thats what i have been trying to do, i have screwed up to many half built maps and scripts so i have learnt to do base maps with one specific role. problem is this time my map has several levels, the start is below the "player" and when placing ai in the lower levels i crash on start up. I have installed the backup from last week, not lost much, so hopefully my ai will spawn if not its just another waste of a weeks map building It all one big learning curve Quote Link to comment Share on other sites More sharing options...
AmEyeBlind Posted June 7, 2011 Author Share Posted June 7, 2011 (edited) what helped me a lot in the beginning was to unbundle some existing maps to look at it in the editor and the scripts. it can help a lot when you look at a finished map just to see how other mapmakers are doing it. nemesis what crash go you get with your map? any crashlog ? or just a crash to desktop? edit: just remembered something, fishmonger did a tutorial for mapmaking, also with video toturials. maybe that can help you as well. tutorial videos Edited June 7, 2011 by AmEyeBlind Quote Link to comment Share on other sites More sharing options...
RDCNemesis Posted June 7, 2011 Share Posted June 7, 2011 AmEyeBlind this is the crash Crash in application version: grpcrc1.35 data\lib\units\ai\soldier\sorderlogics.dsf(-1): cant find member: find_close in type <void> SCRIPT STACK data\lib\units\ai\soldier\sorderlogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\levels\custom_levels\bodybagsv2 4th\bodybagsv2 4th.dsf(38) There is no ai on the map all reference to ai events or element types have been removed from the script. I had a back up of this map folder so i have put that back in and am working with that one now Thanks for the tutorials and videos they should help. Quote Link to comment Share on other sites More sharing options...
AmEyeBlind Posted June 7, 2011 Author Share Posted June 7, 2011 when i remember right then that crash is indicating an ai graph issue. maybe a broken ai graph, or ai is to far away from it? Quote Link to comment Share on other sites More sharing options...
RDCNemesis Posted June 9, 2011 Share Posted June 9, 2011 ok thanks I had one unit on patrol with patrol path and waypoints Quote Link to comment Share on other sites More sharing options...
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