AmEyeBlind Posted July 2, 2007 Share Posted July 2, 2007 hi there i have another question, i was trying around with this stuff AnimateUnit Element This element is used to run animations exported inside units. <element type=â€AnimateUnit†name_id=â€depot01†animation_group=â€hangar_door†play_to=â€length†speed=â€1.5â€/> <element type=â€AnimateUnit†name_id=â€depot01†animation_group=â€hangar_door†play_to=â€0†speed=â€-1â€/> type AnimateUnit name_id Name of unit containing animation. animation_group Name of contained animation to run. play_to Now long to play animation, “length†is end, “0†is start. speed How fast and which direction to play, negative is backward i got it working really good hangardoors open when i want em to i got the sound for them in with a composition, i tested it, and its really a nice touch but yesterday 1 of my m8s was hosting a server for a testrun and i didnt see the doors at all, is this just another bug on the list or is there anyway to get this working correct i really would like to use it i hope 1 of u guys knows that Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 2, 2007 Share Posted July 2, 2007 hi there i have another question, i was trying around with this stuff AnimateUnit Element This element is used to run animations exported inside units. <element type=â€AnimateUnit†name_id=â€depot01†animation_group=â€hangar_door†play_to=â€length†speed=â€1.5â€/> <element type=â€AnimateUnit†name_id=â€depot01†animation_group=â€hangar_door†play_to=â€0†speed=â€-1â€/> type AnimateUnit name_id Name of unit containing animation. animation_group Name of contained animation to run. play_to Now long to play animation, “length†is end, “0†is start. speed How fast and which direction to play, negative is backward i got it working really good hangardoors open when i want em to i got the sound for them in with a composition, i tested it, and its really a nice touch but yesterday 1 of my m8s was hosting a server for a testrun and i didnt see the doors at all, is this just another bug on the list or is there anyway to get this working correct i really would like to use it i hope 1 of u guys knows that Not sure if that works with [GR]. It should work in Coop and SP. Quote Link to comment Share on other sites More sharing options...
AmEyeBlind Posted July 2, 2007 Author Share Posted July 2, 2007 damn , to bad, but i think u right, i tryed some stuff and nothing works is there a script comand to take out/add a prop? i just found the disable/enable and the visebility in your scripting pdf but both dont work for me i found a hangardoor in the probslayer, if i would be able to add/remove that during the mission by the script would be ok then just the host gets the animation and the clients will see the door or is it possible to make a mod for the animation that it will work in [GR]? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.