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AnimateUnit Element


AmEyeBlind

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hi there

i have another question, i was trying around with this stuff

AnimateUnit Element

This element is used to run animations exported inside units.

<element type=â€AnimateUnit†name_id=â€depot01â€

animation_group=â€hangar_door†play_to=â€length†speed=â€1.5â€/>

<element type=â€AnimateUnit†name_id=â€depot01â€

animation_group=â€hangar_door†play_to=â€0†speed=â€-1â€/>

type

AnimateUnit

name_id

Name of unit containing animation.

animation_group

Name of contained animation to run.

play_to

Now long to play animation, “length†is end, “0†is start.

speed

How fast and which direction to play, negative is backward

i got it working really good hangardoors open when i want em to

i got the sound for them in with a composition, i tested it, and its really a nice touch

but yesterday 1 of my m8s was hosting a server for a testrun

and i didnt see the doors at all, is this just another bug on the list

or is there anyway to get this working correct

i really would like to use it

i hope 1 of u guys knows that

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hi there

i have another question, i was trying around with this stuff

AnimateUnit Element

This element is used to run animations exported inside units.

<element type=â€AnimateUnit†name_id=â€depot01â€

animation_group=â€hangar_door†play_to=â€length†speed=â€1.5â€/>

<element type=â€AnimateUnit†name_id=â€depot01â€

animation_group=â€hangar_door†play_to=â€0†speed=â€-1â€/>

type

AnimateUnit

name_id

Name of unit containing animation.

animation_group

Name of contained animation to run.

play_to

Now long to play animation, “length†is end, “0†is start.

speed

How fast and which direction to play, negative is backward

i got it working really good hangardoors open when i want em to

i got the sound for them in with a composition, i tested it, and its really a nice touch

but yesterday 1 of my m8s was hosting a server for a testrun

and i didnt see the doors at all, is this just another bug on the list

or is there anyway to get this working correct

i really would like to use it

i hope 1 of u guys knows that

Not sure if that works with [GR]. It should work in Coop and SP.

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damn , to bad, but i think u right, i tryed some stuff and nothing works :(

is there a script comand to take out/add a prop?

i just found the disable/enable and the visebility in your scripting pdf

but both dont work for me

i found a hangardoor in the probslayer, if i would be able to add/remove that during

the mission by the script would be ok

then just the host gets the animation and the clients will see the door

or is it possible to make a mod for the animation that it will work in [GR]?

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