StereoG Posted June 7, 2004 Share Posted June 7, 2004 As you know i have made a map for gr and i have done some doors but they have no sound when the player openes or closes the door. I have setup the map editor for sound,debris etc... but i dont see anything for doors. How do i get the sound tagged to the door? Any help would be appreciated. Thankyou. Quote Link to comment Share on other sites More sharing options...
Zeko Posted June 7, 2004 Share Posted June 7, 2004 Open up folder "mapEditorLists" which u copied to 3DSM folder and find file "sound.txt" and open it up with notepad. Copy&paste this text over the text u see there. "grenade contrete" c_grcon.wav "grenade metal" c_grmet.wav "grenade wood" c_grwod.wav "***DOORS***" null.wav "e_mdooro" e_mdooro.wav "e_mdoorc" e_mdoorc.wav "e_vdooropen" e_vdooropen.wav "e_vdoorclose" e_vdoorclose.wav "e_wdooro" e_wdooro.wav "e_wdoorc" e_wdoorc.wav "e_wbridge" e_wbridge.wav "e_window_bang" e_window_bang.wav "e_mbridge" e_mbridge.wav "a_rustygate" a_rustygate.wav "e_tindooropen" e_tindooropen.wav "e_tindoorclose" e_tindoorclose.wav "***ambients****" null.wav "e_medfire" e_medfire.wav "e_radar" e_radar.wav "e_smhum" e_smhum.wav "f18_bomb_run" f18_bomb_run.wav "howiter_battery" howiter_battery.wav "alarm" L_alarm.wav "L_discombat" L_discombat.wav "napalm_explosions" napalm_explosions.wav "napalm_run" napalm_run.wav "e_mbridge_c" e_mbridge_c.wav end Now u should see a lot more sounds in MapEditor inside 3DSM. Read the pdf how to use the sounds for doors. Quote Link to comment Share on other sites More sharing options...
StereoG Posted June 7, 2004 Author Share Posted June 7, 2004 DA MAN! Thankyou Quote Link to comment Share on other sites More sharing options...
GRT Posted June 7, 2004 Share Posted June 7, 2004 you forgot a ambient 1: "waves" a_beach1.wav Quote Link to comment Share on other sites More sharing options...
OSO Posted June 7, 2004 Share Posted June 7, 2004 Incidentally, You can always customize and update this sound list file to add your own custom sounds to a map object as needed. Quote Link to comment Share on other sites More sharing options...
Zeko Posted June 7, 2004 Share Posted June 7, 2004 you forgot a ambient 1: "waves" a_beach1.wav My bad yeah but anyway he wont need waves souns for doors U can even make your custom sounds and use it w/ MapEditor. Quote Link to comment Share on other sites More sharing options...
BornToKill Posted June 7, 2004 Share Posted June 7, 2004 (edited) Are there any sounds you can add to vehicles, when they are moving or static, using this method?? Edited June 7, 2004 by BornToKill_TAW Quote Link to comment Share on other sites More sharing options...
OSO Posted June 7, 2004 Share Posted June 7, 2004 AFAIK those sounds in the map editor only work with map objects. The sounds that vehciles make are drawn through the tag in the *.vcl file that indicates it's type. Refer to the vehicle editor in IGOR. Quote Link to comment Share on other sites More sharing options...
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