larocket83 Posted November 11, 2003 Share Posted November 11, 2003 I am nearly finished with this Tippmann A5 paintball marker. This is the first piece of work of mine that I consider quality. A couple of the textures weren't at a high enough resolution, so they are blurry, especially the Tippmann A5 logo on the side of the body. Other than that, I'd like to hear what you think. Thanks. Quote Link to comment Share on other sites More sharing options...
Mamon Posted November 11, 2003 Share Posted November 11, 2003 that is so sexy...how about a Tippman 98, Spyder, BlackDragun and Angel markers(with scope ) ? would work great in a paintball mod, i'd play it! Quote Link to comment Share on other sites More sharing options...
Guest SI-Prozac Posted November 11, 2003 Share Posted November 11, 2003 (edited) a bob long intimidator dragon would be awsome Edited November 11, 2003 by SI-Prozac Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 11, 2003 Author Share Posted November 11, 2003 Thanks for the suggestions. I'll look in to all of those. I'm new to paintball so I don't know all the types of markers except the one i have and the Tippmann that i made here. Quote Link to comment Share on other sites More sharing options...
Guest SI-Prozac Posted November 11, 2003 Share Posted November 11, 2003 lots of cool ones and bunches of upgrades have fun making these .... if u wanna make a spyder em1 i can try and take some pics of mine Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 12, 2003 Author Share Posted November 12, 2003 Sounds good. I want to get a variety of markers in the mod. My problem is going to be the ballistics of the guns. I want to make the ammo fall more like a grenade from a grenade launcher, just go farther. If anybody is good at modding gun specs i could use some help in that area. Quote Link to comment Share on other sites More sharing options...
Mamon Posted November 12, 2003 Share Posted November 12, 2003 I could help you out in regard to those gun specs you could make it so that you actually see the paintball like in real paintball and it'd have an arch and all that good stuff Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 12, 2003 Author Share Posted November 12, 2003 Oh man that would be a huge help. I don't want to go through all those specs . I have tried and never get it quite right. Thanks for the offer, I'll have to take you up on that. I've been looking into your suggestions earlier and found a few that could be quite sweet. (If I can do them justice with my modelling skills ) Quote Link to comment Share on other sites More sharing options...
Mamon Posted November 12, 2003 Share Posted November 12, 2003 From what I see of your Tippman A5 you have good modding skills...all you need to do is make some more models and different size CO2 bottles(which would determine ammo count in the .gun file). Basically you could model paintballs in MaX the size of real paintballs by seeing if they fit in the barrel of the marker...oh yeah make sure to make all barrels the same .58 cal size If you want, I know how to export models into game and I could do the .gun files and projectile files...only problem i can see is getting good sounds...my first marker I owned was a Samurai $40 POS and it made the loudest cracking noise when firing...I'd draw fire instantly and my damn thing couldn't shoot more than 20 feet without deviating greatly in trajectory....even in low-wind conditions. However I usually did pretty good against guys with BlackDraguns and Pirahna's in one on one games...don't ask how well actually damn good flanking maneuevers, hiding behind ample-sized trees, and having the balls to charge someone whilst firing ah the joys of PB... Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 12, 2003 Author Share Posted November 12, 2003 Well I can export the models into GR, and make the .gun files, just don't know a lot about the velocities and accuracy, distance and such. I've been thinking about the sounds for a while. I think I'm going to get my gun and some of my friend's guns and record them onto .wav files. I don't know about the sound quality though. After I put the models in game it actually looked better than the render that i posted. No blurriness or anything. Can't figure out why. Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 12, 2003 Author Share Posted November 12, 2003 Here's a render of my newest undertaking: The Spyder E99 Avant. Quote Link to comment Share on other sites More sharing options...
Mamon Posted November 12, 2003 Share Posted November 12, 2003 Well to make it realistic, the .gun file would have to use .prj files(which would be the paintball). That file does most of its own velocity, range and fall already by itself. Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 12, 2003 Author Share Posted November 12, 2003 I see. I though that projectiles in GR always had the exploding grenade animation attached, unless we just changed the .rsbs to an exploding paintball. Quote Link to comment Share on other sites More sharing options...
Mamon Posted November 12, 2003 Share Posted November 12, 2003 No projectiles don't require an explosion...it might be tricky but it can be done Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 14, 2003 Author Share Posted November 14, 2003 I am working on making my textures easier to work with, so instead of using the 5 different textures that i have now, i used render to texture and turned it into 1 texture in max. Why though does it look terrible in the "working" window and good in the render? Will it look like the render in-game, or that cut-up looking "working" window? Quote Link to comment Share on other sites More sharing options...
dekela Posted November 14, 2003 Share Posted November 14, 2003 looks really good, what's the poly count. the reason i ask is it looks as though you have used poly hoggs in the number of sides on the cylinders. less sides will be just as good in game, and it will not lag slow machine's. as for the logo, if you have photo shop you can reproduce them very well using the text tool. keep it up, another fun twist for GR. cheers...... Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 14, 2003 Author Share Posted November 14, 2003 (edited) Well the polycount is like 8000, so yeah its a lot. I don't know how I can go back and change the number of sides because it is already editable mesh. I am fairly new to max, so if there is a way besides optimize I'd love to know. Edit: I tried optimize and it completely screwed over my UV maps. The textures are all distorted etc. Edited November 14, 2003 by larocket83 Quote Link to comment Share on other sites More sharing options...
dekela Posted November 14, 2003 Share Posted November 14, 2003 if you have the original max file you can select the objects and adjust the sides, although it can mess up the final result. 8000 may be a bit high for GR. if you have polygon cruncher it will drop the count by heaps cheers...... Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 14, 2003 Author Share Posted November 14, 2003 Still wondering about those screens i posted a bit ago. Can somebody explain why they are totally different? Quote Link to comment Share on other sites More sharing options...
dekela Posted November 14, 2003 Share Posted November 14, 2003 well i can't really explain it but most of my models look similar until i render it. go off the render as this is how it will look in game cheers...... Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 14, 2003 Author Share Posted November 14, 2003 I'm so happy. You are right. I put it in the game, and it looked great. That saves a lot of mb worth of textures in my mod. I'm glad i figured that out. From now on my models will be less polygons if I can help it. What would you recommend for a cylinder that will look good in GR, as far as sides go? Quote Link to comment Share on other sites More sharing options...
dekela Posted November 14, 2003 Share Posted November 14, 2003 depends on size, some say 6 for small and 8 for big. i normally go 8-10 for small and 10-12 for big dependant on size many may disagree but it works for me cheers...... Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 14, 2003 Author Share Posted November 14, 2003 I'll have to start doing that on future models. Mine now are more along the lines of 18 . Quote Link to comment Share on other sites More sharing options...
dekela Posted November 14, 2003 Share Posted November 14, 2003 good luck and just play. it's all fun. if you want, send me the file and i'll have a look and see if i can kill a few poly's for you cheers...... Quote Link to comment Share on other sites More sharing options...
larocket83 Posted November 14, 2003 Author Share Posted November 14, 2003 I am about to get it down to around half the polys, so i think i will get it from here. Thanks for your offer. Quote Link to comment Share on other sites More sharing options...
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