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RussiaGhost

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Everything posted by RussiaGhost

  1. Now I made a transfer of 5 max in 1 click on a python. True, the properties work correctly on a separate object. I signed up for a paid study on a python and perhaps in the future I am a better modernize the script. It turns out to be for textures you can use TGA format in 32 bit format and he knows how to read alpha channel and the game itself will make RSB out of it. This simplifies the work in paler because the blender knows how to use it normally, I think you can immediately make a texture in TGA. Exports through the operator M MAP work but it is necessary to do better because he is now doing the assignment of a room group only for an active collection. In general, ideally, I would like export immediately from blender, but I do not know Python so well, and even more so, geometry export algorithms and details of the formats.
  2. I’ll deliver from large glitches I think yes, I’ll post it here. Max with Max is a little easier to do in places. I studied a little python to at least somehow navigate in the code and API Blender.
  3. Well, part of the work is done. All properties can be placed in a blender and thrown through the operator of 5 max in 1 click.
  4. In reality, I force a blender to write pieces of code for max and execute Max this code. An example to highlight a dummy from the FBX. He announces the code of Max the script writes through his operator to Max Mile and makes Max fulfill it.
  5. Here are small examples for now. 1 button allocates an object of 3DS max from a blender.
  6. If you run 5 max and blender simultaneously, using VBS, you can cause pressing the 3DS max keys and thereby start the script in it. This script can be written using a python in a blender and when performing the operator to make it at 3DS max. For example, I so tried to make the allocation of an object that is allocated to a 3DS blender. For example, I also want to make the basic properties for objects for cards and transfer them to Max. To transfer the geometry itself through export to the FBX file.
  7. Hello. Does anyone know how to turn the application through the VBS script? Set WshShell = WScript.CreateObject("WScript.Shell") Ma = WshShell.AppActivate("Untitled") WScript.Sleep 50 If Ma Then WshShell.SendKeys("^0") I have such a script that launches my script of 5 3DS Max from the operator to a blender. But this makes an active 3DS Max window. I want to use this to transfer the properties of objects from the blender to Max and thereby make a ready -made card for playing a blender in several clicks and throwing everything into Max.
  8. I tested this situation and this is what I found: If alertness is not set as combat, they will go to points if the distance to the commander is approximately less than 10m + - another 20 -25m from where they can still run. If the distance is greater than the noi will stand still. If you make combat alertness, they will always run even from the end of the map. If you pass like this, 2 soldiers will run 10 meters and that's it. If you push it to the commander less than 10m, they will walk around the points normally.
  9. They all ran to the beginning of the path and then ran along the route.
  10. I tried to make a squad on the whole map and put a path for them. They gather and run along the route.
  11. Hello friends. Are there live servers for the game now or is that all? I can create a cooperative myself if anyone wants to play.
  12. You need 3-5 3ds max and plugins from the game to it. You also need pdf instructions to properly set up the export. The models themselves can be made even in a blender, even in the new version of 3ds max or May or somewhere else, but they need to be exported from these programs to 5 or 4 3ds max and from there into the game.
  13. After assigning the bones to the model, you must select the bone in edit mode Edit envilopens. You must check the checkbox for the vertices. This will make it possible to highlight the vertices. You have to select those vertices that are detached and assign ABS EFFECT 1.0 to those vertices. After that, these vertices will belong to the bone and this will fix errors with vertex separation.
  14. In quick operations, there is a checkbox to automatically assign combat points. If you remove it, you can assign these points in any mission every time. In UH this checkbox is made invisible and all actors have 255 points by default.
  15. Each mission file has a <CombatPoints>6</CombatPoints> tag. This is the distribution of points for each mission in quick operations but not in the company. This will work if the sets in the actors are no more than 8 as in the original. In gameplay textures, you can make buttons with an alpha channel so that buttons or dots are not visible. In fashion, they additionally changed the algorithm for displaying these points. But they are supposed to still work.
  16. Thanks for the information. Everything is different in Russia. Somewhere in general, people cannot wait for a doctor or medicines for treatment in a polyclinic. Serious and moderately severe patients are hospitalized in hospitals. Everywhere there is information about vaccination. Most people get sick more easily with Omicron, but there are a lot of patients, doctors also get sick. Most of the tests are free, except for those that check the blood for anti bodies.
  17. Hello to all. Please tell us how the system of treatment and detection of COVID 19 disease works in your country? How long does it take to wait for the results if you get covid, how many times do you take the test, etc. in general terms? I would like to compare with what we are doing and with what they say officially about other countries.
  18. 1 time long ago this was received on 3 missions. It looks so funny.
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