Rpghard Posted September 30, 2009 Share Posted September 30, 2009 Hi all, We finaly got it working specialy the C4 issues tks to Bogie who brings lights on this ...I want to say a special thanks to Bender316 who help me test it over and over again with Vanilla and Bretzies mod on my server FOAD.Also Thanks to Viper,ZeroG,Demonace and all the other betatesters that participate in the beta.Tks also to GR.net who make it possible 1.Hold the House(1)-If AI get in game over 2.Destroy Heli 3.Destroys 3 adats 4.Infiltrate castle-+ clear area if needed and kill all mgs inside castle( snipers and Rpg)5 total that you need to kill 5.Defend house (2)-Prevent AI to get in by the 2 entrance or it will failed the mission if they get in at a certain point. 6.The best player name will be displayed if you win the mission P.S This is not a lonewolf mission 2-4 players map around 500 A.I and 3 tanks + 1 chopper.The pic is inside the zip.Remake of ''Castle Day'' map by BIRO. DOWNLOAD Quote Link to comment Share on other sites More sharing options...
bender316 Posted September 30, 2009 Share Posted September 30, 2009 Thank you , it allways fun testing your maps. Keep up the good work Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted September 30, 2009 Share Posted September 30, 2009 Really good to see you making missions again Rpghard. DOWNLOAD ENTRY ADDED Quote Link to comment Share on other sites More sharing options...
sightreader Posted October 1, 2009 Share Posted October 1, 2009 Welcome back, RPGHard! My buddy is finally back and we finally got a chance to evaluate this one properly. Sorry we weren't able to help before Beta testing closed! We did get some crashes. After holding the house, as the helicopter showed up (clear enemy airspace), I received a crash after dying. Crash in application version: 30899.3048 data\lib\units\extensions\inventory.dsf(-1): cant find member: hold_weapon in type <UE_ScriptExtension> SCRIPT STACK: data\lib\script_network\member.dsf(0) data\lib\script_network\member.dsf(0) data\lib\script_network\gametype\membercustom.dsf(0) data\lib\script_network\identity.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded When I tried to rejoin, I crashed immediately after loading - before even seeing the weapons selection screen - leaving the poor server player alone to try to hold off the hoards! Crash in application version: 30899.3048 data\lib\units\ai\vehicles\hattacklogics.dsf(-1): cant find member: _name in type <Unit> SCRIPT STACK: data\lib\units\ai\vehicles\hattacklogics.dsf(0) data\lib\units\ai\vehicles\hattacklogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded We did run into a lot of bush snipers, hotspawners, and the fog seemed to affect us rather than the enemy, but still the action was plenty brisk. The server could not pick up any weapons I dropped for some reason. There were a couple of times when we suddenly teleported several feet or so - perhaps when the spawn updated or we achieved some sort of objective - one time just as we were planting explosives on an ADAT! One thing I really liked was the great locations of the .50 cals - on rooftops, and through windows... it was awesome! It's nice to see the Defend style again. The other designers discarded this idea because, if you fail, you only play a few minutes then you end up waiting forever as the server reloads the map. This would be especially frustrating in the case where the team lost because several clients crashed and thus, through no fault of their own, they couldn't reinforce the server and hold the objective. On the other hand, I think it would be awesome to make Defend the final objective - once everyone has already "gotten their money's worth" by completing all other objectives first. I think it would be a great climax to a level.. you're guaranteed plenty of hard fighting as payoff for patiently waiting for the level to load, but the pressure is on your team to end on a good note - no freebies! I think that would really motivate people to play it again if they get through all this other stuff, only to fail at the very end! A lot of real cool ideas in the level, and we can really feel the effects of a new personality - distinct and unique from both Bogie and TC02 - adding a fresh new GRAW2 experience. Thanks so much for making the map... great work, and keep it up! Quote Link to comment Share on other sites More sharing options...
Rpghard Posted October 1, 2009 Author Share Posted October 1, 2009 Welcome back, RPGHard! My buddy is finally back and we finally got a chance to evaluate this one properly. Sorry we weren't able to help before Beta testing closed! We did run into a lot of bush snipers, hotspawners, and the fog seemed to affect us rather than the enemy, but still the action was plenty brisk. The server could not pick up any weapons I dropped for some reason. There were a couple of times when we suddenly teleported several feet or so - perhaps when the spawn updated or we achieved some sort of objective - one time just as we were planting explosives on an ADAT! One thing I really liked was the great locations of the .50 cals - on rooftops, and through windows... it was awesome! Thanks so much for making the map! It's nice to see the Defend style again. The other designers discarded this idea because, if you fail, you only play a few minutes then you end up waiting forever as the server reloads the map. This would be especially frustrating in the case where the team lost because several clients crashed and thus, through no fault of their own, they couldn't reinforce the server and hold the objective. On the other hand, I think it would be awesome to make Defend the final objective - once everyone has already "gotten their money's worth" by completing all other objectives first - then I think it would be a great way to end a level! Some real cool ideas in here, and we can really feel the effects of a new personality - distinct and unique from Bogie and TC02 - adding a fresh new GRAW2 experience! The crash you have are random crash that you can have or not as I have tried the map many times without any crashes and the only crash I get sometimes was the 'Z' crash and the frst one you got but at a different time cause it's random and it can happen on any maps ,and you are teleport 8 sec after being close to an ADAT; the reason is to give a chance at the AI to spawn around you and to for team to rejoin as I saw many players run on this small map.Mean that in this map you don't have to run against them cause they will come at you only take cover the best as you can when you spawn and if you have no time to plant c4 you will have time after teleport cause you are close to it. As for your weapons that you can't pickup...I have never experienced that and I have no idea why.... So for me this map is perfect as it is...beta was good and it's close now no need to post any random crash ever even on future beta and next beta will be soon with 'Coop_Killzone' don't miss this one cause it will be huge .... Quote Link to comment Share on other sites More sharing options...
sightreader Posted October 1, 2009 Share Posted October 1, 2009 next beta will be soon with 'Coop_Killzone' don't miss this one cause it will be huge .... Woo Hoo! I can't wait! (jumps up and down) Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 1, 2009 Share Posted October 1, 2009 Played it with some of TAW tonight. Mental to start with, then one of the TAW guys got the chopper down, then it went quiet for a few minutes and we got a "Almost there now" message, then a few bad guys appeared but I crashed out, dunno if the server went down or it was just me. Gonna try this one again... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.