Ever since I started playing GR again recently, I decided that it's the perfect game to mod for, it has a great comunity and lots of stuff to fiddle with. Due to this I bunched with a few other modelers and texture artists I know and decided to give a start to my modding ideas. This project would be no more than a major face lift to the game's models and textures, however, I soon found a bump in the road.
Before we began some more serious work, I decided to conduct some tests to kickstart the whole thing. I created a simple ground texture and put it in game, with sucessful results. Thus far everything was good, but when it came to working with models, with modelling itself being something unkown to me(the "team" consists of 2 texture artists including me, and 4 modelers, with 2 of them also doing textures.), and so I had to do some research to find out the in's and out's of compiling. I had to obtain 3DSmax5(I already own max9, but that wouldn't sufice), got the level exporter from the IT disk, but however, I missed the necessary plug-ins for importing/exporting models into and out of GR, since pretty much every link I found was dead.
tl;dr
Cutting to the chase, I'd like to know if anyone can spare me a link to the necessary plugins/files for 3dsm5, and if possible, some clarification as to how to compile replacements to the default weapons' models, rather than just adding new weapons.
eyecandy
for the sake of human glutony and to peek the interest of the more cynical ones, here's a couple renders of the models we're working on.
http://sleekupload.c...s/gr_ak47_3.png
AK-47 - 600-ish tris, 512x256 flat
model & unwrap by harry, texture[wip] by CIgano(yours truly)
http://img296.images.../an94wipim3.jpg
AN-94 - 1k-ish tris, 512x256 flat
model, unwrap & texture[wip] by harry
[Edit: Oversize images changed to URL's IAW Forum Rule 3.14 - Please do not post images greater than 500 pixels direct in the forum.]
This post has been edited by Pave Low: 27 March 2008 - 07:15 PM

Sign In
Register
Help


MultiQuote

