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PhysX/Novodex effects


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update:

change only the physx="true" part in the files and not the effects name.

i installed the patch and the beta physx drivers and now everything

looks the same as in the video with the physx card installed.

before, the debris would not collide with the ground plane, but would

go floating off into the air.

everything runs in software mode now and fps stay about the same.

mirr.

By modifying the physx settings to novodex its possible to add

some extra particles/decals/debris etc...

some of the files in the effects dir have physx specific settings,

like GrenadeExplo_physx physx="true", by changing physx to novodex

(GrenadeExplo_novodex novodex="true") the extra particles will be rendered.

some of the effects don't seem to work, like barrel smoke after using full-auto.

files i modified are

e_explosions.xml-e_weapons.xml-e_smoke_grenade.xml-e_props.xml-e_fire_effects.xml

by default the friction/damping settings are not that good, so these can be tinkered with too.

mirr.

Edited by mirr
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Hi there mirr

I would love to add the extra effects to the game, but I cant find the "e_explosions.xml-e_weapons.xml-e_smoke_grenade.xml-e_props.xml-e_fire_effects.xml" files anywhere in the GRAW game DIR!? where do I have to search? Do I need some special program?

thanks in advance

V.P.

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Hi there mirr

I would love to add the extra effects to the game, but I cant find the "e_explosions.xml-e_weapons.xml-e_smoke_grenade.xml-e_props.xml-e_fire_effects.xml" files anywhere in the GRAW game DIR!? where do I have to search? Do I need some special program?

thanks in advance

V.P.

extract the bundle file with the BundleReader and then look in the /data/effects dir.

files that contain physx strings are:

e_ambience.xml

e_blackhawk.xml

e_bullet_hits.xml

e_embassy.xml

e_explosions.xml

e_fire_effects.xml

e_house_explode.xml

e_props.xml

e_skyscraper.xml

e_smoke_grenade.xml

e_sound_effects.xml

e_weapons.xml

copy the pcmp.o, physxcore.dll, physxloader.dll,app.bin,diag.bin

from the physx beta drivers (2.4.3_b1) to your graw main dir

and add physx="hardware_or_software" novodex="hardware_or_software"

to the context.xml after the fps="60".

that should enable the extra fx.

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ok, I got the extra particles to work, well atleast when shooting the walls I see extra particles. But I really dont see anything new when I blow up cars and stuff.

I changed all the novodex="true" in the "e_explosions.xml"(and most of the other "e_" files) , but I dont see anything new regarding the explotions.

Could you upload your files Mirr? the "e_*" files that you have edited? That way I could insert them into my own folder, and be sure that I didnt miss a thing.

I once again thank you in advance : )

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ok, I got the extra particles to work, well atleast when shooting the walls I see extra particles. But I really dont see anything new when I blow up cars and stuff.

I changed all the novodex="true" in the "e_explosions.xml"(and most of the other "e_" files) , but I dont see anything new regarding the explotions.

Could you upload your files Mirr? the "e_*" files that you have edited? That way I could insert them into my own folder, and be sure that I didnt miss a thing.

I once again thank you in advance : )

sure

http://www.mytempdir.com/666807

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ok, I got the extra particles to work, well atleast when shooting the walls I see extra particles. But I really dont see anything new when I blow up cars and stuff.

I changed all the novodex="true" in the "e_explosions.xml"(and most of the other "e_" files) , but I dont see anything new regarding the explotions.

Could you upload your files Mirr? the "e_*" files that you have edited? That way I could insert them into my own folder, and be sure that I didnt miss a thing.

I once again thank you in advance : )

sure

http://www.mytempdir.com/666807

Thank you mirr for providing the files!

Did you recompile the bundles on your computer to gain faster load speed?

the reason I ask is that i saw that you have "<compile xml="true"" in your context file.

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ok, I got the extra particles to work, well atleast when shooting the walls I see extra particles. But I really dont see anything new when I blow up cars and stuff.

I changed all the novodex="true" in the "e_explosions.xml"(and most of the other "e_" files) , but I dont see anything new regarding the explotions.

Could you upload your files Mirr? the "e_*" files that you have edited? That way I could insert them into my own folder, and be sure that I didnt miss a thing.

I once again thank you in advance : )

sure

http://www.mytempdir.com/666807

Thank you mirr for providing the files!

Did you recompile the bundles on your computer to gain faster load speed?

the reason I ask is that i saw that you have "<compile xml="true"" in your context file.

i'm getting better load times with everything unpacked.

the xml files need to be recompiled after making the changes,

thats why its set to true.

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