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aces.ghost

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About aces.ghost

  • Birthday 11/03/1975

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    http://www.theaces.us

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  1. Hello everyone I am looking for someone who can help make some terrain and objects for new maps. if you can build some terrain and objects and want to help please contact me here or email me at ghost_hfk@hotmail.com
  2. [aces] will be signed up and ready togo soon!!
  3. yes i have already started working on the sewer stuff. like pipes, and garbage stuff like that thank you guys i will have more screen shots of some of the other maps about 10 in total
  4. The [aces] MapPack 2 will be coming soon. All maps will be TDM and or HH here are a few shot from one of the maps new screenshots will be coming soon. MAP: aces_Base Day Discription: this base has 4 wall openings and 2 sewer entrances in the base you can also enter the base from an outside sewer entrance. MAP: aces_base (night) discription: same as day
  5. yes since it already uses the GRAW domination script. however i have already decided to redo the maps in the GRAW TDM when it is released and also make them HH maps as well
  6. I sent a pm to Rocky it should be in the download section soon. until then please CLICK HERE for the download at filefront.
  7. ok well the [aces]MapPack is finished and hosted on filefront here is the link CLICK HERE there are 10 maps they are outpost in tdm and siege mode in day and night maps there is village tdm, ghosttown tdm, and dockyard in tdm/dm in day and night maps hope you all enjoy. all command maps are fixed and working great i will post more screenshot soon. other screen shot can be found here http://www.ghostrecon.net/forums/index.php?showtopic=37471 install note the file comes with a readme and a self install program. the installer programs default destination is C:\Program Files\Ubisoft\Ghost Recon Advanced/Warfighter\custom_levels if your graw is not in this location please reselect destination
  8. ok well the [aces]MapPack is finished and hosted on filefront here is the link CLICK HERE there are 10 maps they are outpost in tdm and siege mode in day and night maps there is village tdm, ghosttown tdm, and dockyard in tdm/dm in day and night maps hope you all enjoy. all command maps are fixed and working great i will post more screenshot soon. install note the file comes with a readme and a self install program. the installer programs default destination is C:\Program Files\Ubisoft\Ghost Recon Advanced/Warfighter\custom_levels if your graw is not in this location please reselect destination
  9. the [aces] are releasing our first mappack next week here are some screenshot Map:Dockyard Map Modes: TDM/DM Map:Outpost (updated version) Map Modes: TDM/Siege Map: GhostTown Map Mode: TDM Map: Village Map Mode: TDM
  10. I see you have put my outpost map in your mappack. I am not upset about it but a request would have been nice. takin someones work and releasing it even if it's just a mappack requires the permission of the map maker. some mappers will find it a sort of slap in the face to have there work released in a map pack without there permission. I don't mind it is there in your mappack and i am not asking you to take it out but i am releasing my own mappack and would like you to ask next time thats all.
  11. you people putting map packs together should be asking for permission to do so. these maps are made with alot of time and effert of the mappers, and you should not be placing them into map packs for anyone UNLESS you have the mappers permission.
  12. they are sunken tree. as of right now i have many 3dmax objects to export but i have max8 not 7 so i am hopeing a export plugin of 8 will be coming or i will have to get max 7 to export them.
  13. thanks alot thanks thats great to hear. I guess i will say this now i am working on a village map know kind of the same as the org village map but with some changes here and there i will have some ss as soon as i can
  14. when i make a map i always do a few things 1. i come up with what type of map i want, be it urban, industrial or what ever 2. I think of what kind of props i need and which set has the most props for my idea (city, indust. historic. ghetto) 3 i lay my idea on paper in crude drawings with all my buildings layed out in the area i want them. 4. i make my map 5 sometime or i should say most of the time you have to tweak your design. no matter how much you think about it something even little things will make you change something in your design. hope that helps thats what i do when i make a map for any game.
  15. Thank you pagey. i hope i can make more even better
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