| The Siege Report
by Rocky |
Published
Feb 2003 |
|
Interviews
Part 2
[defend tactics | attack tactics | winning advice]
What tactics does your clan
use when on defence? Do you leave a member behind or go all
out assault for example?
=FC=NastyFORT
CHAOS CLAN
We have teamspeak and that allows us to utilize teamwork.
We usually have some players left at the base and someone
watching the map and telling status of any red diamonds that
come up. And then we have a few players that will gaurd certain
key areas so that no advance can be made on the opposing team.
When we are on offense we just go out and kick butt as much
as possible.
XRW_Hotdog
from the team Xtreme Recon Warriors
We always leave one behind who guards the smoke but
is mainly there for map support giving out coordinates to
the team on Team Speak. Once a team mates is on his last spawn
he will switch with the one at the smoke.
Ice Man Network
42
Find choke points and cover them. Have cross fires
set up on them, members on either side. Engage from the outer
edge and then engage from the inner while the enemy reacts
to the other member. Pull back as your flanks fold, since
they will fold, maybe not all of the way, but they will. Staying
mobile when facing large numbers is a must. Generally 1/3
of the team stays within 100 meters or so of the control point
to defend directly while a smaller element works on flanking
and probing. All in all the biggest personal contribution
a member can make is choosing a good position, one with very
high angle deflection shots, shots where the enemy must turn
a lot to see you. Learning how to expose the minimum of yourself
while still being a viable threat is hard.
=FC=Gorgon
Fort Chaos
If sensors are on, we usually have 1 player lay a
sensor perimeter and then hide the back to prevent getting
killed and losing the sensors. Usually at least 1 other player
will stay back with the sensor player and cover the zone.
Jason V.
Xtreme Recon Warriors
In XRW I always noticed that we always have played
as a team and not just a bunch of chickens running around
with its head loose. There is always someone staying back
to protect the base.
XRW_SSG.Hunter
Without going into detailed tactics, I think it would
be fair to say that most of our team go all out assault. That
said however, we would be very silly not to cover the smoke
and our spawn. I always thought your last life was to sit
back with anyway? Well at least when you are on defence!
Drunk Bob,
Captain at XRW
One of the tactics that we use that has a tendency
to work very well, is to maintain what we called in the Army,
"violence of action." We take the initiative from
the very beginning and don't let up until the game is over.
Once we have gained the initiative quickly, then we also now
hold the element of surprise, after all the other team is
left thinking, "aren't we supposed to be attacking?"
Once you have these two key items in battle the enemy can
only win if they have huge numbers. Plus whatever plan they
had going in to the game is out the window, because they now
have do defend and still try to get to the objective.
What tactics does your clan
use when attacking the defenders, if any?
=FC=NastyFORT
CHAOS CLAN
The most imporant this is the element of suprize. Its harder
to do that since most players know there spawn points are
and have an idea on where the defenders are going to be camped.
One thing that i have noticed is that once you spawn on the
field, its always important to move as quick as possible into
position on the map.
XRW_Hotdog
from the team Xtreme Recon Warriors
The main thing is we attack from all possible points
in groups, not just one steady attack in a straight line.
Ice Man Network
42
The only real advice that we can give is to work as
a unit, moving together and keeping a diverse set of weapons,
long range rifles, automatic weapons, frags and grenade launchers.
=FC=Gorgon
Fort Chaos
We generally try to pair or triple up and advance as
small units. When we have the time we'll work out a plan before
the match to make sure we pick the correct weapon mix and
grab the choke points. Most of our attack tactics depend very
much on the map.
XRW_SSG.Hunter
That's an easy one, All out assault! We normally form
a line right across the map and press home very aggressively.
GpVon. Xtreme
Recon Warriors (XRW)
I think this depends on the map........and i am not
at liberty to really talk about........THEY'LL REVOKE MY WEEKEND
PASS!!!
Nemo Xtreme
Recon Warriors
Much the same as when on defend, we are aggressive...we try
to maintain some kind of perimeter, or at least we are spread
out evenly so that no one can sneak by to our spawn. Protecting
the spawn either on offense or defence is a big part of winning
the map. Then its a matter of cover fire for advancing teammates,
keeping an eye on the map, moving from cover to cover, and
attack, attack, attack.
What advice would you give
to fans on winning Siege games?
=FC=NastyFORT
CHAOS CLAN
Glitch as much as possible. Cheating
is the only way to win!!! No that was a joke. For reals though.
I think that patience is the most important thing you can
have while playing. That goes for both sides. Also knowing
your weapons. A weapon can make the difference on stats in
the closing.
XRW_Hotdog
from the team Xtreme Recon Warriors
Communication with your entire team is the key. Just
knowing where your team is going, who you are going to go
in with for backup.
Ice Man Network
42
Know when to disengage. Just because you are attacking
does not mean that you will inexorably just roll straight
into the defender’s base. Sometimes you hit stiff resistance.
If the probability of success is particularly bleak, disengage.
Running to fight another day is preferable since the more
men alive on your team the merrier. For defence, the same
thing goes. If you push up and take a good position, abandoning
it after making a kill is a good call. Chances are good that
you will come under fire from the majority of the attackers
if they stay there to long, will get flanked or similarly
tactically screwed. Pull back and hit them again while they
are moving or turning a corner.
=FC=Gorgon
Fort Chaos
Work as a team and use something like TeamSpeak2. If
everyone runs around on their own they will get picked off
with no gain for the defence.
Jason V.
Xtreme Recon Warriors
TEAMWORK GOES A LONG WAY
XRW_SSG.Hunter
Defence - Don't sit too far back defending the smoke.
Remember to sit far enough out, to also be able to defend
your spawn. Loose the spawn, loose the game. Watch the map
carefully for enemy contact, and keep a close eye on the choke
points.
Offence - Hit hard and fast.
Seize as much of the map as you can as early as you can. Watch
the choke points, and push home for victory. Never loose the
initiative, and don't be scared to sacrifice a life pushing
forward fro the benefit of the team. Also, and this is so
true, if you fail to get the smoke, and still have all your
lives, you still loose!! It's far better to die trying, than
to loose without trying.
Both Sides - One word, Communicate.
Do this effectively and you'll win, if not every time, most
of the time.
XRW_CPL.~(_(`o')*
(piggy for short) Xtreme Recon Warriors (XRW)
A good eye is needed to find people hiding or creeping
up on you. Knowing the terrain, knowing what areas are regarded
as "high traffic" and avoiding them, and patience
can get you a win a great many times more than just running
into the smoke.
Nemo Xtreme
Recon Warriors
Any team will tell you that communication is key to any defence
or offense. Communicating enemy positions, tactics/strategies,
checking your map regularly and not trying to be rambo will
help you live alot longer in any game. And if your getting
your butt handed to you on a regular basis, just hang in there,
the only way you improve your game is to play ppl that are
better than you are. Some of the best tricks and tactics are
learned the hard way so try not to get frustrated, your time
will come.
Anything else you would like
to add?
Drunk Bob, Captain at XRW
I made some posts time back on the
XRW site about tactics, this my point of view anyways on the
subject and it has worked pretty good. This is actual US Army
infantry tactics. Read
this section here.
Tactics is
one. Granted this is only a game but military tactics do lend
themselves to this game quite well. The U.S. Army's Field
Manual 7-8 has an immense source of very good information
on how to win this game. The manual is available
for download here. The utilization for fire and movement
control place an integral role when the use of team work is
important. The other, of course, is team work. This is actually
the most important. There are no "chest-thumpers"
in XRW. Sure we may brag or boast about a win, but the individual
can't get the whole job done. The only way to achieve victory
is to have a good player who is going to watch your back while
you watch his/hers. In fact, this is also one of our biggest
factors in accepting recruits to XRW, can you work as a team.
Siege on XRW is by far my favourite
type of gameplay. The way we play, almost takes a level of
maturity that I haven't seen on alot of "last man standing"
games for instance. We don't try to achieve the most kills.
We don't carpet bomb with explosives. We don't use infinite
lives. We don't just find a spot to pitch a tent and camp.
To win this game takes skill. Not to say that the other games
out there don't have their place, I just have not found another
place where the objective is more important than how fast
the game takes, or how many kills you can get - that's a kids
arcade game in my opinion.
=FC=NastyFORT
CHAOS CLAN
JUST WANT TO SAY HI TO MY MOM AND SAY THAT I HAVE SEEM A PICTURE
OS =SEALZ=M AND SHE IS SUPER HOT!!!!!!!!! INTENSITY IN TEN
CITIES!!!
XRW_Hotdog
from the team Xtreme Recon Warriors
Our team has been playing siege for almost a year
now on our server and we still love it. On the odd occasion
we play co-op or last man standing if numbers are low, but
siege is by far the most challenging for team play whether
it be offence or defence.
W()RPHrat
I believe that siege has offered the best tactical
gameplay there is to offer from Ghost Recon. I just hope that
siege gets some recognition for what it really is, the most
challenging and fun game type offered in Ghost Recon.
=FC=Gorgon
Fort Chaos
Siege is my favourite game type
b/ IMHO it provides the most reality to it. It would be great
if any future GR expansions provide additional Siege like
options. For example, one team defends the smoke but the winner
is whoever controls the smoke at the end of the game. Thus
the defends could recapture it. Sort of a mix between HH and
Siege.
Or it would be great if the designers could
come up with a way to require the attackers to take a position
rather than just a pile of smoke.
XRW_1Lt.Maverick
-COMMUNICATIONS you will never be good if you play
alone in a team....make friends or join a clan and after download
a communication program like Team Speak or Roger Wilco...........without
this ( for me) the game is less attractive and fun
XRW_CPL.~(_(`o')*
(piggy for short) Xtreme Recon Warriors (XRW)
The biggest piece of advice I can give to anyone is
this... communicate! If you see enemies on the map, don't
leave your team to guess where people are. Inform them and
try to give a specific locale. Let other's know that you are
going to advance or hang back. Don't let your teammates assume
your position. When the cry for backup rings out find out
who needs it and get there. You could type this all out in-game
or you could get a communication software like TeamSpeak (XRW
has a guest TS v.1.5.0.6 channel for opposition), Roger Wilco,
BattleCom, etc. The best way not to die is to talk to your
team.
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