CME4WHOIAM Posted September 6, 2003 Share Posted September 6, 2003 in my mod i have 3 tanks you must take out. the problem is i have a tank random script so sometimes a friendly tank will destroy the tank for me. how do i script it so the game knows how many AT4 i need depending on if i need to blow the tank up or the friendly tank does. Quote Link to comment Share on other sites More sharing options...
Stalker Posted September 6, 2003 Share Posted September 6, 2003 ok, you have 3 enemy tanks so set the Counter-Rocketsneeded to 3 --> Trigger: Startup Response: Set Counter-RocketsNeeded to 3 Trigger: Tank1 has been destroyed Response: Decrement Counter-Rocketsneeded Trigger Tank2 has been destr. Reponse: Decrement Counter-Rocketsneeded Trigger: Tank3 has been destr. Response: Decrement Counter-Rocketsneeded Trigger: 1 second elasped Response: Block Preserve Continue if the value of Counter-Rocketsneeded is higher than the number of rockets aviable for the playersplatoon your responses Quote Link to comment Share on other sites More sharing options...
Foxtrot360 Posted January 28, 2006 Share Posted January 28, 2006 "Continue if the value of Counter-Rocketsneeded is higher than the number of rockets aviable for the playersplatoon" How do i set this? I cant find the response for that. Quote Link to comment Share on other sites More sharing options...
Giampi Posted January 29, 2006 Share Posted January 29, 2006 CONTINUE IF COMPARE INTEGERS Quote Link to comment Share on other sites More sharing options...
Foxtrot360 Posted January 29, 2006 Share Posted January 29, 2006 (edited) Okay, so i had to click on query. Edited January 29, 2006 by Foxtrot23 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.