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    • And now this as well as other leaks that the project 'Over' may in fact be over before it even begins... With so many on the administrative payroll at Ubisoft (that aren't facing mass layoffs) it brings to mind what a departed Developer circa Wildlands said, where everyone actually producing content operationally has six or more people 'managing' their work -- that ratio likely has not improved which would only accelerate the money burn, and burn-out of people that actually create games. Editorial Comment: Ubisoft should have remained a publisher and never ventured into Studio acquisition and management, there were warning signs from get-go that it was a asset-stripping operation and an avalanche over-the-top hubris.
    • And yet the carnage just continues translating slimy corporate speak to plain spoken farm boy: over 400 more people will be canned, most if not all of them Asset Artists & Developers, as Ubisoft continues to burn staggering amounts of money on executive salaries to the ground and it's stock price now literally circles the drain, well below the post IPO all time low over fourteen years ago, and is now in delisting territory... The company's Administration is that incompetent... This is the always story of too much money and too much hubris -- where entitled, rich endowment children that are not very capable people run businesses and government -- the outcome is always horrible for everyone and everything in their path. The good news for the people in the way of the Yves Guillemot's wrecking ball and asset stripping operation reorganization -- is the talented and motivated exit this sad chapter into a more opportune world for independent game developers with tools, tool chains, AI, low cost and free publishing platforms, with an audience hungry for labor of love games. Hopefully all that want to seize the day, see opportunity, never look back and never so much as talk to big publishing or collaborate with anyone that does.  It's certain Yves Guillemot will pay himself an enormous bonus for his amazing achievement in asset stripping reorganizing the company, Nero like burning the company's stock literally to the ground, firing and laying off more people and closing more studios than the two largest publishers combined, destroying more original (and some of the most successful) IP, and burning more bailout money (close to $1T USD now) than some countries have seen as loans from the IMF over the course of their entire history... Icky and sad, and even sadder to say it would probably be better if all the Clancy IP was wholly owned by just about anyone else... Maybe Ghost Recon: 'Over' is just a very prescient, sad and ugly pun...
    • Mathchef has another vlog up on YouTube -- I'll try and link it below but the forum has been blocking me. Mathieu has been literally the only source I can find for any information on Ghost Recon Over, which from what he offers in his latest sounds interesting and promising, but also disappointing. The key takeaways include: more of a focus on tactical realism which sounds good, but, apparently Ubisoft (no Studio named) is 'taking heavy inspiration' from Ready Or Not, which is a bit of a mixed bag if you know any of that game history -- and why not take inspiration from, oh IDK a game that everyone has been asking for and talking about for, what, twenty-five years, like Ghost Recon? Ready Or Not being a CQC Police game that is in fact completely derivative of SWAT 4, vastly less popular than the game that inspired it,  with a very checkered history seems a very questionable source of 'heavy inspiration' -- unless Ubisoft is just looking to repeat history from a new direction... It's hard to be hopeful and impossible to be optimistic with a look at Ubisoft's decades long history of going full Nero with: Studio burning, IP burning, career burning, money burning, and the repeated and complete abuse of trust of loyal paying customers.... Oh well...
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    • Some potentially good news here, some of what sounds like conjecture, but Mathieu (MathChef on YouTube) is uniquely connected in France and has been talking to people at Ubisoft for over 12 years -- but the forum won't allow me to post the YouTube video link...
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