Mr. Lothario Posted August 1, 2003 Share Posted August 1, 2003 I've made extensive use of Parabellum's GR ballistics tables in my mod, to excellent effect. There are several rounds I'm using that he did not calculate data for, and due to my inability to find the relevant ballistics info to do the calculations myself, I've had to simply approximate those rounds by altering the Parabellum's numbers for similar rounds, which is a lackluster solution at best. The cartridge I'm interested in are: .50 AE, 5.56 x 45mm subsonic and 7.62 x 51mm subsonic. Thanks for any help. : ) Quote Link to comment Share on other sites More sharing options...
Copenhagen Posted August 2, 2003 Share Posted August 2, 2003 Here are some of the ballistics for the .50 AE... Bullet Weight - 326 gr. Muzzle Velocity - 1400 fps Muzzle Energy - 1414 ft-lbs. Quote Link to comment Share on other sites More sharing options...
Parabellum Posted August 2, 2003 Share Posted August 2, 2003 I've made extensive use of Parabellum's GR ballistics tables in my mod, to excellent effect. There are several rounds I'm using that he did not calculate data for, and due to my inability to find the relevant ballistics info to do the calculations myself, I've had to simply approximate those rounds by altering the Parabellum's numbers for similar rounds, which is a lackluster solution at best. The cartridge I'm interested in are: .50 AE, 5.56 x 45mm subsonic and 7.62 x 51mm subsonic. Thanks for any help. : ) The 5.56mm subsonic round is useless, IMHO. That's why I didn't calculate it. But it should be about as effective as maybe a 9mm round. A sub-sonic 7.62mm round has roughly the same kinetic energy in real-life as a 40 S&W round, so use those numbers for the 7.62mm round. Quote Link to comment Share on other sites More sharing options...
Mr. Lothario Posted August 2, 2003 Author Share Posted August 2, 2003 Thanks much. Double thanks to Parabellum for putting in all that work in the first place. Quote Link to comment Share on other sites More sharing options...
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