thefirewarriors Posted June 20, 2011 Share Posted June 20, 2011 is there any way to change an attachment's location and/or scale without resorting to 3dsmax5 (which I have not been able to acquire)? like, a scalex/scaley command in the atr file or something. the reason for this is that i'm working on a personal mod involving the Centcom mod (because it has awesome but differently proportioned models) and I wanted IT attachments like the bandanna and headband to show up properly on the Centcom characters. whether or nor there is one, much thanks in advance. ^^ Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 21, 2011 Share Posted June 21, 2011 i'm working on a personal mod involving the Centcom mod Nice to see more awesome mods being worked on. is there any way to change an attachment's location and/or scale without resorting to 3dsmax5 This is not something you can do. But maybe someone can help with this here. Quote Link to comment Share on other sites More sharing options...
thefirewarriors Posted June 21, 2011 Author Share Posted June 21, 2011 Haha, I don't know about awesome. It's just some plainclothes reskins of some Centcom characters as new specialists, and I don't think I can release these since the Centcom authors explicitly stated that mods made from their stuff cannot be released standalone from the Centcom mod. Let me get some pics up. Without attachment. There's a huge hole on the top of the head because I alpha'd away the Centcom boonie hat. I wanted to cover it up with a bandana but it results in this: With attachment. The bandana is an IT attachment. I also wanted to use the headband, baseball cap and radio cap attachments. No kits for the specialists yet, but I think giving them Centcom weapons would then require Centcom to be running? Just to make sure before I even think about asking permission. Thanks for the help. Quote Link to comment Share on other sites More sharing options...
thefirewarriors Posted June 24, 2011 Author Share Posted June 24, 2011 Damn, managed to get a copy of 3dsmax 5 but it seems it's not at all compatible with Vista. And there doesn't seem to be any workaround either. I guess this thing gets buried then. Thanks, anyway, Tinker. ^^ Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 6, 2011 Share Posted July 6, 2011 Oh no, please don't give up now, thefirewarriors! Especially if you managed to get 3dsmax. You can run it under Win XP in a virtual machine inside Vista. VirtualBox is a nice free candidate for that. Quote Link to comment Share on other sites More sharing options...
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