IndyAries Posted January 28, 2009 Share Posted January 28, 2009 Greetings, I ONLY play SP. Saying that, is there any way to make all of the weapons available for selection in the loadout screen? There are times that I'd like to select the MR-C or the M14, but they are not always available for selection. I am using Brettzies WP 1.47. Quote Link to comment Share on other sites More sharing options...
IndyAries Posted February 6, 2009 Author Share Posted February 6, 2009 53 views and no response ?!?!?! Is there any way to make the MRC available in every mission? This is for single player only. I happen to like the MRC, and would like it as an available weapon in every mission. Quote Link to comment Share on other sites More sharing options...
pdtf Posted February 7, 2009 Share Posted February 7, 2009 53 views and no response ?!?!?! Is there any way to make the MRC available in every mission? This is for single player only. I happen to like the MRC, and would like it as an available weapon in every mission. Are you using bundled or unbundled V1.47? Quote Link to comment Share on other sites More sharing options...
davros Posted February 7, 2009 Share Posted February 7, 2009 Greetings, I ONLY play SP. Saying that, is there any way to make all of the weapons available for selection in the loadout screen? There are times that I'd like to select the MR-C or the M14, but they are not always available for selection. I am using Brettzies WP 1.47. CaWhat mission does it show the MRC and what mission does it not show. Dav Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted February 7, 2009 Share Posted February 7, 2009 According to this topic, Brettzies had to remove the MR-C, M416, and M99 to free up slots necessary for him to include the new additions. If you want to use the MR-C along with the new weapons included in the mod, you would have to reverse-engineer the mod and select another of the default weapon to exclude...and that would probably be more trouble than it's worth. ____ To allow for all weapons available in the stock (unmodded game) you would need to expand then extract and copy the following files from... >quick.bundle\data\levels\mission01\world_info.xml >quick.bundle\data\levels\mission02\world_info.xml >quick.bundle\data\levels\mission04\world_info.xml >patch.bundle (v1.05)\data\levels\mission03\world_info.xml and comment out the following campaign attributes... <block_weapon name="this one"> <block_weapon name="that one"/> to read as... <!--<block_weapon name="this one"> <block_weapon name="that one"/>--> ...and then include the edited files (within their associate dirs-create if necessary) in *\*\Ghost Recon Advanced Warfighter 2\local\english\ Quote Link to comment Share on other sites More sharing options...
IndyAries Posted February 8, 2009 Author Share Posted February 8, 2009 Hi NoQuarter, Looks like that topic pertains to MP; I play SP only. I'll play around with the info you provided, and see what I can come up with. Thanks all that replied. Quote Link to comment Share on other sites More sharing options...
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