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Crysis Warhead - Details Emerge


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Posted over at tiscali games

Crysis Warhead details emerge (25.6.2008 23:23 - levis)

This month's PC Gamer brought out the first details on Crytek's upcoming sci-fi FPS Crysis Warhead, an alternative take on the original game's story as seen from another point of view. Here's the key points from today's Czech preview:

*Begins when the original game's Nomad character parts ways with Warhead's new hero, Psycho, and follows him all the way until the two are to reunite again on board the aircraft carrier.

*Mostly located on the other side of the island.

*Less linear approach and more sandbox type of gameplay, as opposed to the original.

*Same nanosuit and the same functions, with more likely to be revealed later (definitely a "surprise" in that matter is promised).

*Singleplayer campaign to last 8-10 hours.

*At least two new weapons, the granade launcher and double SMG.

*Improved enemy AI, betterily able to organize itself and follow tactics.

*New vehicles incl. Armored Scout Recon (about the size of a jeep with a mounted gun) and a hovercraft, both playable in multiplayer as well.

*New team-based MP mode and less complex than the original two.

*Betterily optimized to run faster than the original game on the same hardware.

*Won't require DX10 for maximum details and full effects.

*Dialogues done by Bioshock's Susanna O'Connor.

*Completely stand-alone and as noted by developers, not an add-on but a full title.

*The possibility of Crysis 2 to rely heavily on Warhead's sales.

As noted above, there's more to be had in this month's PC Gamer.

And they have a game gallery here

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*Less linear approach and more sandbox type of gameplay, as opposed to the original.

*Improved enemy AI, betterily able to organize itself and follow tactics.

These things sound nice indeed. Loose the aliens and sci-fi stuff, add some [GR] tacticalness (and co-op) and we're cookin' :)

Respectfully

krise madsen

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I read the article when my mag came, it was interesting, they even built a shuttle PC specific to run the game, to prove a point, that you don't need cutting edge $$$$ to run it well $649 IIRC.. :) that should make some happy.

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*Less linear approach and more sandbox type of gameplay, as opposed to the original.

*Improved enemy AI, betterily able to organize itself and follow tactics.

These things sound nice indeed. Loose the aliens and sci-fi stuff, add some [GR] tacticalness (and co-op) and we're cookin' :)

Respectfully

krise madsen

:yes: I actually had a blast with Crysis right up to the Core level. Then it was all downhill from there. :(

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