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projectile

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Everything posted by projectile

  1. Yo, my bros.... I must say a great thks to GR.net community... This place and all the great 3D modelers has kept me to persue more in learning 3D graphics. If have a chance I try poly modelling on a weapon....
  2. Does my this 3D model count as weapons?
  3. I see hope to see it in final textures:)
  4. Chems u using 3DSM ver 7? Cause the body looks different from my renders. Or u have redited it?
  5. lol, those pair of hands dun belong to me. It was exported out from Counterstrike. Just want to see how it looks like with the hand in placed.
  6. Here a short clip of the firing animation, think I need to work on it more.... Animation Clip
  7. I borrowed a pair of hands from a modding weapon modelling website, this is wat I got
  8. Awesome.... Any scope to go along with it?
  9. thats something to droolz over with....
  10. Dun worry about the polygon count, 3k is just a guideline. Some of the Counter-Strike Source weapons maybe much higher than that. Beisde that, I dun think there much people playing modern 3D games like doom3, HL2, UT2004..... are still using a Voodoo 1 or TNT GFX.
  11. Nice work.... seems like I lagging behind....
  12. Thks I would guess so, but I seen other using hands thatare used in HL2, RvS...etc..etc...
  13. I would believe everyone here will want to try out modelling 1st person view weapons(Inculding me). And GR2 may not have 1st person view weapons... so....
  14. The game could, but if I do another model of the hand... I could texture the hand wearing camo uniform.
  15. Thks everyone I continue on other when i got the time.
  16. If someone here could so kind to loan me a pari of 3D modelled hands...
  17. I will as I try to model a pair of hands to hold the P226 before I can add animation for final export.
  18. I have updated my UMP model with the locking mechanism. The same post but with updated images.
  19. Sweet, maybe I be making a few of your soon.
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