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lowfi23

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  1. Having seen Xbox version, I would say it seems far from "better". I don't see how the AI has been improved at all. In fact I would say it's been dumbed down, or at the very least simplified. The AI on original Ghost Recon was already quite good, using suppressive fire, taking cover behind objects, trying to flank and sneak up on the player, throwing grenades over areas the AI couldn't see but suspected the player of being. On the xbox I did notice that the AI deliberately misses more often. If you get really close to them, you can actually see their aim redirect to fire at the floor and gradually move closer to aiming directly at you while firing, probably due to the restrictive nature of using a controller. They also seem to take longer to get into cover and aren't quite as aggressive. I noticed that there does seem to be more enemies, probably to make up for the fact that the AI is less deadly, but the PC version also had enemies that patrolled along routes, but they were far more sparse and not quite as noticeable. I noticed the effects for smoke and explosions are also significantly worse than the PC version. I will say that the sound design does appear to be quite better with more ambient sounds and more sound effects based on your status, such as your footsteps echoing in the cave in Iron Dragon, and your ears ringing if an explosion went off too close to you. The textures themselves overall also seem to have been reduced in their natural resolution. On PC, they really POP on high settings and have a great deal of sharpness and clearness to them while on Xbox they just seem blurrier.
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