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orangesky

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Everything posted by orangesky

  1. I love knowing that this project is moving forward. Thank you very much for sharing the progress with me and with the community. I hope your studies in Python help you improve this Blender addon even more. I would love to help you, but my programming knowledge is very basic for now, and I only manage to work with PHP and GDScript (the programming language of the Godot engine). Lots of encouragement, keep going! I hope the rest of your life is going just as well! Best regards!
  2. I'm curious to know the current status of the project. You've generated a lot of hype in my modder heart, hehehe.
  3. Congratulations on building such a useful tool. I would like to help with the work, but I'm not good at programming. I find your project extremely interesting, and I'm keeping track of the updates. Are you planning to share this tool with the community?
  4. Thank you very much for the information. I have extracted many tools from Heroes Unleashed as you recommended, and it's fantastic! Combining the information from the forum and the help I received through Discord, I have managed to create a small map for SOAF. I can run it, roam around, shoot, and even place some enemies. I can run the map in Mission mode, but nowhere else. The problem is that I don't know how I can configure the map for the Shootout game mode or prepare it for team-based multiplayer or free-for-all. I've been searching for a guide on this, but so far, I haven't had any luck. Does anyone know how I could configure a map to make it available in Shootout mode and team-based multiplayer or free-for-all? Considering that SOAF and Ghost Recon are almost the same, I suppose the configuration for one will be valid for the other
  5. I have found the official Ghost Recon plugins now. The problem was that I was looking in the wrong place. I was searching in Tools Modding, but they were actually in the Modder resources files category under the downloads section of the same website. However, I still can't find the plugin to import .obj files into 3ds Max 5.
  6. Hello everyone, I've been trying to get started in the world of mod creation for Ghost Recon and SOAF for a few days now. What interests me the most is the ability to create custom maps. I have a version of 3ds Max 5 and also a suitable version of Photoshop. I've been searching for the official tools from Red Storm Entertainment these past few days in order to add the necessary plugins to 3ds Max and Photoshop, but I haven't had any luck finding these tools. I have Ghost Recon on Steam, but it seems that they are not available there. Another thing I'd like to obtain is a plugin to import .obj files into 3ds Max 5. I have experience with Blender and I intend to model there and make the final touches in 3ds Max. Thank you very much for your attention and help. I'm eager to start creating for the first game I had the opportunity to play online when I was just 12 years old back in 2002.
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