Ok,
The general idea here is a coop map, that gets more difficult as you kill/alert more AI. As I found out from my 1st map, there is a limit to the number of active AI you can have without, having the game lag massively. (I had 120+ AI and about 15 active vehicles).
How this works, your team is inserted and has 4 targets.
Each time you kill a non target related AI you get negative points. At x number of negative points a new target is assigned to your team, in addition to the 4 you started with.
In addition your insertion point will become comprised, and an alternate provided once at least 1 team member hits the new insertion point location.
Any interest ?
This is a city based map, to start.