Does anyone know if the InitialVelocity element in a .prj file actually applies if it's a ThrownItem? Or does it need to be fired from a .gun file in order to use it? I'd like to have a .prj that flies faster and flatter than the default frag.prj but still maintain the throwing action you get with a ThrownItem. I've tried setting the InitialVelocity and AirResistance to very high and very low respectively but neither makes a difference. I'm sure I've seen ThrownItems with different trajectories though.
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Thrown weapons - speed and trajectory
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