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Thrown weapons - speed and trajectory

#1 User is offline   billee Icon Posted 23 April 2008 - 07:54 PM

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Does anyone know if the InitialVelocity element in a .prj file actually applies if it's a ThrownItem? Or does it need to be fired from a .gun file in order to use it? I'd like to have a .prj that flies faster and flatter than the default frag.prj but still maintain the throwing action you get with a ThrownItem. I've tried setting the InitialVelocity and AirResistance to very high and very low respectively but neither makes a difference. I'm sure I've seen ThrownItems with different trajectories though.

#2 User is offline   thales100 Icon Posted 23 April 2008 - 08:05 PM

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Needs to be fired from a gun, like a grenade launcher.
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#3 User is offline   billee Icon Posted 23 April 2008 - 08:20 PM

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View PostThales, on Apr 23 2008, 09:05 PM, said:

Needs to be fired from a gun, like a grenade launcher.

Thanks Thales

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