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billee

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Everything posted by billee

  1. Does anyone know if the InitialVelocity element in a .prj file actually applies if it's a ThrownItem? Or does it need to be fired from a .gun file in order to use it? I'd like to have a .prj that flies faster and flatter than the default frag.prj but still maintain the throwing action you get with a ThrownItem. I've tried setting the InitialVelocity and AirResistance to very high and very low respectively but neither makes a difference. I'm sure I've seen ThrownItems with different trajectories though.
  2. Thanks Twiller. I've downloaded the mod and there's certainly an M10 in there. I'm away at the moment and haven't got GR installed here so can't see if it's got the stock extended though. I'll check when I'm back at home. Thanks for the heads up.
  3. So I'm looking for an Ingram MAC-10 without the suppressor but with the stock extended. I've gone through all the mods I can think of and whilst many have the unsuppressed MAC, they all have the stock collapsed. The only one I've found with the stock extended in in Sgt Crocodile's Brazilian Special Forces mod but that one has a suppressor on. I was going to contact Croc but he hasn't been around this year as far as I can tell so I thought I'd open it up to the wider group. Any pointers would be much appreciated - I'm sure one's out there somewhere.
  4. I was working on something like this a while back - I'll see if I can dig it up. My version was just really simple - a grenade launcher that fires 10 (I think) invisible, powerful grenades with a lengthy delay and using a modified helicopter chatter wav as a firing sound. It actually worked quite well - I was happy with it for offline play and so didn't bother polishing it up. I'm more than happy to tidy it up a bit and pass it over to someone else to include in a mod.
  5. Thanks guys. I've got the plug-ins off the IT disk so I think I'm all set for a foray into modelling.
  6. So I've decided to have another stab at weapons modelling for GR. I've brushed the dust off my old copy of 3ds and am nearly ready to start. But I know I need a bunch of plug-ins and helper tools before I can get going. I've looked through the Recon section and, as far as I can tell, all the links that refer to plugins or similar are now broken. There's a few files in the Downloads section that look useful (e.g. the various schell utilities) but which ones do I really need for modelling? Where can I get any that aren't in the Downloads section? Thanks. [Edit: Ok - I think I've got the plugins from the IT disk (Max3x_Levelexporter.zip I guess) but do I need anything else?]
  7. Cheers. I'll dust off my copy of 3DS and see how I get on. I'll drop you a note if (ahem, "when") I get stuck
  8. I don't suppose anyone knows of any mods that have men in kilts do they? A mate of mine wants me to create some sort of WW2 Scottish Highlanders mod. I'm more into modifying weapons (number crunching really), skinning and scripting but I thought I'd check here to see if anyone knew of a CHR I could reuse instead of modelling my own (well, trying to and then rapidly giving up). I originally hoped to just reskin the refugee woman from GR but alas she has the most astonishingly shaped head...
  9. Hi everyone, I've just found what I think is a great resource that details the basic ballistic information neeed when modding GR weapons. It's http://www.volny.cz/buchtik/Revo/Ballistic_Info_komplet.htm. It seems to have pretty much every cartridge you could possibly want I don't know how accurate everything is (it seems fine at a casual glance) but I doubt anyone would go to that much effort and not check the accuracy.
  10. I've just found it on Ghostaholic http://www.ghostaholic.com/page-id-537.html
  11. Does anyone have a working url or copy of Mamon's Civil War mod? I think it was only released as an Alpha or Beta but it was very different to the usual GR experience. It's quite old now so all the AtWar and FilePlanet links I can find are all dead. If it helps - the download file was CivilWar.rar. Thanks.
  12. Thanks Don Miguel - that worked perfectly. I got the Fileplanet versions by doing a google search for "Don Miguel's Ballistics Calculator" and then clicking on the AtWar result. It takes you to a listing page but the actual AtWar info page is http://www.atwar.net/download.php?view.3484 - this then takes you to http://www.fileplanet.com/dl.aspx?/planetr...gr_gun_calc.rar where there are two mirrors - neither of which works for me. Thanks for your help.
  13. Hi, I'm trying to get hold of Don Miguel's Ballistic Calculator but the version on AtWar / Fileplanet seems corrupted. I've tried both Fileplanet mirrors but I get an "unexpected end of archive" error when opening the file. Does anyone know of any alternative versions? Thanks
  14. Thanks - I think I've sorted it now. Soon after I posted that last message I saw a screenshot with Klaus in it and I suddenly realised that using him as a base would save me so much time. I took his base .chr, made his helmet transparent, added my new texture and gave him a new helmet as an attachment. I also did a version with his Jungle kit. The only slight complaint I've got is that the lower chest and abdomen area of the chr are clearly "hardened" in some way - presumably to denote ceramic plates in KH's body armour. I was tempted to put webbing + pouches over the top to cover this but I just couldn't bring myself to cover up half of the skin I'd only just made! Thanks again.
  15. BTW - You can get the Sterling, in it's guise as the C1 smg, in Bajabravo's excellent Canadian Operations 2 mod. I'm particularly fond of that weapon You can download CO2 from http://www.tacticalgames.net/
  16. That would be a great start - I'd just need to touch up the collar and the front/side fastenings. Are you happy to mail me the texture? The mod'll only be for my use. Has your mod been released? I remember seeing some of the earlier stuff but I can't recall seeing it come out.
  17. Folks, I've been working on a skin for the last few days based upon the 1970s British Army. This has been going comparitively well considering my almost total lack of talent. I have one final stumbling block - the flak jacket. I'm pretty certain that the UK used the same M-69 "Fragmentation Vest" as used by the US in Vietnam. I think the UK versions may have been a far darker green (possibly to blend in better with our "no sun, lots of rain" climate). There's plenty of US reference photos online and it's featured all over my dvd collection (including Aliens!). However, I can't get it even remotely right. I've resorted to taking photos off websites and attempting to place them in my rsb but I've had no success. I was coping with this until I saw the Year of the Monkey progress shots and saw the version Hotpants had - his are great. I'm going to try again but I was wondering if anyone out there had already done this or would be willing to put me out of my misery (at least that which is caused by this problem anyway). Here's a few reference links: http://www.diddybop.demon.co.uk/flakvest.htm http://members.aol.com/rtoartilleryfo/Flakj.jpg http://www.h3.dion.ne.jp/~gun/bdu/m69body.htm http://www.atroop412cav.com/tools/gear.html http://www.tacogame.com/tacowar.bible.gear.vest.m69.htm http://www.h2.dion.ne.jp/~saigon/Armor.html http://www.nfatoys.com/tsmg/web/vietnam.htm I also downloaded an online user guide (?) for the vest that had a couple of diagrams in it (including the side fasteners) but I've lost the link.
  18. "The M79 is easier to shoot then the M203QD attached to the M4A1, but of course the drawback is having to carry a second gun. Consequently the Blooper is used only for special missions." http://www.forcerecon.org/ForceHistoryInfo3.htm Some definition of "special missions" may be handy though. Incidentally, there's quite a bit of interesting info on that site.
  19. Yep. If you get hit hit by 40mm round fired within it's arming distance (I heard 30ft) travelling at 75 m/s then you're definitely going to know about it! But I still have no idea why someone would use 1 in preference to an attached alternative.
  20. I've got a few questions about grenade launchers in 'real life' & in GR and I hope some of the folks here can help out. Whilst browsing for something else I stumbled across a standalone version of the M203 - basically, the M203 with a stock and pistol grip. That got me thinking. Why would someone use a single-shot standalone gl as opposed to one mounted on a rifle or a semi-automatic version (such as the mm1 or RG6) ? Presumably it's a handier package and this can give benefits in CQB but a gl doesn't seem to be the most appropriate CQB weapon given it's area of effect and arming distance (not modelled in GR). So, why are people building standalone m203s, hk69s and AG-Cs and still, apparently, using M79s? [further modding questions + reference links in weapons modding forum...]
  21. Chems, Thanks for the reply. First off, I like what I'm seeing in your mods - keep up the good work. I probably didn't explain the hand placement thing properly. I looked at the M79 from DTD's No Easy Day and the HK-69 from the 762 mod. Both are stand alone gls and not underslung. Both have WeaponMotionType of 4. In game the left hand position drops beneath the bottom of the weapon. That struck me as strange as every other weapon is fine. As an experiment I changed the weapon type to one of the others and the hand positioning was fine. That's what makes me thing it is something about the gl weapon type and not the model. As a further experiment I took the M79 and made a new .gun file which I called M79Beehive and made it of type shotgun. What I then did is gave it an underbarrel weapon of the main M79 gun (which stayed as type gl). It used the same .qob as M79.gun. That seemed to fix it! Even when you switched from the main weapon to the underbarrel M79 the hand positioning stayed correct. When I get home from work I'm going to have another fiddle with it and see if there's anything else that can be done. I recall seeing something saying that the stand alone versions were easier to aim. I don't know if that is a function of the weapons size, weight or the ergonomics of firing it from the shoulder. I'll post the question again in the General Topics forum and see if I get any bites. BTW - I seem to remember someone asking you if you were going to make the updated L4 Bren in your British Infantry mod but I can't remember your answer.
  22. I've got a few questions about grenade launchers in 'real life' & in GR and I hope some of the folks here can help out. Whilst browsing for something else I stumbled across a standalone version of the M203 - basically, the M203 with a stock and pistol grip. That got me thinking. Why would someone use a single-shot standalone gl as opposed to one mounted on a rifle or a semi-automatic version (such as the mm1 or RG6) ? Presumably it's a handier package and this can give benefits in CQB but a gl doesn't seem to be the most appropriate CQB weapon given it's area of effect and arming distance (not modelled in GR). So, why are people building standalone m203s, hk69s and AG-Cs and still, apparently, using M79s? Once I got interested in this I checked out the gls available in mods. What's up with the hand positioning and the gl motion type? It seems that the left hand positioning goes off as soon as you shift to a gl motion type. Here's a few links that may be of interest: Nice selection of gls: http://www.37mm.com/lotw/ Pump action m79 style: http://www.autoweapons.com/photosn/bfchinalk.html + video http://www.autoweapons.com/gunpics/movies/pump4.mpg Fixed stock m203 stand alone: http://www.autoweapons.com/photosv/ddsagl.html Collapsible stock (KAC): http://www.autoweapons.com/photosn/ddkam203.html BTW - Does anyone fancy making any of the above?
  23. I know. I honestly don't expect there to be much of a difference in accuracy given the very short ranges in common usage. I'm just curious to see what the AI makes of it all.
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