Jump to content

Defend scripting


Recommended Posts

While I'm taking a break from scripting my campaign, I'm going to make a little Defend gametype mod. I'll do maybe three different ones, maybe a Grenade Defend (if Tinker's fine with me using his idea), Pistol Defend, Sniper Defend, whatever. Feel free to give me some ideas.

Edited by rileyfletcher_01
Link to comment
Share on other sites

Defends are great to play. Not in your face though. We like to sit back and duck hunt.

Import your defend script into a mission and then you can add vehicles.

I'll do maybe three different ones, maybe a Grenade Defend (if Tinker's fine with me using his idea)

Sure many before myself have played with these scripts before. As much as we respect our missions, they are non copyblahblafable. Feel free to edit any of my mission files.

Link to comment
Share on other sites

Hey Tinker, I have a question. When I do a loop that gives the enemy a kit with just frag grenades, they are all set to captive behaviour (they have a yellow diamond on map as well). Why is this? I'll probably just leave the Frag Defend mode out of the mod, but I'd still like to know how to fix that.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...