RileyFletcher_01 Posted August 28, 2011 Share Posted August 28, 2011 (edited) While I'm taking a break from scripting my campaign, I'm going to make a little Defend gametype mod. I'll do maybe three different ones, maybe a Grenade Defend (if Tinker's fine with me using his idea), Pistol Defend, Sniper Defend, whatever. Feel free to give me some ideas. Edited August 28, 2011 by rileyfletcher_01 Quote Link to comment Share on other sites More sharing options...
Tinker Posted August 28, 2011 Share Posted August 28, 2011 Defends are great to play. Not in your face though. We like to sit back and duck hunt. Import your defend script into a mission and then you can add vehicles. I'll do maybe three different ones, maybe a Grenade Defend (if Tinker's fine with me using his idea) Sure many before myself have played with these scripts before. As much as we respect our missions, they are non copyblahblafable. Feel free to edit any of my mission files. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 28, 2011 Author Share Posted August 28, 2011 Hey Tinker, I have a question. When I do a loop that gives the enemy a kit with just frag grenades, they are all set to captive behaviour (they have a yellow diamond on map as well). Why is this? I'll probably just leave the Frag Defend mode out of the mod, but I'd still like to know how to fix that. Quote Link to comment Share on other sites More sharing options...
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