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    • Hi, thanks to  file ,but ,no way ! i have even with your settings a crude 4:3 interface with pixelized fonts and a  giant Hud ! My usual Gr ( full screen in nvidia panel ) launch with no problem with decent full screen interface and also corrects fonts but the only problem is in game : ugly  command map and  yellow/red texts ...I try several wrapper as DXwrapper ,ENB series ,etc... with no better results . The best i had is by use of d3d8.dll in the GR folder but i loose quality of the menus ,the clean white border around boxes became a less readable grey to black color gradient and the red/yellow in text is better but with small lines around letters ... An idea for all of this ? A part this ,i work on a better ike.res with larger fonts in small boxes ,readable even in 2560x1440 ,see screen shot. During my search of solutions ,i find mention of better font graphics in a "ghost recon project" but don't find it ,do you know it ?
    • Ok, thanks ! if you see  a better difference  ,i will try again according to your settings ...
    • [General] FPSLimit = -1                        // Caps the frame rate. 0 is uncapped, -1 sits just under the refresh rate. [Graphics] DisplayMode = 0                      // 0 exclusive fullscreen, 1 borderless at the desktop resolution, 2 windowed. VSync = 1                            // Waits for the next frame refresh before presenting. Prevents tearing, but adds up to one frame of latency. AnisotropicFiltering = 16            // Forces anisotropic texture filtering. 0 or 1 is off, up to 16. MSAA = 1                             // Forces multisample antialiasing. 0 or 1 is off, up to 8 samples. SMAA = 1                             // Enables subpixel morphological antialiasing to smooth jagged edges. [HUD] ScaleHUD = 1                         // Forces HUD and Command Map scaling on, overriding the in-game setting. OpticMaskAspect = 2                  // Controls the aspect ratio of scopes, binoculars, and night vision. 0 stretches, 1 preserves 4:3 with black bars, 2 fills the screen width. [Input] LookSensitivity = 1.0                // Multiplier on top of the in-game mouse sensitivity slider. CursorSensitivity = 1.0              // Multiplier on top of the menu, pause and command map cursor speed.   My settings in EnhancedGR.ini
    • You have three options in the tool—try the third one and set it a little lower in the game. I tried it, and it works, but I can't really compare it since I only have a 1920x1080 resolution.
    • Yes, same resolution in game and desktop : 2560x1140 but ,the screen interface with the tool is 4/3 in place of 16/10 fullscreen . Are you going to try the tool ?
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